Sidebar-LMD-Credits
Partners
Devolution #7 – Lonely Mountains: Downhill is a cooperation between Devolution, A MAZE. / Berlin 2023, Megagon Industries and UE University of Europe for Applied Sciences.
Huge THANK YOU to the developers for their trust, cooperation and support!
Team A MAZE.
- Almat Kabdolov (Concept Art, Graphic Design)
- Anna Margrét Jónudóttir (Exhibition Moderation, Timeline, Website)
- Christoph Maureder (Tech Advising)
- Diana-Maria Niculescu (Exhibition Moderation, PR, Social Media)
- Eyal Peleg Harris (Producer)
- Hanna Kołodziejczyk (Graphic Design)
- Jan Teo Jia Xian (Exhibition Director)
- Juan Osorio (Timeline)
- Levent Cracea (Exhibition, PR, Video Editing)
- Maria Shchurova (Website)
- Mark Komives (Graphic Design)
- Mascha Camino (Advising)
- Nayan Bhat (Devolution #6 Website Update)
- Pavlo Vasylevych (Producer)
- Csongor Baranyai (Creative Direction, Curation)
Team Focus Leaflet
Software & Tools
Sidebar-LMD-Amaze
This online exhibition was an accompanying element of an on-site exhibition at the 12th International Games and Playful Media Festival A MAZE. / Berlin 2023.
The physical exhibition focused on the development process of Lonely Mountains: Downhill by displaying several in-between versions of the game, from early prototypes to later iterations. Visitors could explore the creative process behind the development, encountering new insights with each version they play and each comparison they made.
Exhibition Tours
For the ultimate insight into the development of Lonely Mountains: Downhill and its design decisions, participants could have joined the guided tours through the exhibition held by the developers themselves, complementing the exhibited versions with background information, secrets and anecdotes.
Schedule
- Thursday, 11th of May 2023, 14:00 – 15:00
with Daniel Helbig - Friday, 12th of May 2023, 14:00 – 15:00
with Jan Bubenik - Saturday, 13th of May 2023, 14:00 – 15:00
with Anna Bloser
Sidebar-LMD-Playable-Versions
Downloadable early prototypes and in-between versions of Lonely Mountains: Downhill.
Play, observe and compare for inspiring insights!
Disclaimer
The versions of the game available here are historic development versions. We provide them for research purposes only and without warranty or support. They may not be fully functional, we cannot guarantee their compatibility with your device. The versions’ network features may be non-functional or limited. By downloading and using these versions, you agree that we do not take any responsibility for any issues that may occur as a result of such. Please note that we have tested these versions to the best of our knowledge.
downhill_001.apk
July 16th 2015
First Prototype
Download:
downhill_003.apk
October 19th 2015
Polished Prototype
Download:
downhill_005.apk
January 22nd 2016
Controller Experimentation on Mobile
Download:
downhill_013.apk
June 29th 2016
First Mountains & Transition to PC
Download:
Proto March 16
March 23rd 2016
Controller Experimentation on PC
Download:
Proto August 16
August 16th 2016
First Mountains & Transition from Mobile
Download:
Backer Demo
November 18th 2017
Backer Demo
Download:
Dev Access 0.1.4
May 3rd 2018
New Terrain System
& Growing Mountains
Download:
Dev Access 0.1.7
September 10th 2018
Progression System
& More Mountains
Download:
To play the newest version of the game visit lonelymountains.com.
Sidebar-LMD-Intro
The Evolution of Lonely Mountains: Downhill
Lonely Mountains: Downhill is a low-poly style third-person mountain biking game, where the player tries to connect with nature and complete courses on different mountains.
The game was developed by Berlin developer studio Megagon Industries from 2015 to 2023.
In addition to the development process map, you can explore two additional visualizations – one from the outside and one from the inside perspective:
Total Digital
This online exhibition is available for permanent viewing, offering visitors an opportunity to explore an interactive timeline of the game’s evolution, downloadable and playable early prototypes and in-between versions of the game.
The exhibition works as a unique archive for…
- Researchers to discover new aspects of how games are growing
- Game designers & developers interested to learn and to be inspired
- Tutors and lecturers searching for inspiring use cases
- Just everybody interested in games and game development
Sidebar-LMD-Evolution
How to Grow a Game?
Devolution is exploring and dissecting the creative process of game development, encountering new characteristics with every new edition. Each Devolution event / exhibition focuses on the evolution of a game through the exhibition of prototypes and interim versions and an in-depth conversation with the developers.
Looking at games and game development from the perspective of Devolution lets you discover new and inspiring aspects of how games are growing into shape. In contrast to the usual reception of the results, Devolution reveals the whole road up to them.
“Games develop in a way that I can only describe as organic, in that they tend to start as a core and then grow outward.”
– David Oreilly (Everything, Mountain)
Previous physical exhibitions of several in-between versions of other games (The Curious Expedition, Shift Happens, Thumper, SUPERHOT, Ape Out, Hidden Folks, Kingdom) and a summit (Game Design as Gardening). Also, in 2020 – with the exhibition of Baba Is You & Dicey Dungeons – turning into hybrid, or even: total digital.
Sidebar-post-template
How to Grow a Game?
Devolution is exploring and dissecting the creative process of game development, encountering new characteristics with every new edition. Each Devolution event / exhibition focuses on the evolution of a game through the exhibition of prototypes and interim versions and an in-depth conversation with the developers.
Looking at games and game development from the perspective of Devolution lets you discover new and inspiring aspects of how games are growing into shape. In contrast to the usual reception of the results, Devolution reveals the whole road up to them.
“Games develop in a way that I can only describe as organic, in that they tend to start as a core and then grow outward.”
– David Oreilly (Everything, Mountain)
Historically physical exhibitions of several in-between versions of a game (The Curious Expedition, Shift Happens, Thumper, SUPERHOT, Ape Out, Hidden Folks, Kingdom) and a summit (Game Design as Gardening). Since 2020 – with the exhibition of Baba Is You & Dicey Dungeons – turning into hybrid, or even: total digital.
Lonely Mountains: Downhill
Devolution #7 was (at A MAZE. / Berlin 2023) – and with this online space still is – about dissecting and exploring the evolution of Lonely Mountains: Downhill.
Total Digital
This online exhibition is available for permanent viewing, offering visitors an opportunity to explore an interactive timeline of the game’s evolution, downloadable and playable early prototypes and in-between versions of the game.
The exhibition works as a unique archive for…
- Researchers to discover new aspects of how games are growing
- Game designers & developers interested to learn and to be inspired
- Tutors and lecturers searching for inspiring use cases
- Just everybody interested in games and game development