08.2013

done in 7 days for the 7DFPS challenge

  • gameplay
    • FPS mechanics, WASD movement
    • time only moves when you move
    • trigger based text messages
    • breaking glass
  • content
    • 3 levels, no real level end
    • gun
  • graphics
    • grey environment
    • red enemies, dissolving into a helix
  • other
    • levels embedded in html page
      • level selection / restart
    • blinking SUPER/HOT

3 weeks! done for the game show WGK in Gdańsk

  • gameplay
    • picking up guns by walking over
    • video cutscene, as overlay
    • level ends with last enemy dying
      • autostart next level
    • enemy spawning, red light
  • graphics
    • white environment
    • selected objects in black / red
    • enemies throwing away black glasses
    • enemies dying with symbolic blood splatters
  • content
    • new levels, clearer instructions
    • story!

05.2014

preparing for Kickstarter

  • gameplay
    • destroyable objects
    • new weapon type: katana
      • cut through bullets and enemies!
  • content
    • 1 level, showcase
    • new guns
    • more detailed environment
      • textures, shadows
  • graphics
    • low poly enemies, incl. faces
    • enemies and objects breaking apart when shoot
  • debug
    • restart with E
    • select weapon with 1 – 0
    • endless health

05. - 06.2014

first VR test

08.2014

  • gameplay
    • ingame visuals through DK2
      • incl. positional tracking
    • move / shoot with controller
  • content
    • only one weapon, the gun

01.2015

actual work restarts after Kickstarter

  • UI
    • crosshair changes depending on target object
      • hit / shoot / etc.
    • zoom in at active target objects
    • (almost) full controller support
  • graphics
    • dashed shader
    • enemies without faces
    • players hand visible in the frame
    • some environment objects in black
    • glitching ASCII symbols at bullet impact
  • other
    • 10 new / improved levels
    • improvements / bugfixes
  • debug
    • god mode (G / D-pad-Up)
    • select weapon with 1 – 0

02.2015

alpha for the backers

  • UI
    • improved symbols
    • shader highlightind targeted objects
    • removed
      • zoom in at active target objects
  • gameplay
    • moving objects (train, cars, etc.)
    • endless mode
      • unlocked by finishing story
      • highscore based
      • unlocks mods
    • mods
    • chat
      • no controller support!
    • glitch cutscene
  • content
    • 6 levels, story!
  • piOS v1.0
    • open ingame menu (ESC / Start)
    • corrupt / activated files / levels!
    • blurred preview images of levels
  • graphics / other
    • improved bullet impact
    • instant replay after level ends
    • killstagram.com
    • options
    • improvements / bugfixes

05.2015

huge mess of ideas

  • content
    • more chat and cutscenes
    • lot of new / improved levels
  • graphics
    • playing with lights and shaders
  • other
    • restructuring
      • game starts with menu
    • removed
      • instant replay after level ends
      • killstagram.com
  • piOS v2.1.01p
    • tests for chat elements
    • ASCII menu / terminal apps
  • known bugs
    • no crosshair

06.2015

mess gets tidied up for E3

  • gameplay
    • removed chat interface
  • content
    • 6 selected story levels
    • short but complete story
  • other
    • full controller support
  • known bugs
    • interacting with objects with WASD/mouse lags

07.2015

beta for the backers

  • UI
    • crosshair rotates back during reloading
    • chat works with controller
    • full controller support
    • loading files into the system dialogue
  • graphics
    • added again
      • instant replay after level ends
        • rewind (space / X)
  • content
    • restructuring
      • game starts witch story / chat
    • new menu / terminal apps
    • credits
    • new level for endless mode
  • other
    • improvements / bugfixes

Release!

  • gameplay
    • hotswitch (E / X)!
  • content
    • restructured menu
    • story!
    • finalized levels
      • incl. levels for hotswitch mode
  • other
    • improved setting
      • languages
      • controls
      • graphics
      • gameplay
    • edit instant replay video
      • upload to killstagram.com
    • improvements / bugfixes

12.2016

  • full VR support
    • roomscale VR
    • VR controller support
  • new / adjusted gameplay
  • new / adjusted content

starting with the procedural gameflow

04.2017

  • piOS
    • guruChat
      • auto running chats
  • gameplay
    • procedural generated endless mode
    • 3 lives
  • removed
    • story / mods
    • etc.

12.2017

standalone procedural DLC

04.2018

  • MCD ALPHA 4.0.0m
    • highscore / timer
    • runs, incl. several levels
    • hearts / lives
    • minds
    • expand your mind
      • mods, buyable during runs
    • infinite run
    • mushrooms
    • new weapons
  • content
    • tutorial
  • piOS v2.5.01p
    • chat / internet / notepad
    • removed
      • a lot menu / terminal apps
  • others
    • improvements / bugfixes