18.08.2009
- driving along a track
- grid based
- “arrows” to turn 90 degrees
- “space” to thump / pick up objects / hit notes
- health
- increasing by hitting notes
- decreasing over time
- death by
- falling down
- no health
- no sound!
- levels as txt-files
24.08.2009
- sound!
- controller! (dpad)
- “rb” to pick up / hit notes
- “lb” to jump
- added pick up objects / notes
- level / sound experiments
- explorable structures
- general level settings as yaml-file
20.09.2009
- first textures!
- experiments with different field behaviour
- slow down, auto-turn, etc.
- boarders!
- more sounds / notes
- new controlls
- “lb” and “rb” to change track
- “y” to jump
- more level / sound experiments
- extended yaml-settings
20.12.2009
- graphics and vfx
- textures and backgrounds!
- the beetle!
- vfx for hitting a note
- advanced sounds / samples structure
- more sounds / notes
- new controlls
- “x” to jump
- two streamlined levels
- tutorial and advanced
- linear
- rhythm by turning
- new level file structure
- data instead of txt
- samples as yaml
Lightning Bolt releases Earthly Delights
10.2009
10.07.2010
- no health
- no manual turning (auto)
- one line (no tracks)
- increasing / decreasing height
- advanced graphics and vfx
- beetle / clouds / etc.!
- three streamlined levels
01.01.2011
- title screen!
- no level selection
- one playthrough!
- new level / sound structure
- sequencer / looping!
- streak / intensity / etc.
- “shooting” by hitting the right notes
- boss fight!
- sequencer / looping!
- graphics and vfx
- bending!
- objects flying by
- animations
- light effects, etc.
- new controlls
- analogue stick to stear
- “a” to thump
- “x” to jump
- “b” to make a wawe
Marc Flury leaves Harmonix, moves to South Korea
08.2011
Lightning Bolt releases Oblivion Hunter
09.2012
Founding Drool LLC
08.2013
11.2013
05.03.2014
- proper game menu
- splash & title screen!
- loading!
- ingame menu
- graphics and vfx
- no visible grid!
- faster!
- flyby effects and objects (animated)
- level / song segments & elements
- normal track
- curves!
- broad “highways”
- free stearing (left & right)
- collect & avoid objects
- sequencer / looping / shooting
- normal track
- tutorial / instructions
- (immadiately) dying by
- hitting obstacles
- not turning in curves
- jumping over the border
- restart from the beginning
- new controlls
- “x” to jump
- hold “a” to fly (short)
- “left/right” to stear (on road)
- “left/right” and “a” to turn
- new level file structure (objlib)
04.2014
Brians List
these are the problems, roughly in order, I think should be solved:
- Finish new decorator interactions
- complete all bounce interactions
- bumper interaction
- blubber monster throws you in reverse for a sequin
- maybe a similar guy that just slows you down
- a guy that causes you to go dangerously fast for a sequin length
- christmas tree monster sits on your head and blocks your view for a sequin
- big christmas tree monster sits on your head and you can’t thump for a sequin
- spiders, spikes, turns, scraping for too long, others cause you to lose your weapon, or kill you if unarmed
- a guy that steals your coins
- jump in the tube to enter a warp sequin and then exit back to level
- bird delivers weapon you catch in your pinchers
- extra life power up
- coins collected represented somehow at some point in time
- special grind thumps are Enabled Disabled based on whether you are in thump grind state
- special pound thumps are Enabled Disabled based on whether you are in thump flying state
- (side note) I think pounding or grind-thumping a normal thump should give you the normal effect, and we should make these moves only special when we want them to be?
- jump into hole- warp world. And get launched back to where you left off
- zillapede boss battle. We should make the zillapede into a clear ‘progress meter’ somehow. Its clear how many weapon hits you need to kill it
- I think the boss battle should be timed this can be represented as the boss and gate slowly getting closer to you, there is a clear approaching boundary line that once you cross it, the closed gate and zilla flies towards you and kills you
- when you kill the zillapede gate explodes and you fly through you are given a score tally- explains number of thumps + multiplier thumps, adds them, and sends you to the next level
23.10.2014
- new menu!
- options, etc.
- restructuring
- select where to start
- tutorial or level only
- lives (99)
- increasing / decreasing “armor”
- collect wings
- restart from last segment
- select where to start
- level / song segments
- smoother transition
- segments improved
- new elements / controlls
- “up” (wings up) & hit note to jump / douple jump / triple jump
- pound to shoot
- grind
11.2014 – 02.2015
- refining graphics & vfx
- refining sfx
- refining level structure
- preparatory rhythm before each thump
- new objects / new flow
- experimenting with lives
- no lives / 9 lives / etc.
Lightning Bolt releases Fantasy Empire
03.2015
Brian Gibson leaves Harmonix
Signing co-marketing deal with Sony
06.2015
12.2015
First VR Prototypes
https://briangibson.bandcamp.com/album/thumper
18.10.2016
11. – 12.2016
Steam Updates
- Vive & Oculus support
- Play+ mode
- improvements & fixes
- quick restart
- restart from checkpoint
- thumb relief