Sidebar-Baba-Is-You-Playable-Versions
Downloadable early prototypes and in-between versions of Baba Is You.
Play, observe, and compare for inspiring insights!
Some in-between versions do NOT contain all the original levels.
Jam Build
April 27th 2017
The Nordic Game
Jam version
Backup 7
June 7th 2017
Updated graphics,
very early map,
everything is tiny,
Baba and Keke look silly
Backup 11
August 24th 2017
Some later-to-be-scrapped ideas,
Baba and Keke
look better
Backup 29
March 30th 2018
The game has
a main menu,
the map is terrible
but more final
Backup 36
November 11th 2018
The game is
nearly finished,
the audio is buggy
Present
The game as it is now
Disclaimer
The versions of the game available here are historic development versions. We provide them for research purposes only and without warranty or support. They may not be fully functional, we cannot guarantee their compatibility with your device. The versions’ network features may be non-functional or limited. By downloading and using these versions, you agree that we do not take any responsibility for any issues that may occur as a result of such. Please note that we have tested these versions to the best of our knowledge.
Sidebar-Baba-Is-You-Amaze
Exhibition Tour with Arvi Teikari
The online exhibition was streamed through A MAZE. on Friday, 24.7.2020.
For the ultimate insight into the development of Baba Is You and its design decisions. Guided tour through the exhibited versions of the game by the developer Arvi “Hempuli” Teikari, supported by the co-curator of Devolution Mascha Camino. Complementing the exhibition with background information, secrets, and anecdotes.
Sidebar-Baba-Is-You-Devolution
The Devolution of Baba Is You
Baba Is You is a puzzle game where you can change the rules by which you play. At every level, the rules themselves are present as blocks you can interact with. By manipulating them, you can change how the level works and cause surprising, unexpected interactions. With some simple block-pushing, you can turn yourself into a rock, turn patches of grass into dangerously hot obstacles, and even change the goal.
The theme of the 2017 Nordic Game Jam was “Not There”, which prompted Arvi Teikari to envision a game concept based on manipulating logic operators. As with his previous projects, the game was developed using Multimedia Fusion 2, and a Lua scripting plugin. Arvi stated in 2017 that he planned to release the full game in 2018. Baba Is You won at the Independent Games Festival in March 2018. The game, and a Nintendo Switch release, were focused upon in a Nintendo indie games showcase presentation on 31 August 2018. Baba Is You was released on 13 March 2019, via Steam and on Nintendo Switch. A cross-platform level editor, with online level sharing is expected to be added to the game.
Sidebar-Baba-Is-You-Intro
How to Grow a Game?
Devolution is exploring and dissecting the creative process of game development, encountering new characteristics with every new edition. Each Devolution event / exhibition focuses on the evolution of a game through the exhibition of prototypes and interim versions and an in-depth conversation with the developers.
Looking at games and game development from the perspective of Devolution lets you discover new and inspiring aspects of how games are growing into shape. In contrast to the usual reception of the results, Devolution reveals the whole road up to them.
“Games develop in a way that I can only describe as organic, in that they tend to start as a core and then grow outward.”
– David Oreilly (Everything, Mountain)
Historically physical exhibitions of several in-between versions of a game (The Curious Expedition, Shift Happens, Thumper, SUPERHOT, Ape Out, Hidden Folks, Kingdom) and a summit (Game Design as Gardening). Since 2020 – with the exhibition of Baba Is You & Dicey Dungeons and Lonely Mountains: Downhill – turning into hybrid, or even: total digital.
Devolution #6 is examining the inspiring development process of two amazing games:
Huge THANK YOU to both developers for their trust, cooperation and support!
How To...?
Devolution #6 is accompanying A MAZE. / TOTAL DIGITAL, so it’s live.
Devolution #6 is online, so it’s permanent.
The core experience is live, but we’ll keep as much as possible for later.
The website will be updated during the event regularly.
Explore!
|
Participate!
|
Total Digital
This online exhibition is available for permanent viewing, offering visitors an opportunity to explore an interactive timeline of the game’s evolution, downloadable and playable early prototypes and in-between versions of the game.
The exhibition works as a unique archive for…
- Researchers to discover new aspects of how games are growing
- Game designers & developers interested to learn and to be inspired
- Tutors and lecturers searching for inspiring use cases
- Just everybody interested in games and game development
Sidebar-Dicey-Dungeons-Devolution
The Devolution of Dicey Dungeons
Dicey Dungeons combines elements of roguelike games with deck-building games. The game takes place on a game show-like backdrop, where Lady Luck challenges adventurers, each having been turned into a dice, to complete a dungeon with a rather unlikely chance of winning their freedom.
Terry Cavanagh announced the commercial version of Dicey Dungeons in May 2018, after about three months of prior development, with in-progress free versions available for users to try up to this point. Terry had planned to release it later in 2018. The game’s art was created by Marlowe Dobbe, while its music was composed by Chipzel. Dicey Dungeons was ultimately released on 13 August 2019 for Microsoft Windows, macOS, and Linux personal computers. There are plans to release ports of the game for the Nintendo Switch, iOS, and Android.
Sidebar-Dicey-Dungeons-Intro
How to Grow a Game?
Devolution is exploring and dissecting the creative process of game development, encountering new characteristics with every new edition. Each Devolution event / exhibition focuses on the evolution of a game through the exhibition of prototypes and interim versions and an in-depth conversation with the developers.
Looking at games and game development from the perspective of Devolution lets you discover new and inspiring aspects of how games are growing into shape. In contrast to the usual reception of the results, Devolution reveals the whole road up to them.
“Games develop in a way that I can only describe as organic, in that they tend to start as a core and then grow outward.”
– David Oreilly (Everything, Mountain)
Historically physical exhibitions of several in-between versions of a game (The Curious Expedition, Shift Happens, Thumper, SUPERHOT, Ape Out, Hidden Folks, Kingdom) and a summit (Game Design as Gardening). Since 2020 – with the exhibition of Baba Is You & Dicey Dungeons and Lonely Mountains: Downhill – turning into hybrid, or even: total digital.
Devolution #6 is examining the inspiring development process of two amazing games:
Huge THANK YOU to both developers for their trust, cooperation and support!
How To...?
Devolution #6 is accompanying A MAZE. / TOTAL DIGITAL, so it’s live.
Devolution #6 is online, so it’s permanent.
The core experience is live, but we’ll keep as much as possible for later.
The website will be updated during the event regularly.
Explore!
|
Participate!
|
Total Digital
This online exhibition is available for permanent viewing, offering visitors an opportunity to explore an interactive timeline of the game’s evolution, downloadable and playable early prototypes and in-between versions of the game.
The exhibition works as a unique archive for…
- Researchers to discover new aspects of how games are growing
- Game designers & developers interested to learn and to be inspired
- Tutors and lecturers searching for inspiring use cases
- Just everybody interested in games and game development
Sidebar-Dicey Dungeons-Credits
About
Devolution #6 – Dicey Dungeons – is a cooperation between:
- Arvi Teikari
- Terry Cavanagh
- Devolution
- A MAZE. / Berlin 2020
- UE University of Applied Sciences Europe
Created By:
- Carla Rother (Exhibition Design, Stream)
- Gereon Plättner (Exhibition Design, Moderation)
- Mascha Camino (Coordination, Interviews)
- Martina Marchio (Coordination, Moderation, Videos)
- Matthias Voigt (Exhibition Design)
- Timo Ruberg (Design, Exhibition Design, Videos)
- Csongor Baranyai (Curation, Coordination)
- students of the course Game Design as Gardening (Process Exploration)
Software & Tools
Sidebar-Dicey-Dungeons-Amaze
Exhibition Tour with Terry Cavanagh
The online exhibition was streamed through A MAZE. on Friday, 24.7.2020.
For the ultimate insight into the development of Dicey Dungeons and its design decisions. Guided tour through the exhibited versions of the game by the developer Terry Cavanagh, supported by the co-curator of Devolution Mascha Camino. Complementing the exhibition with background information, secrets and anecdotes.
Sidebar-Dicey-Dungeons-Playable-Versions
Downloadable early prototypes and in-between versions of Dicey Dungeons.
Play, observe and compare for inspiring insights!
Disclaimer:
The versions of the game available here are historic development versions. We provide them for research purposes only and without warranty or support. They may not be fully functional, we cannot guarantee their compatibility with your device. The versions’ network features may be non-functional or limited.
By downloading and using these versions, you agree that we do not take any responsibility for any issues that may occur as a result of such.
Please note that we have tested these versions to the best of our knowledge.
To play the newest version of the game visit diceydungeons.com
Sidebar-Devolution 6 Credits
Credits
Devolution #6 is a cooperation between…
- Arvi Teikari
- Terry Cavanagh
- Devolution
- A MAZE. / Berlin 2020
- UE University of Applied Sciences Europe
…and is created by…
- Carla Rother (Exhibition Design, Stream)
- Gereon Plättner (Exhibition Design, Moderation)
- Mascha Camino (Coordination, Interviews)
- Martina Marchio (Coordination, Moderation, Videos)
- Matthias Voigt (Exhibition Design)
- Timo Ruberg (Design, Exhibition Design, Videos)
- Csongor Baranyai (Curation, Coordination)
- students of the course Game Design as Gardening (Process Exploration)