7drl

GitHub / Mon, 5 Mar 2018 11:48:41 +0000
Initial commit

Terry Cavanagh / Mon, 5 Mar 2018 11:51:53 +0000
Initial Commit

Terry Cavanagh / Mon, 5 Mar 2018 15:41:08 +0000
Some basic structural stuff, nothing useable yet

Terry Cavanagh / Mon, 5 Mar 2018 16:35:56 +0000
Started implementation for Combat

Terry Cavanagh / Mon, 5 Mar 2018 16:50:02 +0000
Trying out a Command Queue concept

Terry Cavanagh / Mon, 5 Mar 2018 21:13:47 +0000
Lots more low level system stuff; can assign dice now!

Terry Cavanagh / Mon, 5 Mar 2018 22:28:54 +0000
So much more structural work D:

Terry Cavanagh / Mon, 5 Mar 2018 23:22:28 +0000
Working on enemy turn

Terry Cavanagh / Tue, 6 Mar 2018 17:26:06 +0000
Added lots of tweening and stuff to make things prettier and more legible

Terry Cavanagh / Tue, 6 Mar 2018 17:44:58 +0000
Cleaned up element ordering

Terry Cavanagh / Tue, 6 Mar 2018 17:52:20 +0000
Added screenshake for legibility

Terry Cavanagh / Tue, 6 Mar 2018 18:50:09 +0000
Show HP loss more clearly

Terry Cavanagh / Tue, 6 Mar 2018 19:23:25 +0000
Players and monsters can die

Terry Cavanagh / Tue, 6 Mar 2018 21:19:46 +0000
Trying to figure out board clearing

Terry Cavanagh / Tue, 6 Mar 2018 22:52:10 +0000
Worked through most of the to do list! Moving onto content tomorrow.

Terry Cavanagh / Wed, 7 Mar 2018 14:56:10 +0000
Support for half size equipment slots!

Terry Cavanagh / Wed, 7 Mar 2018 16:54:42 +0000
Adding STUFF! Reroll and Magic Dice skills

Terry Cavanagh / Wed, 7 Mar 2018 18:07:43 +0000
New skills! Re-Equip, Dexterity

Terry Cavanagh / Wed, 7 Mar 2018 19:38:13 +0000
Got conditional dice working

Terry Cavanagh / Thu, 8 Mar 2018 14:29:14 +0000
Generic upgradable weapons

Terry Cavanagh / Thu, 8 Mar 2018 15:41:19 +0000
Fixed half sized equipment blocks

Terry Cavanagh / Thu, 8 Mar 2018 16:28:34 +0000
Added Broadsword, 2x2 equipment

Terry Cavanagh / Thu, 8 Mar 2018 18:31:46 +0000
Implemented Steal and temporary equipment

Terry Cavanagh / Thu, 8 Mar 2018 18:40:17 +0000
Added max value conditions

Terry Cavanagh / Thu, 8 Mar 2018 22:10:17 +0000
Removed player rolldice phase

Terry Cavanagh / Thu, 8 Mar 2018 22:25:11 +0000
some slight cleanups

Terry Cavanagh / Thu, 8 Mar 2018 23:26:32 +0000
Having a go at the thief class, fixed some steal bugs

Terry Cavanagh / Fri, 9 Mar 2018 13:43:33 +0000
Added spare dice cards, added limited use items

Terry Cavanagh / Sat, 10 Mar 2018 16:48:12 +0000
LOADS of stuff

Terry Cavanagh / Sat, 10 Mar 2018 17:27:38 +0000
Rough working inventory system

Terry Cavanagh / Sat, 10 Mar 2018 19:15:07 +0000
Item pickups from dungeons are working

Terry Cavanagh / Sat, 10 Mar 2018 20:57:45 +0000
Added health pickups, lots of other stuff too probably IDK

Terry Cavanagh / Sat, 10 Mar 2018 22:10:30 +0000
A level up system

Terry Cavanagh / Sat, 10 Mar 2018 23:41:29 +0000
Trying to work through a floor

Terry Cavanagh / Sun, 11 Mar 2018 15:34:09 +0000
Enemy AI actually works now!

Terry Cavanagh / Sun, 11 Mar 2018 16:06:50 +0000
Debug mode

Terry Cavanagh / Sun, 11 Mar 2018 23:40:43 +0000
Just a ton of work, loads of new enemies, skills, everything


v0.2

Terry Cavanagh / Mon, 19 Mar 2018 11:11:37 +0000
Lots of misc sunday night work

Terry Cavanagh / Mon, 19 Mar 2018 14:44:15 +0000
Gui: fix for blurry text

Terry Cavanagh / Mon, 19 Mar 2018 18:30:25 +0000
Halved resolution to 640x360

Terry Cavanagh / Mon, 19 Mar 2018 19:10:48 +0000
Working on Extended GUI class

Terry Cavanagh / Mon, 19 Mar 2018 23:30:22 +0000
Working on new art pass, beep boop

Terry Cavanagh / Tue, 20 Mar 2018 16:50:32 +0000
Working on new equipment card layouts

Terry Cavanagh / Wed, 21 Mar 2018 00:06:42 +0000
More work on equipment layouts

Terry Cavanagh / Wed, 21 Mar 2018 18:03:32 +0000
Messing with fonts, just making sure I have a backup

Terry Cavanagh / Wed, 21 Mar 2018 18:57:51 +0000
Symbols and stuff in equipment descriptions

Terry Cavanagh / Wed, 21 Mar 2018 22:10:12 +0000
Loads more art and layout stuff

Terry Cavanagh / Wed, 21 Mar 2018 22:31:50 +0000
Fixed up Skill Cards

Terry Cavanagh / Wed, 21 Mar 2018 23:26:57 +0000
Fixed up current equipment label positions

Terry Cavanagh / Thu, 22 Mar 2018 00:01:05 +0000
Throwing in some placeholder sounds

Terry Cavanagh / Thu, 22 Mar 2018 15:52:21 +0000
New Frozen Dice graphics, new midipop, lots of little tweaks

Terry Cavanagh / Thu, 22 Mar 2018 18:56:46 +0000
Upgrade system work in progress

Terry Cavanagh / Thu, 22 Mar 2018 22:37:23 +0000
Add fixed dice to cards

Terry Cavanagh / Fri, 23 Mar 2018 00:58:46 +0000
Shops!

Terry Cavanagh / Fri, 23 Mar 2018 12:15:25 +0000
Working shops!

Terry Cavanagh / Fri, 23 Mar 2018 12:43:16 +0000
Tweaks to money, more to do later

Terry Cavanagh / Fri, 23 Mar 2018 14:15:11 +0000
New combat item system

Terry Cavanagh / Fri, 23 Mar 2018 15:38:24 +0000
Finished new item system.

Terry Cavanagh / Fri, 23 Mar 2018 17:19:13 +0000
Lots of new status effects: Fury, Recycle, Curse, Silence, Infinite Dice

Terry Cavanagh / Fri, 23 Mar 2018 18:54:18 +0000
New enemies and equipment


v0.3

Terry Cavanagh / Mon, 26 Mar 2018 14:33:14 +0100
Changed fog clearing to be floodfill instead of point by point

Terry Cavanagh / Mon, 26 Mar 2018 16:01:15 +0100
Started an excel spreadsheet system for stats and stuff

Terry Cavanagh / Mon, 26 Mar 2018 16:09:25 +0100
moved excel file out of project data folder

Terry Cavanagh / Mon, 26 Mar 2018 16:15:28 +0100
Cleanup: Removed "Spare Dice" items

Terry Cavanagh / Mon, 26 Mar 2018 23:45:09 +0100
Moved fighters and the rest of the equipment into spreadsheets

Terry Cavanagh / Tue, 27 Mar 2018 12:23:46 +0100
Moved Skills/Items to spreadsheet

Terry Cavanagh / Tue, 27 Mar 2018 12:29:35 +0100
Cleanup of external data loading

Terry Cavanagh / Tue, 27 Mar 2018 17:32:55 +0100
Change to upgrades, bunch of other stuff that I forgot to check in

Terry Cavanagh / Tue, 27 Mar 2018 19:35:00 +0100
Added Poison Dart

Terry Cavanagh / Wed, 28 Mar 2018 12:26:10 +0100
Basic countdown implementation is working

Terry Cavanagh / Wed, 28 Mar 2018 14:52:36 +0100
Added animations and stuff to countdown slots

Terry Cavanagh / Wed, 28 Mar 2018 14:56:10 +0100
Countdown slots don't accept more dice when ready

Terry Cavanagh / Wed, 28 Mar 2018 18:05:08 +0100
Enemies can use countdowns

Terry Cavanagh / Wed, 28 Mar 2018 18:52:28 +0100
Snake eye charms

Terry Cavanagh / Wed, 28 Mar 2018 19:22:54 +0100
Added Dexterity Charm

Terry Cavanagh / Wed, 28 Mar 2018 19:44:39 +0100
Single use equipment!

Terry Cavanagh / Wed, 28 Mar 2018 22:29:28 +0100
New poison stuff

Terry Cavanagh / Wed, 28 Mar 2018 23:00:15 +0100
Implemented Stun, added Club, gave it to an orc

Terry Cavanagh / Wed, 28 Mar 2018 23:10:10 +0100
Crystal Sword

Terry Cavanagh / Wed, 28 Mar 2018 23:21:19 +0100
Bump and Nudge

Terry Cavanagh / Wed, 28 Mar 2018 23:39:47 +0100
Health pickups are soft collidables now, WASD support

Terry Cavanagh / Thu, 29 Mar 2018 14:00:14 +0100
New equipment, Doubles slots

Terry Cavanagh / Thu, 29 Mar 2018 15:19:16 +0100
New starting equipment, fullscreen mode

Terry Cavanagh / Thu, 29 Mar 2018 15:33:53 +0100
Loads of little fixes and tweaks

Terry Cavanagh / Thu, 29 Mar 2018 16:33:17 +0100
Halfling enemy (nicks stuff)

Terry Cavanagh / Thu, 29 Mar 2018 16:54:38 +0100
Show enemy levels in dungeon

Terry Cavanagh / Thu, 29 Mar 2018 18:11:07 +0100
More tweaks: started into new level gen stuff

Terry Cavanagh / Thu, 29 Mar 2018 21:11:38 +0100
Fixed fullscreen thing

Terry Cavanagh / Fri, 30 Mar 2018 09:55:56 +0100
New victory screen

Terry Cavanagh / Fri, 30 Mar 2018 10:15:53 +0100
Rosewood staff, fixed dagger and target shield

Terry Cavanagh / Fri, 30 Mar 2018 11:49:23 +0100
Innate abilities

Terry Cavanagh / Fri, 30 Mar 2018 14:29:31 +0100
Bossfight Dungeon Logic

Terry Cavanagh / Fri, 30 Mar 2018 14:51:32 +0100
updating editor for layouts...

Terry Cavanagh / Fri, 30 Mar 2018 15:28:09 +0100
new excel editor!

Terry Cavanagh / Fri, 30 Mar 2018 17:08:14 +0100
Working through Balance Pass

Terry Cavanagh / Fri, 30 Mar 2018 19:45:04 +0100
Still working on that balance pass, lots of changes

Terry Cavanagh / Fri, 30 Mar 2018 22:30:03 +0100
v0.3

Terry Cavanagh / Fri, 30 Mar 2018 23:44:01 +0100
bloop


v0.4

Terry Cavanagh / Mon, 2 Apr 2018 14:11:37 +0100
New placeholder title screen

Terry Cavanagh / Mon, 2 Apr 2018 18:52:10 +0100
Big changes to screen layer, hopefully I don't regret them

Terry Cavanagh / Tue, 3 Apr 2018 15:55:47 +0100
Analytics

Terry Cavanagh / Tue, 3 Apr 2018 18:21:48 +0100
Some new thief equipment

Terry Cavanagh / Tue, 3 Apr 2018 19:28:24 +0100
Fix hall of mirrors/ added Mirror Trigger

Terry Cavanagh / Wed, 4 Apr 2018 15:58:39 +0100
Lots of new thief equipment

Terry Cavanagh / Wed, 4 Apr 2018 17:43:36 +0100
New thiefy mechanics

Terry Cavanagh / Wed, 4 Apr 2018 19:10:46 +0100
Conditional equipment!

Terry Cavanagh / Fri, 6 Apr 2018 14:13:21 +0100
New Wildcard implementation, game speed controls

Terry Cavanagh / Fri, 6 Apr 2018 17:41:52 +0100
New monsters!

Terry Cavanagh / Fri, 6 Apr 2018 18:40:12 +0100
Tap controls!

Terry Cavanagh / Fri, 6 Apr 2018 19:23:00 +0100
Working through lots of small bug fixes

Terry Cavanagh / Fri, 6 Apr 2018 19:34:37 +0100
More bug fixes!

Terry Cavanagh / Fri, 6 Apr 2018 21:37:12 +0100
new music, more bug fixes

Terry Cavanagh / Fri, 6 Apr 2018 23:42:38 +0100
v0.4


v0.5

Terry Cavanagh / Tue, 10 Apr 2018 18:45:01 +0100
Buildconfig.hx thingy

Terry Cavanagh / Mon, 16 Apr 2018 14:28:28 +0100
CPU fixes

Terry Cavanagh / Mon, 16 Apr 2018 22:00:14 +0100
Working on art, also fixes to a slot position bug

Terry Cavanagh / Mon, 16 Apr 2018 23:32:43 +0100
Some dungeon graphics

Terry Cavanagh / Tue, 17 Apr 2018 00:37:33 +0100
ART

Terry Cavanagh / Tue, 17 Apr 2018 21:05:09 +0100
ART! ART! ARRRRTTTT

Terry Cavanagh / Tue, 17 Apr 2018 23:30:59 +0100
WIP battle avatars

Terry Cavanagh / Wed, 18 Apr 2018 18:26:32 +0100
Better combat layout

Terry Cavanagh / Thu, 19 Apr 2018 15:01:30 +0100
Fade controls

Terry Cavanagh / Thu, 19 Apr 2018 15:14:39 +0100
More fade stuff

Terry Cavanagh / Thu, 19 Apr 2018 19:08:03 +0100
New upgrade system (WIP)

Terry Cavanagh / Thu, 19 Apr 2018 21:22:46 +0100
New upgrade system finished!

Terry Cavanagh / Thu, 19 Apr 2018 22:03:20 +0100
Upgrade path options for thief

Terry Cavanagh / Fri, 20 Apr 2018 19:07:11 +0100
Big big profiling pass and reorganisation

Terry Cavanagh / Fri, 20 Apr 2018 19:49:31 +0100
Finished optimisations for v0.5

Terry Cavanagh / Fri, 20 Apr 2018 22:41:36 +0100
New boss, updates to innate, loads of stuff tbh

Terry Cavanagh / Sat, 21 Apr 2018 17:42:10 +0100
v0.5.1


v0.6

Terry Cavanagh / Sun, 22 Apr 2018 20:04:33 +0100
Wooden Stake description

Terry Cavanagh / Mon, 23 Apr 2018 17:01:16 +0100
New warrior skill card! Dice reserving, new reroll, and 99% of a new limit break system

Terry Cavanagh / Tue, 24 Apr 2018 13:34:17 +0100
Limit break system

Terry Cavanagh / Tue, 24 Apr 2018 13:46:25 +0100
Placeholder 3rd character

Terry Cavanagh / Tue, 24 Apr 2018 16:04:57 +0100
New stun system

Terry Cavanagh / Tue, 24 Apr 2018 17:59:10 +0100
Terrible curse!

Terry Cavanagh / Wed, 25 Apr 2018 10:05:32 +0100
Flee countdown

Terry Cavanagh / Wed, 25 Apr 2018 11:10:25 +0100
Countdowns refund unused dice pips

Terry Cavanagh / Wed, 25 Apr 2018 12:52:41 +0100
Highlight end turn button when you're out of things to do

Terry Cavanagh / Wed, 25 Apr 2018 14:03:08 +0100
Named the new class "scientist"

Terry Cavanagh / Wed, 25 Apr 2018 14:05:44 +0100
Renamed items to gadgets

Terry Cavanagh / Wed, 25 Apr 2018 15:33:18 +0100
Working on new enemy AI. Checking in a tiny test case that breaks compilation

Terry Cavanagh / Thu, 26 Apr 2018 10:37:26 +0100
Enemies can now comfortably use reusable equipment

Terry Cavanagh / Thu, 26 Apr 2018 11:54:31 +0100
Poking away at new enemy AI system

Terry Cavanagh / Thu, 26 Apr 2018 17:20:59 +0100
fixes to some animation bugs

Terry Cavanagh / Thu, 26 Apr 2018 18:23:56 +0100
More AI improvements

Terry Cavanagh / Mon, 30 Apr 2018 12:10:35 +0100
Finishing up enemy AI work

Terry Cavanagh / Mon, 30 Apr 2018 17:06:18 +0100
Work on new class!

Terry Cavanagh / Tue, 1 May 2018 11:12:31 +0100
Nearly an hour tweaking a single piece of equipment's description? Really?

Terry Cavanagh / Tue, 1 May 2018 12:21:06 +0100
More AI improvements

Terry Cavanagh / Tue, 1 May 2018 17:56:19 +0100
New Inventor equipment

Terry Cavanagh / Wed, 2 May 2018 12:33:06 +0100
Added apology to terrible curse screen

Terry Cavanagh / Wed, 2 May 2018 18:28:20 +0100
Loads of work on Inventor

Terry Cavanagh / Thu, 3 May 2018 14:02:28 +0100
New warrior nudge thing, also loads of Inventor work

Terry Cavanagh / Thu, 3 May 2018 18:18:38 +0100
New enemy designs

Terry Cavanagh / Fri, 4 May 2018 01:08:56 +0100
Loads of bug fixes for v0.6

Terry Cavanagh / Fri, 4 May 2018 13:08:34 +0100
End message, tweaks to apples in dungeons

Terry Cavanagh / Fri, 4 May 2018 20:36:55 +0200
v0.6


v0.7

Terry Cavanagh / Thu, 10 May 2018 16:43:55 +0100
Handle context loss

Terry Cavanagh / Thu, 10 May 2018 17:05:51 +0100
Added apple store

Terry Cavanagh / Thu, 10 May 2018 17:11:50 +0100
Fixed bug with stolen countdown equipment

Terry Cavanagh / Thu, 10 May 2018 17:23:32 +0100
Trying out a turn counter

Terry Cavanagh / Thu, 10 May 2018 18:36:00 +0100
Small changes

Terry Cavanagh / Mon, 14 May 2018 17:21:33 +0100
Working on new exploration system

Terry Cavanagh / Mon, 14 May 2018 17:34:31 +0100
New character class structure

Terry Cavanagh / Wed, 16 May 2018 20:01:31 +0100
Graph editor

Terry Cavanagh / Wed, 16 May 2018 23:03:05 +0100
graph layout for old 3 floor system

Terry Cavanagh / Thu, 17 May 2018 00:02:34 +0100
Graph files! Split warrior across five floors.

Terry Cavanagh / Fri, 18 May 2018 00:34:46 +0100
finished(?) graph exploration mode for v0.7

Terry Cavanagh / Fri, 18 May 2018 14:52:01 +0100
New editor mode!

Terry Cavanagh / Fri, 18 May 2018 15:04:01 +0100
Couple of extra editor tweaks

Terry Cavanagh / Fri, 18 May 2018 22:59:41 +0100
Tonne of work

Terry Cavanagh / Sat, 19 May 2018 00:11:14 +0100
v0.7

Terry Cavanagh / Sat, 19 May 2018 19:31:13 +0100
v0.7.1


v0.8

Terry Cavanagh / Wed, 23 May 2018 17:46:45 +0100
Freeze redesign, new dice animation system, removed deprecated dungeon code

Terry Cavanagh / Thu, 24 May 2018 23:51:24 +0100
New placeholder logo

Terry Cavanagh / Fri, 25 May 2018 18:25:20 +0200
Dice burning mechanic

Terry Cavanagh / Fri, 25 May 2018 19:29:28 +0200
Started implementing the "weaken" effect

Terry Cavanagh / Sat, 26 May 2018 19:40:48 +0200
Loads more weaken effects

Terry Cavanagh / Sun, 27 May 2018 15:12:03 +0200
Loads of new weakened effects

Terry Cavanagh / Mon, 28 May 2018 18:42:40 +0200
Finished equipment weakening! Phew!

Terry Cavanagh / Thu, 31 May 2018 12:03:05 +0100
Working on spellbook stuff

Terry Cavanagh / Wed, 6 Jun 2018 00:02:41 +0100
witch witch witch

Terry Cavanagh / Wed, 6 Jun 2018 22:51:31 +0100
Fixed a bunch of witchy stuff

Terry Cavanagh / Thu, 7 Jun 2018 12:22:11 +0100
new midipop

Terry Cavanagh / Thu, 7 Jun 2018 12:34:35 +0100
midi changes

Terry Cavanagh / Thu, 7 Jun 2018 20:30:09 +0100
WITCH

Terry Cavanagh / Fri, 8 Jun 2018 19:04:31 +0100
Loads of work on elemental stuff, esp weaken

Terry Cavanagh / Sat, 9 Jun 2018 00:00:40 +0100
v0.8


v0.9

Terry Cavanagh / Fri, 15 Jun 2018 18:22:53 +0100
Improved editor item and spell selection

Terry Cavanagh / Sat, 16 Jun 2018 23:44:29 +0100
Added enemy editing to editor

Terry Cavanagh / Mon, 18 Jun 2018 13:12:15 +0100
Finalised editor changes

Terry Cavanagh / Mon, 18 Jun 2018 23:03:35 +0100
Lots of updates to witch
- prepared slots, new equipment, better level up rewards, etc

Terry Cavanagh / Tue, 19 Jun 2018 17:17:39 +0100
Trying some risky silence changes

Terry Cavanagh / Tue, 19 Jun 2018 18:59:14 +0100
Still working on new Silence

Terry Cavanagh / Tue, 19 Jun 2018 21:29:48 +0100
New silence is working

Terry Cavanagh / Wed, 20 Jun 2018 15:48:15 +0100
Fixes to new shock/silence, especially for thief

Terry Cavanagh / Wed, 20 Jun 2018 15:59:35 +0100
Fixed up shock and fury icons

Terry Cavanagh / Wed, 20 Jun 2018 19:00:08 +0100
Guild of Greed

Terry Cavanagh / Wed, 20 Jun 2018 20:11:31 +0100
Lots of fixes to weaken

Terry Cavanagh / Wed, 20 Jun 2018 23:22:36 +0100
Fixed up some weaken edge cases

Terry Cavanagh / Fri, 22 Jun 2018 13:40:45 +0100
Working through enemy audit

Terry Cavanagh / Fri, 22 Jun 2018 13:44:53 +0100
Updated Slime

Terry Cavanagh / Fri, 22 Jun 2018 13:50:41 +0100
New sorceress enemy

Terry Cavanagh / Fri, 22 Jun 2018 14:14:12 +0100
New Ember enemy

Terry Cavanagh / Fri, 22 Jun 2018 14:18:37 +0100
Changes to assassin

Terry Cavanagh / Fri, 22 Jun 2018 14:31:33 +0100
Changes to Bandit

Terry Cavanagh / Fri, 22 Jun 2018 15:54:39 +0100
Improvements to builder

Terry Cavanagh / Fri, 22 Jun 2018 18:12:58 +0100
BEAR MODE

Terry Cavanagh / Fri, 22 Jun 2018 18:44:49 +0100
Updated Jester

Terry Cavanagh / Fri, 22 Jun 2018 18:47:53 +0100
Changed weird warrior shop to something more recent

Terry Cavanagh / Fri, 22 Jun 2018 19:12:38 +0100
Fixed up wizard, created Baby Squid enemy

Terry Cavanagh / Fri, 22 Jun 2018 19:29:36 +0100
New enemy, fixed Dire Wolf

Terry Cavanagh / Fri, 22 Jun 2018 23:19:52 +0100
New enemies and loads more late night changes

Terry Cavanagh / Sat, 23 Jun 2018 02:53:55 +0100
v0.9 (known html5 bug)

Terry Cavanagh / Sat, 23 Jun 2018 19:36:42 +0100
Lots of little bug fixes

Terry Cavanagh / Sat, 23 Jun 2018 20:30:41 +0100
v0.9.1

Terry Cavanagh / Sat, 23 Jun 2018 23:06:29 +0100
USE THIS BUILD WHEN UPDATING v0.9 FOR ITCH.IO


v0.10

Terry Cavanagh / Tue, 26 Jun 2018 18:56:14 +0100
Working on Localization support

Terry Cavanagh / Wed, 27 Jun 2018 13:07:12 +0100
Starting a restructure of Symbol.hx

Terry Cavanagh / Wed, 27 Jun 2018 23:14:54 +0100
Rewriting of Symbol.hx to support localisation

Terry Cavanagh / Thu, 28 Jun 2018 14:54:12 +0100
New symbol system works! Let's rip out the old one!

Terry Cavanagh / Fri, 29 Jun 2018 00:15:08 +0100
Loads and loads of localization work

Terry Cavanagh / Fri, 29 Jun 2018 12:51:40 +0100
Simplified Chinese version of v0.9.1

Terry Cavanagh / Fri, 29 Jun 2018 18:07:29 +0100
v0.9.1 chinese localisation (actual release build)

Terry Cavanagh / Sat, 30 Jun 2018 00:22:17 +0100
Fixes tricky equipment bug, fixes #358

Terry Cavanagh / Sun, 1 Jul 2018 00:47:49 +0100
First draft of Doctor

Terry Cavanagh / Tue, 3 Jul 2018 22:12:36 +0100
Loads of robot work

Terry Cavanagh / Wed, 4 Jul 2018 17:37:55 +0100
Multi use equipment and new warrior reroll

Terry Cavanagh / Wed, 4 Jul 2018 18:46:45 +0100
New Cauldrons, fixed Yeti

Terry Cavanagh / Wed, 4 Jul 2018 19:01:01 +0100
Fixed Scathach

Terry Cavanagh / Wed, 4 Jul 2018 19:04:47 +0100
Made poison an exception to Scathach's immunity

Terry Cavanagh / Wed, 4 Jul 2018 19:53:59 +0100
Various small fixes

Terry Cavanagh / Fri, 6 Jul 2018 10:03:18 +0100
Lots of misc updates

Terry Cavanagh / Fri, 6 Jul 2018 17:21:06 +0100
Final pass on Robot stats

Terry Cavanagh / Fri, 6 Jul 2018 18:04:31 +0100
Lots of tiny bug fixes

Terry Cavanagh / Fri, 6 Jul 2018 19:43:07 +0100
v0.10

Terry Cavanagh / Tue, 10 Jul 2018 19:10:07 +0100
Font minimisation for v0.10.1

Terry Cavanagh / Wed, 11 Jul 2018 19:31:41 +0100
Almost all the bug fixes

Terry Cavanagh / Wed, 11 Jul 2018 22:14:28 +0100
v0.10.1 update

Terry Cavanagh / Thu, 12 Jul 2018 13:55:44 +0100
v0.10.2 update for itch

Terry Cavanagh / Thu, 12 Jul 2018 16:15:52 +0100
Added links for demo v0.10 zh


v0.11

Terry Cavanagh / Fri, 13 Jul 2018 10:52:35 +0100
Chinese localisations

Terry Cavanagh / Fri, 13 Jul 2018 11:36:16 +0100
Updated credits

Terry Cavanagh / Fri, 13 Jul 2018 12:01:10 +0100
Compressed dice.png

Terry Cavanagh / Fri, 13 Jul 2018 15:25:46 +0100
New sound engine alpha

Terry Cavanagh / Fri, 13 Jul 2018 15:43:14 +0100
Cleaning up for new sound stuff

Terry Cavanagh / Fri, 20 Jul 2018 15:44:28 +0100
Work on streaming sound assets

Terry Cavanagh / Thu, 26 Jul 2018 14:41:45 +0100
Huge Art tech overhaul (work in progress)

Terry Cavanagh / Fri, 27 Jul 2018 00:24:47 +0100
Big big art tech overhaul; implemented Korean Translation

Terry Cavanagh / Sat, 28 Jul 2018 15:58:11 +0100
Huge art pass, nearing completion

Terry Cavanagh / Sat, 28 Jul 2018 18:13:00 +0100
more art stuff

Terry Cavanagh / Mon, 30 Jul 2018 18:12:18 +0100
some new structures

Terry Cavanagh / Tue, 31 Jul 2018 00:35:39 +0100
Fixed HaxegonTextField

Terry Cavanagh / Tue, 31 Jul 2018 19:27:33 +0100
art art art

Terry Cavanagh / Wed, 1 Aug 2018 22:17:48 +0100
Loads of art work

Terry Cavanagh / Thu, 2 Aug 2018 00:12:34 +0100
Character selection

Terry Cavanagh / Thu, 2 Aug 2018 12:33:36 +0100
Fix compile bug with missing soundstuff folder

Terry Cavanagh / Thu, 2 Aug 2018 12:37:53 +0100
Force one completely black frame on fadeouts

Terry Cavanagh / Thu, 2 Aug 2018 13:07:32 +0100
Force 16/9 aspect ratio for v0.11 (fixed!)

Terry Cavanagh / Thu, 2 Aug 2018 14:19:55 +0100
Optimised character selection

Terry Cavanagh / Thu, 2 Aug 2018 16:45:04 +0100
Proper Texture disposal functions added to haxegon

Terry Cavanagh / Thu, 2 Aug 2018 17:47:01 +0100
overworld work

Terry Cavanagh / Thu, 2 Aug 2018 18:40:30 +0100
dispose of fighters correctly

Terry Cavanagh / Thu, 2 Aug 2018 22:40:33 +0100
progress?

Terry Cavanagh / Fri, 3 Aug 2018 18:20:03 +0100
Lots of missing elements added

Terry Cavanagh / Fri, 3 Aug 2018 19:33:38 +0100
Combat stuff

Terry Cavanagh / Fri, 3 Aug 2018 23:42:52 +0100
ART

Terry Cavanagh / Sat, 4 Aug 2018 18:32:26 +0100
arrrtttt, arttttttttt

Terry Cavanagh / Sat, 4 Aug 2018 19:09:22 +0100
Cleared out loads of dead code re FutureDraw

Terry Cavanagh / Sat, 4 Aug 2018 19:19:47 +0100
Fix for resource limit crash

Terry Cavanagh / Sat, 4 Aug 2018 22:11:31 +0100
Misc bug fixes

Terry Cavanagh / Sun, 5 Aug 2018 00:29:31 +0100
Burn and Freeze Dice animations

Terry Cavanagh / Sun, 5 Aug 2018 15:34:39 +0100
Shock, Silence and Curse implemented

Terry Cavanagh / Sun, 5 Aug 2018 17:37:50 +0100
Fixed Inventor

Terry Cavanagh / Sun, 5 Aug 2018 22:25:51 +0100
Mostly final fixes

Terry Cavanagh / Mon, 6 Aug 2018 00:31:10 +0100
v0.11!

Terry Cavanagh / Mon, 6 Aug 2018 19:37:15 +0100
v0.11.1


v0.12

Terry Cavanagh / Sun, 12 Aug 2018 22:40:03 +0100
Fixing up editor a bit

Terry Cavanagh / Mon, 13 Aug 2018 01:02:39 +0100
Editorstuff

Terry Cavanagh / Tue, 14 Aug 2018 14:45:19 +0100
Reimplementing editor, made rare enemies a bit less rare

Terry Cavanagh / Tue, 14 Aug 2018 15:43:00 +0100
Fix button offsets

Terry Cavanagh / Wed, 15 Aug 2018 16:09:10 +0100
animations

Terry Cavanagh / Wed, 15 Aug 2018 18:24:56 +0100
frog animation, inputbox guicomponent

Terry Cavanagh / Thu, 16 Aug 2018 13:38:34 +0100
Loads of graphical fixes for v0.12

Terry Cavanagh / Tue, 21 Aug 2018 17:52:12 +0100
Editor fully reimplemented

Terry Cavanagh / Wed, 22 Aug 2018 12:09:46 +0100
Working on robot equipment panel

Terry Cavanagh / Wed, 22 Aug 2018 17:58:37 +0100
Robot Skillcard

Terry Cavanagh / Fri, 24 Aug 2018 22:41:33 +0100
Witch is playable again, but crashy and glitchy. French!

Terry Cavanagh / Sat, 25 Aug 2018 17:17:59 +0100
Working Witch spellbook

Terry Cavanagh / Mon, 27 Aug 2018 17:23:32 +0100
Changes to keymaster and potion mixer

Terry Cavanagh / Mon, 27 Aug 2018 18:13:28 +0100
New Knight!

Terry Cavanagh / Tue, 28 Aug 2018 17:44:46 +0100
Lots of cool new enemies!

Terry Cavanagh / Thu, 30 Aug 2018 11:52:10 +0100
Misc asset updates and translation updates, more Witchy work

Terry Cavanagh / Thu, 30 Aug 2018 13:37:07 +0100
Implemented Dice Throw ability

Terry Cavanagh / Thu, 30 Aug 2018 15:06:47 +0100
Loads of little spellbook fixes

Terry Cavanagh / Thu, 30 Aug 2018 17:24:16 +0100
Lots more witch improvements

Terry Cavanagh / Fri, 31 Aug 2018 09:44:31 +0100
Updated translations

Terry Cavanagh / Fri, 31 Aug 2018 15:33:19 +0100
Fixed spellbook and spell pickups, more translations

Terry Cavanagh / Fri, 31 Aug 2018 18:10:57 +0100
Locked robot equipment, working tiny fixes

Terry Cavanagh / Fri, 31 Aug 2018 21:35:05 +0100
v0.12!


v0.13

Terry Cavanagh / Sun, 2 Sep 2018 13:33:46 +0100
Basic texture packing

Terry Cavanagh / Sun, 2 Sep 2018 18:34:22 +0100
Lots of small bug fixes for v0.12.1

Terry Cavanagh / Tue, 4 Sep 2018 17:31:55 +0100
Improvements to debug multi-lingual mode

Terry Cavanagh / Wed, 5 Sep 2018 15:37:18 +0100
Placeholder NewCharacter class

Terry Cavanagh / Thu, 6 Sep 2018 18:56:52 +0100
compile fix

Justo Delgado / Thu, 6 Sep 2018 23:56:47 +0200
No need to dispose the parent texture. It's being taken care of in https://GitHub.com/haxegon/haxegon/pull/285

Terry Cavanagh / Fri, 7 Sep 2018 15:02:10 +0100
Cleanup; change icon

Terry Cavanagh / Fri, 7 Sep 2018 15:05:46 +0100
Cleanup

Terry Cavanagh / Fri, 7 Sep 2018 15:47:31 +0100
updated assets

Justo Delgado / Fri, 7 Sep 2018 17:34:17 +0200
Organize a bit the assets sounds and build folders.
- Cpp will use soundstuff_ogg and flash/html5 will use soundstuff_mp3
- Flash won't load the korean and chinese font
- Each target's folder will be platform-target(cpp/neko)-type(debug/release)

Terry Cavanagh / Fri, 7 Sep 2018 19:13:05 +0100
Had a go at utf support for native, but probably did more harm than good tbh

Terry Cavanagh / Fri, 7 Sep 2018 19:18:21 +0100
Commented out the broken attempted utf8 fix

Justo Delgado / Fri, 7 Sep 2018 23:27:55 +0200
I forgot to add ios and android build folders

Justo Delgado / Fri, 7 Sep 2018 23:32:23 +0200
Added the define no_sound to skip loading sounds.

Justo Delgado / Sat, 8 Sep 2018 00:03:40 +0200
Added crashdumper to try and catch as many crashes as possible.

Terry Cavanagh / Sat, 8 Sep 2018 20:33:45 +0100
s

Terry Cavanagh / Sat, 8 Sep 2018 21:45:14 +0100
xoxo build

Terry Cavanagh / Mon, 10 Sep 2018 11:55:50 +0100
Simplified boss selection (no longer depends on background)

Terry Cavanagh / Mon, 10 Sep 2018 12:06:57 +0100
Fix missing background on repeated gamecomplete screen

Terry Cavanagh / Mon, 10 Sep 2018 12:21:36 +0100
Cleanup of unused elements

Terry Cavanagh / Mon, 10 Sep 2018 15:08:34 +0100
Some work on NewCharacter

Terry Cavanagh / Mon, 10 Sep 2018 15:09:07 +0100
(disabled auto NewCharacter selection on startup)

Justo Delgado / Mon, 10 Sep 2018 22:31:41 +0200
Use UTF8String when needed.

Lars Doucet / Mon, 10 Sep 2018 16:15:11 -0500
add rudimentary mod functionality

Lars Doucet / Mon, 10 Sep 2018 16:37:15 -0500
compile fix

Lars Doucet / Mon, 10 Sep 2018 20:01:40 -0500
sys guards

GitHub / Tue, 11 Sep 2018 21:18:10 +0100
Update README.md

Lars Doucet / Tue, 11 Sep 2018 15:45:29 -0500
work on refactoring locales into pure data

Lars Doucet / Tue, 11 Sep 2018 15:45:29 -0500
update build config & remove cruft

Lars Doucet / Tue, 11 Sep 2018 15:45:29 -0500
fix folders

Lars Doucet / Tue, 11 Sep 2018 15:45:29 -0500
all locale stuff should be data driven now!

Lars Doucet / Tue, 11 Sep 2018 15:45:29 -0500
fully data driven locale stuff + drop-in support for mods

Lars Doucet / Tue, 11 Sep 2018 15:45:29 -0500
more locale refactoring

Lars Doucet / Tue, 11 Sep 2018 15:45:29 -0500
refactor language names

Lars Doucet / Tue, 11 Sep 2018 15:45:29 -0500
add modding instructions + locale modding instructions

Lars Doucet / Tue, 11 Sep 2018 15:45:29 -0500
more refactoring, fix bug with mods

Lars Doucet / Tue, 11 Sep 2018 15:45:29 -0500
cleanup locales

Lars Doucet / Tue, 11 Sep 2018 15:45:29 -0500
update for polymod

Lars Doucet / Tue, 11 Sep 2018 15:54:58 -0500
don't need language ids in meta.json anymore

Lars Doucet / Tue, 11 Sep 2018 16:03:41 -0500
update mod instructions

Terry Cavanagh / Tue, 11 Sep 2018 22:37:50 +0100
Little changes to NewCharacter

Lars Doucet / Tue, 11 Sep 2018 17:23:05 -0500
undo changes to haxegon

Terry Cavanagh / Tue, 11 Sep 2018 23:32:35 +0100
Compile fix for live version of haxegon on GitHub

Lars Doucet / Wed, 12 Sep 2018 12:36:42 -0500
add some example mods

Terry Cavanagh / Wed, 12 Sep 2018 19:24:24 +0100
Added BuildConfig debug setting for testing mods

Lars Doucet / Wed, 12 Sep 2018 13:41:05 -0500
add plastic shield example mod

Lars Doucet / Wed, 12 Sep 2018 17:03:18 -0500
add error reporting, metadata, & semver to mods

Terry Cavanagh / Wed, 12 Sep 2018 23:38:49 +0100
NewCharacter changes

Lars Doucet / Wed, 12 Sep 2018 20:28:34 -0500
update polymod init

Lars Doucet / Wed, 12 Sep 2018 23:13:08 -0500
add robust mod error checking and update example mods

Lars Doucet / Wed, 12 Sep 2018 23:35:03 -0500
add frogurt & "stuff" (frogurt+pear+plastic shield) mods

Lars Doucet / Thu, 13 Sep 2018 10:56:12 -0500
polymod: explicit CSV parsing format , add "broadersword" mod example

Terry Cavanagh / Thu, 13 Sep 2018 19:27:44 +0100
Added combat fade entry points

Lars Doucet / Thu, 13 Sep 2018 13:44:33 -0500
initial stages of mod screen

Lars Doucet / Thu, 13 Sep 2018 14:37:38 -0500
cleanup mod loading, scan for installed mods (note: update polymod!)

Lars Doucet / Thu, 13 Sep 2018 21:14:58 -0500
add mod indicator to title, update mod screen for load/unload/restart

Lars Doucet / Thu, 13 Sep 2018 21:20:21 -0500
fix bug

Lars Doucet / Fri, 14 Sep 2018 09:28:16 -0500
add modpack description

Lars Doucet / Fri, 14 Sep 2018 12:01:39 -0500
update example mods with proper licensing

Lars Doucet / Fri, 14 Sep 2018 12:45:42 -0500
finished basic mod support, can create templates now

Lars Doucet / Fri, 14 Sep 2018 13:21:53 -0500
update example mods

Terry Cavanagh / Sat, 15 Sep 2018 09:05:49 +0100
Work on new character, misc other stuff

Terry Cavanagh / Sat, 15 Sep 2018 09:14:06 +0100
Compile fix (wip translators build)

Terry Cavanagh / Sat, 15 Sep 2018 11:47:16 +0100
New limit break for NewCharacter, lots of other changes and fixes

Terry Cavanagh / Sun, 16 Sep 2018 22:51:14 +0100
Added some equipment

Terry Cavanagh / Mon, 17 Sep 2018 19:23:47 +0100
More new work on NewCharacter
- initial card layouts, changes to deck logic, fixed shops and pickups, ability to view deck, bug fixes

Terry Cavanagh / Tue, 18 Sep 2018 15:27:37 +0100
Seperated soundevents from Actions so that every single piece of equipment can have a custom sound effect

Terry Cavanagh / Tue, 18 Sep 2018 19:36:35 +0100
Turning off sound testing screen

Terry Cavanagh / Tue, 18 Sep 2018 22:51:32 +0100
Placeholders for extra languages (Working on translation build)

Terry Cavanagh / Wed, 19 Sep 2018 21:45:02 +0100
Implemented Russian, Polish, Brazilian Portuguese and Italian translations

Terry Cavanagh / Wed, 19 Sep 2018 22:17:51 +0100
Translator build

Terry Cavanagh / Thu, 20 Sep 2018 22:45:29 +0100
More work on new character (backup cards), Spanish localisation

Terry Cavanagh / Thu, 20 Sep 2018 22:49:51 +0100
Portuguese Localisation

Terry Cavanagh / Sat, 22 Sep 2018 17:08:21 +0100
Placeholder Traditional Chinese translation (with Google Noto Fonts and automatic translation based on Simplified Chinese)

Terry Cavanagh / Mon, 24 Sep 2018 15:24:08 +0100
Named NewCharacter "Jester"!

Terry Cavanagh / Mon, 24 Sep 2018 17:38:34 +0100
Change to font files for CJK, typo

Terry Cavanagh / Mon, 24 Sep 2018 18:33:10 +0100
Placeholder Google Translated Japanese localisation

Terry Cavanagh / Mon, 24 Sep 2018 19:00:09 +0100
Arabic experiment

Terry Cavanagh / Mon, 24 Sep 2018 22:09:35 +0100
Added kerning adjustment support to fonts

Terry Cavanagh / Mon, 24 Sep 2018 22:48:00 +0100
More localisation tweaks

Terry Cavanagh / Tue, 25 Sep 2018 17:15:33 +0100
Cleaned up some unused code, added proper credit line

Terry Cavanagh / Tue, 25 Sep 2018 19:36:40 +0100
New starting equipment for Jester

Terry Cavanagh / Tue, 25 Sep 2018 23:25:09 +0100
Lots more Jester tweaking

Terry Cavanagh / Wed, 26 Sep 2018 12:06:58 +0100
Punchline card

Terry Cavanagh / Wed, 26 Sep 2018 14:17:12 +0100
New View Deck screen

Terry Cavanagh / Wed, 26 Sep 2018 15:58:01 +0100
Fixed Copy/Upgrade/Delete stations for Jester

Terry Cavanagh / Wed, 26 Sep 2018 17:38:33 +0100
Jester Localisations

Justo Delgado / Wed, 26 Sep 2018 22:13:05 +0200
WIP implementation of after effects animations

Justo Delgado / Wed, 26 Sep 2018 22:13:05 +0200
Rewritten the way the keyframes were parsed because the keyframe in bezier values the previous keyframe's out bezier values

Justo Delgado / Wed, 26 Sep 2018 22:13:05 +0200
I forgot to commit the bezier easing file

Justo Delgado / Wed, 26 Sep 2018 22:13:05 +0200
Fix crash when we can't find the sprite from the layer

Justo Delgado / Wed, 26 Sep 2018 22:13:05 +0200
Animations now use a texture atlas for the images. Bodymovin can parse the custom info I added to the exported. Started work on subanimations.

Justo Delgado / Wed, 26 Sep 2018 22:13:05 +0200
Implemented subanimations Implemented rectangle shapes Starting implementing masks

Justo Delgado / Wed, 26 Sep 2018 22:13:05 +0200
Added clone to the animation manager so we can clone subanimations Implemented time remap although I don't think our animations use it

Justo Delgado / Wed, 26 Sep 2018 22:13:05 +0200
Rewrote the way the sprites are added to the AnimatedAESprite Now it has a skeleton root where all the transforms happen and a display root where all the sprites are added in a flat list

Justo Delgado / Wed, 26 Sep 2018 22:13:06 +0200
Added animated masks

Justo Delgado / Wed, 26 Sep 2018 22:13:06 +0200
Added GridMesh to support bezier warp and liquify effects

Justo Delgado / Wed, 26 Sep 2018 22:13:06 +0200
Finished the bezier warp effect Moved a few classes to their own file for better organization

Justo Delgado / Wed, 26 Sep 2018 22:13:06 +0200
Force the grid to be 5x5 because starling doesn't like too small uvs and breaks the texture mapping

Justo Delgado / Wed, 26 Sep 2018 22:13:06 +0200
Started implementing the second transform effect (wiggle effect)

Justo Delgado / Wed, 26 Sep 2018 22:13:06 +0200
Parse image layers

Justo Delgado / Wed, 26 Sep 2018 22:13:06 +0200
Added the hxcpp-debug-server library if using vscode

Justo Delgado / Wed, 26 Sep 2018 22:40:35 +0200
Pushed all the animations that are working currently and some that aren't

Justo Delgado / Thu, 27 Sep 2018 00:01:56 +0200
Added enemy animations to the game

Justo Delgado / Thu, 27 Sep 2018 00:19:20 +0200
Ops, the vacuum animation is broken, disabling it from the game

Justo Delgado / Thu, 27 Sep 2018 01:03:08 +0200
Tweak a bit the position of the animated sprites

Justo Delgado / Thu, 27 Sep 2018 01:10:09 +0200
Update selected enemy in editor mode

Terry Cavanagh / Thu, 27 Sep 2018 16:52:24 +0100
Updates to translations / Jester art

Justo Delgado / Thu, 27 Sep 2018 18:52:05 +0200
Added overworld enemies animation

Justo Delgado / Thu, 27 Sep 2018 22:36:08 +0200
Added animated overworld stairs

Justo Delgado / Thu, 27 Sep 2018 23:31:32 +0200
Centered overworld enemies

Terry Cavanagh / Thu, 27 Sep 2018 22:32:45 +0100
Tweaks to Jester equipment/item distribution

Terry Cavanagh / Thu, 27 Sep 2018 22:36:07 +0100
adding new columns to fighters.csv

Terry Cavanagh / Thu, 27 Sep 2018 22:40:46 +0100
Compile fix, whoops

Justo Delgado / Fri, 28 Sep 2018 00:10:43 +0200
Centered combat animations

Terry Cavanagh / Thu, 27 Sep 2018 23:39:30 +0100
Fixed level up progression for Jester

Terry Cavanagh / Fri, 28 Sep 2018 00:14:51 +0100
Fixed Jester in Editor mode

Justo Delgado / Fri, 28 Sep 2018 03:57:18 +0200
Implemented fight transition

Terry Cavanagh / Fri, 28 Sep 2018 12:23:53 +0100
Added blueprint image and jester combat image to the game

Terry Cavanagh / Fri, 28 Sep 2018 12:44:07 +0100
Spanish translation, fixes to equipment stats (seemed to have a reversion?)

Terry Cavanagh / Fri, 28 Sep 2018 13:11:58 +0100
Fix for Kraken attacks, upgrade and downgrade work now

Terry Cavanagh / Fri, 28 Sep 2018 14:35:06 +0100
Fixed display of "Call for Backup" cards

Terry Cavanagh / Fri, 28 Sep 2018 14:44:39 +0100
Fixed bug where final cards in deck wouldn't appear if you snapped with less than 3 cards remaining

Terry Cavanagh / Fri, 28 Sep 2018 14:54:36 +0100
Fixed the bug where weakened Jester cards would change size

Justo Delgado / Fri, 28 Sep 2018 16:08:49 +0200
Quick fix to animation crashing html5 builds

Terry Cavanagh / Fri, 28 Sep 2018 15:11:02 +0100
Safety check against end of combat softlocks

Terry Cavanagh / Fri, 28 Sep 2018 15:21:25 +0100
Fixed Thief Backup card

Terry Cavanagh / Fri, 28 Sep 2018 15:31:36 +0100
Generalised equipment cleanup for Jester and other classes

Terry Cavanagh / Fri, 28 Sep 2018 15:41:01 +0100
Correctly dispose of temporary equipment

Justo Delgado / Fri, 28 Sep 2018 16:42:11 +0200
Use async loading for native builds to fix the native loading screen

Terry Cavanagh / Fri, 28 Sep 2018 15:45:13 +0100
Fixed combat animation positioning reversion

Terry Cavanagh / Fri, 28 Sep 2018 16:02:52 +0100
Prevent backup cards from being copied

Terry Cavanagh / Fri, 28 Sep 2018 17:00:45 +0100
more tweaking, compile fix

Terry Cavanagh / Fri, 28 Sep 2018 17:10:16 +0100
Fixed bug related to pressing backup card buttons outside of combat

Terry Cavanagh / Fri, 28 Sep 2018 17:14:57 +0100
Upgraded cards and non upgraded cards can snap with each other

Terry Cavanagh / Fri, 28 Sep 2018 17:49:37 +0100
Fixed card duplication bug after match 3, french translation update

Terry Cavanagh / Fri, 28 Sep 2018 18:35:48 +0100
Fixed crash bug on duplicated countdown equipment

Terry Cavanagh / Fri, 28 Sep 2018 18:41:46 +0100
updated kraken overworld sprite

Terry Cavanagh / Fri, 28 Sep 2018 19:21:46 +0100
Kludged a quick fix for weakening call backup cards

Terry Cavanagh / Fri, 28 Sep 2018 19:54:59 +0100
Fixed animations for jester skill card

Terry Cavanagh / Fri, 28 Sep 2018 19:57:18 +0100
Made Jester immune to silence for v0.13

Terry Cavanagh / Fri, 28 Sep 2018 20:26:25 +0100
Fix animation speed for Jester when drawing new cards

Justo Delgado / Fri, 28 Sep 2018 21:50:09 +0200
[WIP] Use the overworld sprites for the enemy selection

Terry Cavanagh / Fri, 28 Sep 2018 21:11:00 +0100
Some minor fixes for v0.13

Terry Cavanagh / Fri, 28 Sep 2018 22:35:14 +0100
Final v0.13 sound cues

Terry Cavanagh / Fri, 28 Sep 2018 22:46:45 +0100
updated translations for Italian, Russian and Brazilian Portuguese. v0.13 release canditate

Terry Cavanagh / Fri, 28 Sep 2018 22:50:42 +0100
Moved unused locale and font files out of the project

Terry Cavanagh / Sat, 29 Sep 2018 23:27:12 +0100
Manually implemented Extended Latin A characters for Polish and Turkish!


v0.14

Lars Doucet / Mon, 1 Oct 2018 13:41:26 -0500
polymod update + fix mods (requires latest polymod, don't forget!)

Terry Cavanagh / Tue, 2 Oct 2018 17:50:00 +0100
Turkish translation

Terry Cavanagh / Tue, 2 Oct 2018 21:23:28 +0100
broken uppercase thing

Justo Delgado / Tue, 2 Oct 2018 23:10:39 +0200
Added more animations. Fixed masks Fixed time remap in subanimations

Terry Cavanagh / Wed, 3 Oct 2018 11:48:26 +0100
Fix for Turkish upper/lowercase problem

Terry Cavanagh / Wed, 3 Oct 2018 16:03:46 +0100
Force integer text placement, trying to deal with fuzzy text issue (not sure it's worked?)

Justo Delgado / Wed, 3 Oct 2018 20:11:12 +0200
Added rasterized layers support to after effects animations (WIP)

Lars Doucet / Thu, 4 Oct 2018 10:07:37 -0500
update for latest polymod

Justo Delgado / Thu, 4 Oct 2018 18:25:05 +0200
Trying to get more animations working... ...but they use layers that play backwards and they fail.

Justo Delgado / Thu, 4 Oct 2018 19:22:03 +0200
Catch stage 3D errors before starling to be able to show our own error message

Justo Delgado / Thu, 4 Oct 2018 23:58:07 +0200
Use only one thread to load all the stuff and not one thread per file

Terry Cavanagh / Sun, 7 Oct 2018 16:38:35 +0100
Added PollockOne font for Russian

Terry Cavanagh / Mon, 8 Oct 2018 17:37:28 +0100
New audio system (requires update to haxegon)

Terry Cavanagh / Mon, 8 Oct 2018 19:33:51 +0100
Play a random track on each stage

Justo Delgado / Tue, 9 Oct 2018 22:50:46 +0200
"Fixed" the remap positions (hardcoded which animations should fix and which shouldn't) Update all the animations

Terry Cavanagh / Tue, 9 Oct 2018 22:46:50 +0100
BIg speed up to audio loading

Justo Delgado / Tue, 9 Oct 2018 23:59:07 +0200
Added the modified bodymovin AE plugin

Terry Cavanagh / Tue, 9 Oct 2018 23:24:11 +0100
New sound cues

Terry Cavanagh / Wed, 10 Oct 2018 15:10:49 +0100
New audio pass

Terry Cavanagh / Wed, 10 Oct 2018 16:24:42 +0100
Fixes for polish and russian

Justo Delgado / Wed, 10 Oct 2018 17:35:53 +0200
Updated enemy positions in the combat screen Delayed fight transition change scene 1 frame so the screen is full color before loading anything Play the animation twice before finishing loading it to fix some issues with some transforms that aren't updated correctly the first time

Terry Cavanagh / Wed, 10 Oct 2018 16:54:01 +0100
Started working on settings menu (requires haxegon update)

Terry Cavanagh / Wed, 10 Oct 2018 17:18:11 +0100
wip settings menu

Justo Delgado / Thu, 11 Oct 2018 01:56:22 +0200
More enemy combat animations

Justo Delgado / Thu, 11 Oct 2018 02:05:22 +0200
Use the bear animation too. Hardcoded the animation offset

Terry Cavanagh / Thu, 11 Oct 2018 12:07:38 +0100
Final v0.14 sfx and music pass

Terry Cavanagh / Thu, 11 Oct 2018 12:43:20 +0100
More sound changes

Terry Cavanagh / Thu, 11 Oct 2018 15:49:32 +0100
Replaced grotto background, added sound debuging panel

Terry Cavanagh / Thu, 11 Oct 2018 17:08:43 +0100
Settings menu/Death Ray for inventor/Quit button on title screen

Terry Cavanagh / Thu, 11 Oct 2018 17:41:49 +0100
Locale file updates

Terry Cavanagh / Thu, 11 Oct 2018 19:11:54 +0100
Work in progress trading station

Justo Delgado / Thu, 11 Oct 2018 20:28:50 +0200
Added player overworld animations

Justo Delgado / Thu, 11 Oct 2018 21:16:31 +0200
playeroffset is now 0, 0 at the start

Justo Delgado / Thu, 11 Oct 2018 21:33:47 +0200
Add addanimationfromatlas function to HaxegonSprite

Justo Delgado / Thu, 11 Oct 2018 21:49:00 +0200
Move the textureAtlas loading to Art

Justo Delgado / Thu, 11 Oct 2018 23:04:41 +0200
Added cursed animation

Terry Cavanagh / Thu, 11 Oct 2018 22:41:42 +0100
Trading post graphics

Terry Cavanagh / Thu, 11 Oct 2018 23:02:51 +0100
Trading post: "not interested" screen

Terry Cavanagh / Fri, 12 Oct 2018 10:55:44 +0100
Updated title screens

Terry Cavanagh / Fri, 12 Oct 2018 11:18:42 +0100
Fixed -Dno_sound

Terry Cavanagh / Fri, 12 Oct 2018 12:31:04 +0100
Implemented Trading station for normal layout characters

Justo Delgado / Fri, 12 Oct 2018 16:41:21 +0200
Keep the player overworld atlas loaded in memory until it's needed to be changed

Terry Cavanagh / Fri, 12 Oct 2018 15:47:48 +0100
Finale cards for Jester

Justo Delgado / Fri, 12 Oct 2018 17:19:05 +0200
Don't cache the loaded atlas for enemies/overworld animations. Needs https://GitHub.com/haxegon/haxegon/pull/303

Terry Cavanagh / Fri, 12 Oct 2018 16:58:35 +0100
Jester Finale Card trading

Justo Delgado / Fri, 12 Oct 2018 19:39:30 +0200
More enemy overworld animations in the editor

Terry Cavanagh / Fri, 12 Oct 2018 18:48:59 +0100
Booster packs

Terry Cavanagh / Fri, 12 Oct 2018 18:54:43 +0100
Kludge: preload curse animation

Terry Cavanagh / Fri, 12 Oct 2018 19:19:09 +0100
Some Jester balance changes

Terry Cavanagh / Fri, 12 Oct 2018 20:19:37 +0100
More Jester Tweaks

Justo Delgado / Fri, 12 Oct 2018 22:00:05 +0200
Facing idle overworld animations for the dice

Terry Cavanagh / Fri, 12 Oct 2018 21:01:32 +0100
Lots of small bug fixes

Terry Cavanagh / Fri, 12 Oct 2018 21:31:42 +0100
Some more small bug fixes/balance changes

Justo Delgado / Fri, 12 Oct 2018 22:54:39 +0200
Updated the position of some combat enemy animations

Terry Cavanagh / Fri, 12 Oct 2018 22:01:23 +0100
Fixed thief keyblade bug

Terry Cavanagh / Fri, 12 Oct 2018 22:24:34 +0100
v0.14


v0.14

Justo Delgado / Sat, 13 Oct 2018 02:02:49 +0200
Use a mutex to load async sounds

Terry Cavanagh / Sat, 13 Oct 2018 15:19:29 +0100
Date update, small locale fixes

Justo Delgado / Sat, 13 Oct 2018 16:34:13 +0200
Mutex the whole function

Terry Cavanagh / Sat, 13 Oct 2018 15:37:49 +0100
Added variable to force preload everything

Terry Cavanagh / Sat, 13 Oct 2018 15:41:47 +0100
Turned off preload everything flag

Justo Delgado / Sat, 13 Oct 2018 18:35:45 +0200
Use another thread thingy for the loading stuff thingy

Terry Cavanagh / Sun, 14 Oct 2018 18:56:19 +0100
Added Cyrillic characters to Londrina Solid (donated by CaptainNormalGuy!)

Justo Delgado / Mon, 15 Oct 2018 19:41:47 +0200
Remove threading and use vorbis files (which can be streamed) for sounds

Justo Delgado / Tue, 16 Oct 2018 17:42:41 +0200
Change the speed of the overworld idle animations to 0.5 seconds per frame

Justo Delgado / Tue, 16 Oct 2018 17:51:52 +0200
Update overworld sprites

Justo Delgado / Tue, 16 Oct 2018 19:02:52 +0200
Update enemy combat animations

Justo Delgado / Tue, 16 Oct 2018 19:40:39 +0200
Fix subanimations starting frame calculation (fixes wicker man right arm animation)

Terry Cavanagh / Wed, 17 Oct 2018 01:09:19 +0100
Localisation tweaks

Justo Delgado / Wed, 17 Oct 2018 17:34:35 +0200
Update the back and front character overworld animations

Terry Cavanagh / Thu, 18 Oct 2018 17:48:46 +0100
Made a start on an Action system rewrite powered by hscript (note project.xml changes)

Justo Delgado / Thu, 18 Oct 2018 22:56:09 +0200
Add support to 4k and 1080 animations

Justo Delgado / Thu, 18 Oct 2018 23:42:07 +0200
Fix the fight transition sprites

Justo Delgado / Thu, 18 Oct 2018 23:43:14 +0200
Keep the screen size to 4k and assetscale to 2.0

Justo Delgado / Thu, 18 Oct 2018 23:44:15 +0200
Make the after effects animations scale to 2.0 when the assets aren't 4k and fix position of the combat animations

Justo Delgado / Thu, 18 Oct 2018 23:49:20 +0200
Fix player overworld scale when using 1080p sprites

Terry Cavanagh / Thu, 18 Oct 2018 23:50:17 +0100
More work on action system rewrite: implementation of more functions, destringifing status effects, fixed flash compiling, error reporting

Terry Cavanagh / Fri, 19 Oct 2018 12:19:25 +0100
Reduced number of traces, fixed Burn/Fire, cleaned up old locale data

Terry Cavanagh / Fri, 19 Oct 2018 12:39:10 +0100
Fixed backfire, made attack actions depend on a single internal attack function

Justo Delgado / Fri, 19 Oct 2018 19:15:22 +0200
Added support to take a screenshot when pressing F12. Default folder is the documents directory.

Terry Cavanagh / Fri, 19 Oct 2018 18:35:27 +0100
More new actions implemented

Justo Delgado / Fri, 19 Oct 2018 19:36:34 +0200
Added support for take screenshots of every language

Justo Delgado / Fri, 19 Oct 2018 19:48:51 +0200
Add BuildConfig to skip save file dialog

Terry Cavanagh / Sat, 20 Oct 2018 18:34:05 +0100
QUick flash compile fix

Terry Cavanagh / Sat, 20 Oct 2018 19:00:04 +0100
More actions implemented / fixed

Terry Cavanagh / Sat, 20 Oct 2018 19:13:37 +0100
More actions: boostcountdowns (crowbar)

Terry Cavanagh / Sat, 20 Oct 2018 19:29:27 +0100
More actions: rosepetals!

Terry Cavanagh / Sat, 20 Oct 2018 22:16:39 +0100
New action (boomerang)

Terry Cavanagh / Sat, 20 Oct 2018 22:21:15 +0100
New action (pickpocket)

Terry Cavanagh / Sun, 21 Oct 2018 00:12:08 +0100
Traditional Chinese localisation

Terry Cavanagh / Sun, 21 Oct 2018 20:41:18 +0100
More actions (grappling hook, lockpick/hacksaws), changes to givedice()

Terry Cavanagh / Sun, 21 Oct 2018 20:48:21 +0100
Actions: Spanner and Doppeldice

Terry Cavanagh / Sun, 21 Oct 2018 20:57:14 +0100
More actions! Witch spells

Justo Delgado / Mon, 22 Oct 2018 18:36:20 +0200
Added overworld enemies 4k/1080 support (Doesn't work on the editor yet)

Justo Delgado / Tue, 23 Oct 2018 22:29:39 +0200
Fix some stuff for mobile support

Justo Delgado / Wed, 24 Oct 2018 17:06:07 +0200
Fix fight transition animation.

Justo Delgado / Wed, 24 Oct 2018 17:07:53 +0200
Make Art.gettextureatlaspck() be the one deciding which version of the atlas file should load

Justo Delgado / Wed, 24 Oct 2018 17:29:32 +0200
Cleaning a bit all those if(!Screen.use4kassets) ugly things

Justo Delgado / Wed, 24 Oct 2018 17:38:36 +0200
Don't copy the 4k assets if we are compiling it for mobile. Lowers the final size by ~70MB

Justo Delgado / Wed, 24 Oct 2018 18:19:15 +0200
Fix editor enemy selection

Terry Cavanagh / Thu, 25 Oct 2018 12:24:33 +0100
Changed Trad Chinese to a mod for testing

Terry Cavanagh / Thu, 25 Oct 2018 12:25:47 +0100
Fix merge

Justo Delgado / Thu, 25 Oct 2018 18:50:41 +0200
Use Assets.getPath() to load audio files on iOS

Terry Cavanagh / Fri, 26 Oct 2018 12:25:25 +0100
Added new combat background for DungeonStyle.DUNGEON, added f2 debug key for switching locations

Terry Cavanagh / Fri, 26 Oct 2018 12:47:37 +0100
New equipment screen backgrounds implemented

Terry Cavanagh / Sat, 27 Oct 2018 15:56:46 +0100
Fixed sound effects for actions

Terry Cavanagh / Sat, 27 Oct 2018 18:06:40 +0100
Implemented a few complicated actions: Wooden Stake, Ring of Sacrifice, Skeleton Key, Lantern

Terry Cavanagh / Sat, 27 Oct 2018 19:32:14 +0100
Lots and lots more actions, including: Electromagnet, Backstab, Lightning Rod

Terry Cavanagh / Sat, 27 Oct 2018 19:54:59 +0100
Implemented Mystery Box

Terry Cavanagh / Sat, 27 Oct 2018 20:03:27 +0100
More actions: Cauldron, Hex, Magic Speak, Glass Cauldron

Terry Cavanagh / Sat, 27 Oct 2018 23:06:24 +0100
moar actions

Terry Cavanagh / Sun, 28 Oct 2018 16:32:10 +0000
More actions: Keymaster (locks and keyblade)

Terry Cavanagh / Sun, 28 Oct 2018 16:42:04 +0000
Actions: Bear Transform

Terry Cavanagh / Sun, 28 Oct 2018 19:41:36 +0000
All actions implemented! Fixed Jester crash bug

Terry Cavanagh / Sun, 28 Oct 2018 21:32:04 +0000
Implemented Skill scripts too

Terry Cavanagh / Sun, 28 Oct 2018 22:27:10 +0000
Removed the old action system!

Terry Cavanagh / Mon, 29 Oct 2018 00:40:29 +0000
Updated language selection screen

Terry Cavanagh / Mon, 29 Oct 2018 00:46:05 +0000
tweaks to new language selection screen

Terry Cavanagh / Mon, 29 Oct 2018 11:51:11 +0000
Japanese localisation arrived!

Terry Cavanagh / Mon, 29 Oct 2018 12:28:09 +0000
Build ready for Traditional Chinese

Terry Cavanagh / Mon, 29 Oct 2018 13:12:35 +0000
Added a hook for new AI

Terry Cavanagh / Mon, 29 Oct 2018 15:07:33 +0000
Created Rules.hx, changed Hard Mode

Terry Cavanagh / Mon, 29 Oct 2018 17:43:04 +0000
Working on Monte Carlo Tree Search implementation (just structure so far)

Terry Cavanagh / Mon, 29 Oct 2018 18:49:38 +0000
More structural AI stuff (starting to get interesting)

Terry Cavanagh / Tue, 30 Oct 2018 16:55:09 +0000
Monster voices!

Terry Cavanagh / Tue, 30 Oct 2018 17:45:40 +0000
added dummy enemy voice folders for all enemies

Justo Delgado / Tue, 30 Oct 2018 19:07:38 +0100
Change the hscript define because it was breaking the vscode hxcpp debugger internal hscript

Terry Cavanagh / Tue, 30 Oct 2018 18:24:51 +0000
Let's just check in soundstuff. Here goes!

Justo Delgado / Wed, 31 Oct 2018 18:12:14 +0100
Fix potion mixer lower body position

Terry Cavanagh / Wed, 31 Oct 2018 19:22:17 +0000
bunch of half working AI code

Terry Cavanagh / Wed, 31 Oct 2018 19:23:43 +0000
(build fix)

Terry Cavanagh / Fri, 2 Nov 2018 13:04:41 +0000
Use alternate fonts for latin characters in east asian localisations. Fixes #49

Terry Cavanagh / Fri, 2 Nov 2018 19:12:22 +0000
Incremental AI progress

Terry Cavanagh / Fri, 2 Nov 2018 20:46:13 +0000
More AI stuff

Terry Cavanagh / Fri, 2 Nov 2018 22:42:04 +0000
Spread thinking time across multiple frames

Justo Delgado / Mon, 5 Nov 2018 17:46:24 +0100
Added fullscreen support

Terry Cavanagh / Mon, 5 Nov 2018 14:23:48 -0500
More AI work (finally implemented AIMoveType.PLACEDICE)

Terry Cavanagh / Mon, 5 Nov 2018 14:25:56 -0500
Switched Buildconfig.start_fullscreen to Buildconfig.start_windowed for more consistent "set everything to false" behaviour on public builds

Terry Cavanagh / Mon, 5 Nov 2018 14:43:19 -0500
native build compile fix

Justo Delgado / Tue, 6 Nov 2018 23:12:33 +0100
Remove duplicated code in LoadStuff

Terry Cavanagh / Wed, 7 Nov 2018 16:39:46 -0500
Lots more AI work

Lars Doucet / Thu, 8 Nov 2018 13:05:25 -0600
first attempt at CI

Lars Doucet / Thu, 8 Nov 2018 13:15:06 -0600
change CI order

Lars Doucet / Thu, 8 Nov 2018 13:18:19 -0600
forgot the comma

Lars Doucet / Thu, 8 Nov 2018 13:23:43 -0600
CI: install hxp

Lars Doucet / Thu, 8 Nov 2018 13:34:36 -0600
CI: rebuild tools + debug

Lars Doucet / Thu, 8 Nov 2018 13:53:59 -0600
CI: fix submodules

Lars Doucet / Thu, 8 Nov 2018 13:58:34 -0600
fix CI

Terry Cavanagh / Fri, 9 Nov 2018 10:31:19 -0500
Fixed an AI bug where attacks weren't being score properly. Improved debug output of monte carlo searches.

Justo Delgado / Sat, 10 Nov 2018 23:06:31 +0100
Added new animated backgrounds

Terry Cavanagh / Sat, 10 Nov 2018 14:17:21 -0800
Enemy move preview button

Terry Cavanagh / Sat, 10 Nov 2018 21:31:00 -0800
Day of the Devs build

Terry Cavanagh / Mon, 12 Nov 2018 15:41:31 -0800
Simplified Gardener

Terry Cavanagh / Mon, 12 Nov 2018 15:49:26 -0800
Removed Crucible

Terry Cavanagh / Mon, 12 Nov 2018 17:28:37 -0800
Don't pick up health if you have full health

Terry Cavanagh / Mon, 12 Nov 2018 17:44:11 -0800
Fixed Jester's Magic Lockpick

Terry Cavanagh / Tue, 13 Nov 2018 14:22:17 -0800
Audio debug info build

Terry Cavanagh / Tue, 13 Nov 2018 17:26:37 -0800
Turn on monster voices for niamh

Terry Cavanagh / Tue, 13 Nov 2018 18:26:35 -0800
Support for alternate voices

Terry Cavanagh / Tue, 13 Nov 2018 18:35:13 -0800
Added monster voices to sound debug output

Terry Cavanagh / Wed, 14 Nov 2018 17:48:16 -0800
Lots more AI work

Terry Cavanagh / Thu, 15 Nov 2018 00:30:14 -0800
Starting implementing equipment unshocking and dice extinguishing in AI

Terry Cavanagh / Thu, 15 Nov 2018 01:05:05 -0800
Simplified locale metadata (they can now specific that they're using English as a template, which lets me keep the settings all in one place)

Justo Delgado / Fri, 16 Nov 2018 22:24:45 +0100
WIP new character select screen

Justo Delgado / Sat, 17 Nov 2018 01:00:44 +0100
Made the character select icons clickable

Justo Delgado / Sat, 17 Nov 2018 01:03:04 +0100
Don't select locked characters

Justo Delgado / Sat, 17 Nov 2018 18:03:36 +0100
Added characters sprites

Justo Delgado / Sat, 17 Nov 2018 18:35:24 +0100
Use the new character select screen

Justo Delgado / Mon, 19 Nov 2018 20:13:27 +0100
Parse skew and skew axis from the extended transform effect

Lars Doucet / Mon, 19 Nov 2018 13:27:27 -0600
CI: fix submodules?

Justo Delgado / Mon, 19 Nov 2018 20:35:32 +0100
Fix select hotspot and sprite scaling when using 1080 assets in the new character select screen

Lars Doucet / Mon, 19 Nov 2018 13:44:44 -0600
CI: fix nested submodules?

Lars Doucet / Mon, 19 Nov 2018 14:38:49 -0600
CI: try again

Lars Doucet / Mon, 19 Nov 2018 14:46:34 -0600
CI: try fix

Lars Doucet / Mon, 19 Nov 2018 14:54:07 -0600
fix CI typo

Lars Doucet / Mon, 19 Nov 2018 15:01:21 -0600
CI: fix typo

Justo Delgado / Mon, 19 Nov 2018 22:11:00 +0100
Updated character sprites in the new select screen

Lars Doucet / Mon, 19 Nov 2018 15:18:38 -0600
CI: think I got it!

Justo Delgado / Mon, 19 Nov 2018 22:33:13 +0100
Added combat and overworld forest animated background

Lars Doucet / Mon, 19 Nov 2018 16:02:08 -0600
CI: temporarily set larsiusprime remote for lime, to fix mac

Lars Doucet / Mon, 19 Nov 2018 16:06:58 -0600
CI: try updating xcode

Terry Cavanagh / Mon, 19 Nov 2018 22:40:24 +0000
linux launch script

Terry Cavanagh / Mon, 19 Nov 2018 22:52:10 +0000
Re-enabled Dark Forest background

Lars Doucet / Mon, 19 Nov 2018 16:57:53 -0600
add linux script in base directory

Justo Delgado / Tue, 20 Nov 2018 19:41:10 +0100
Possible fix for blurry text. Basically render it with no filtering.

Lars Doucet / Tue, 20 Nov 2018 20:03:31 -0600
CI: use skicka for mac

Terry Cavanagh / Wed, 21 Nov 2018 14:23:51 +0000
Trying to fix flash build

Justo Delgado / Wed, 21 Nov 2018 16:36:39 +0100
Don't copy the 4k assets when compiling to flash

Justo Delgado / Wed, 21 Nov 2018 19:57:48 +0100
Reset the markers when looping an AE animation

Justo Delgado / Wed, 21 Nov 2018 22:57:10 +0100
Working on making the change between 4k and 1080 assets working at runtime

Lars Doucet / Wed, 21 Nov 2018 17:30:43 -0600
forget skicka, let's try butler!

Justo Delgado / Thu, 22 Nov 2018 00:31:03 +0100
Added new spotlight animations to the character select screen

Justo Delgado / Thu, 22 Nov 2018 01:16:35 +0100
Fix crash in character select screen when going back to it

Justo Delgado / Thu, 22 Nov 2018 01:20:23 +0100
Added animated player characters in the combat screen

Justo Delgado / Thu, 22 Nov 2018 02:22:45 +0100
Kinda hacky way to play a sound after enemy enters the combat screen

GitHub / Wed, 21 Nov 2018 19:27:36 -0600
Update .travis.yml

Terry Cavanagh / Thu, 22 Nov 2018 12:05:49 +0000
More AI improvements

Terry Cavanagh / Thu, 22 Nov 2018 16:35:25 +0000
Added volume slider to sound debug screen

Terry Cavanagh / Thu, 22 Nov 2018 17:21:06 +0000
Added soundvolumes.json for master volumes adjustments

Terry Cavanagh / Thu, 22 Nov 2018 17:28:12 +0000
json value tweaks

Justo Delgado / Thu, 22 Nov 2018 19:51:42 +0100
Finished the sprite quality selection. It will only show when there's a sprite variant and only in the Title screen

Terry Cavanagh / Fri, 23 Nov 2018 16:35:18 +0000
Fixed crash on -D no_sound

Terry Cavanagh / Fri, 23 Nov 2018 16:37:44 +0000
Removed some old traces

Terry Cavanagh / Sun, 25 Nov 2018 00:26:20 +0000
GraphML exporter for the AI :D

Terry Cavanagh / Sun, 25 Nov 2018 20:34:41 +0000
Tried out a google translate Thai localisation (it doesn't work)

Terry Cavanagh / Mon, 26 Nov 2018 23:21:48 +0000
Big AI optimisations

Terry Cavanagh / Tue, 27 Nov 2018 15:14:12 +0000
Optimisations to AI for really big trees

Terry Cavanagh / Wed, 28 Nov 2018 19:06:25 +0000
Lots more random AI work
- support for Blind, Curse, reusable equipment and most other cases. Only mutiple dice placements remaining!

Terry Cavanagh / Thu, 29 Nov 2018 23:36:55 +0000
New AI is in! Old AI removed.

Terry Cavanagh / Fri, 30 Nov 2018 17:59:39 +0000
Finalising some minor AI bugs, moving on now!

Justo Delgado / Fri, 30 Nov 2018 23:21:03 +0100
WIP trying to add audio effects and filters and more

Terry Cavanagh / Mon, 3 Dec 2018 15:51:27 +0000
Fixes crash bug due to #665

Justo Delgado / Tue, 4 Dec 2018 23:01:57 +0100
Added a filters and effects map to AudioControl so we can create multiple fiters/effects DiceyAudio now has an extra filter and effect string so we can get them with the AudioControl.filters/AudioControl.effects maps

Justo Delgado / Tue, 4 Dec 2018 23:35:11 +0100
Fixed volume slider in settings

Justo Delgado / Wed, 5 Dec 2018 00:20:12 +0100
Added more volume slides to the settings state

Justo Delgado / Wed, 5 Dec 2018 20:40:11 +0100
Separate player and enemy in the overworld before a fight

Justo Delgado / Thu, 6 Dec 2018 01:34:26 +0100
Updated some sprites and merged most overworld sprites into overworld_sprites.pck
- battle mountain background
- streetmagician animation sprites
- snowman animation sprites
- overworld grid sprites
- overworld non-animated sprites
- changed stairs to trapdoor
- updated battle jungle animation

Justo Delgado / Fri, 7 Dec 2018 20:26:28 +0100
Updated jungle and castle combat background animations and sprites

Justo Delgado / Sat, 8 Dec 2018 01:15:23 +0100
Starting win combat animation

Terry Cavanagh / Mon, 10 Dec 2018 17:19:39 +0000
new charactertemplates and questtemplates for quest system

Terry Cavanagh / Mon, 10 Dec 2018 17:28:55 +0000
make all quests playable for testing

Terry Cavanagh / Mon, 10 Dec 2018 17:31:08 +0000
change blood suck size

Justo Delgado / Tue, 11 Dec 2018 00:34:53 +0100
Added limit break animation

Justo Delgado / Tue, 11 Dec 2018 01:06:38 +0100
Gardener animation fixes

Terry Cavanagh / Tue, 11 Dec 2018 15:33:39 +0000
Removed guilds, updating Rules.hx

Terry Cavanagh / Tue, 11 Dec 2018 16:12:18 +0000
Moved level up rewards to spreadsheets

Terry Cavanagh / Tue, 11 Dec 2018 16:15:43 +0000
Fixed editor player selection crash bug

Justo Delgado / Tue, 11 Dec 2018 22:10:50 +0100
Don't let the user skip the win animation until the win loop animation is active

Justo Delgado / Wed, 12 Dec 2018 00:24:04 +0100
WIP circle fade out animation

Terry Cavanagh / Wed, 12 Dec 2018 16:41:12 +0000
Removed old character selection class, and some unused assets

Justo Delgado / Thu, 13 Dec 2018 22:13:46 +0100
Finished circle fade out.

Terry Cavanagh / Thu, 13 Dec 2018 22:44:56 +0000
making some edits to character selection for quests

Justo Delgado / Fri, 14 Dec 2018 00:13:57 +0100
Redesign the bottom ui bar.

Terry Cavanagh / Fri, 14 Dec 2018 01:08:30 +0000
Fixed character select

Terry Cavanagh / Sat, 15 Dec 2018 18:25:39 +0000
Changed Ring of Sacrifice to "Last Stand", seperated "Survive" and "Vampire" into seperate status effects

Terry Cavanagh / Sat, 15 Dec 2018 20:35:59 +0000
Fix flash target, added save data structure

Justo Delgado / Sun, 16 Dec 2018 03:49:31 +0100
Use the separated character icons

Justo Delgado / Sun, 16 Dec 2018 04:05:38 +0100
Moved a bunch of buttons out of the new bottom bar ui

Justo Delgado / Sun, 16 Dec 2018 04:15:02 +0100
Set correct version number in the crash log. Fixes #74

Terry Cavanagh / Sun, 16 Dec 2018 11:19:05 +0000
Work on quest selection screen

Terry Cavanagh / Sun, 16 Dec 2018 13:12:24 +0000
placeholder quest selection menu

Terry Cavanagh / Sun, 16 Dec 2018 13:17:09 +0000
Turn off teleport in dungeon

Terry Cavanagh / Mon, 17 Dec 2018 01:24:00 +0000
Finalised v0.15 text for translators

Terry Cavanagh / Mon, 17 Dec 2018 15:39:46 +0000
Implemented dice stacking quests (uptick, countdown)

Terry Cavanagh / Mon, 17 Dec 2018 16:02:12 +0000
Fixed implementation of "Expect the Unexpected" quest

Justo Delgado / Mon, 17 Dec 2018 22:58:58 +0100
Fix cursed animation. Fixes #68

Justo Delgado / Mon, 17 Dec 2018 23:35:55 +0100
Disable the equipment button while moving to avoid glitching through enemies and other elements.

Terry Cavanagh / Tue, 18 Dec 2018 20:38:40 +0000
Korean and Simplified Chinese translations for v0.15

Terry Cavanagh / Tue, 18 Dec 2018 22:48:18 +0000
FindersKeepers, fix crash on editor level up

Terry Cavanagh / Wed, 19 Dec 2018 17:22:25 +0000
Finders Keepers quest implemented

Justo Delgado / Wed, 19 Dec 2018 22:58:44 +0100
new equipment screen UI

Justo Delgado / Wed, 19 Dec 2018 23:04:42 +0100
I forgot the alphabox under the character stats

Justo Delgado / Thu, 20 Dec 2018 00:40:18 +0100
Position the limit break bar under the health bar so the limit break animation is sync with it.

Terry Cavanagh / Thu, 20 Dec 2018 18:13:13 +0000
Implemented Dice for a Price

Terry Cavanagh / Fri, 21 Dec 2018 21:18:23 +0000
The inevitablity of Rust (Inventor Quest 3)

Terry Cavanagh / Sat, 22 Dec 2018 00:26:20 +0000
Double Rubble quest

Terry Cavanagh / Sat, 22 Dec 2018 01:51:52 +0000
Fixed a bug with "playerwin" combat command getting called multiple times

Terry Cavanagh / Sat, 22 Dec 2018 02:36:31 +0000
various small fixes

Justo Delgado / Sat, 22 Dec 2018 04:27:19 +0100
WIP tooltip implementation.

Terry Cavanagh / Sat, 22 Dec 2018 14:43:44 +0000
Swapped out Benchmark for an Upgrade

Terry Cavanagh / Sat, 22 Dec 2018 15:05:11 +0000
Fixed Robot Fire ALL

Terry Cavanagh / Sat, 22 Dec 2018 16:14:56 +0000
Inevitability of Rust Quest: make gadgets breakdown after six uses too

Terry Cavanagh / Sat, 22 Dec 2018 22:29:11 +0000
Various reusable equipment fixes for Rust quest, tooltip layout changes

Terry Cavanagh / Sat, 22 Dec 2018 22:33:00 +0000
Added colour to status name on tooltips

Terry Cavanagh / Sun, 23 Dec 2018 01:54:25 +0000
Some UI polish

Terry Cavanagh / Sun, 23 Dec 2018 14:10:41 +0000
Cleaned up and generalised Status bar UI

Terry Cavanagh / Sun, 23 Dec 2018 16:01:40 +0000
Basic AI priority: prefer to use equipment in a logical sequence as a tie breaker

Terry Cavanagh / Sun, 23 Dec 2018 21:22:17 +0000
AI improvements

Terry Cavanagh / Sun, 23 Dec 2018 22:30:21 +0000
Time limit on AI decision making

Terry Cavanagh / Mon, 24 Dec 2018 10:33:26 +0000
Implemented v0.15 localisations

Terry Cavanagh / Mon, 24 Dec 2018 11:28:49 +0000
Fixes to Witch Countdown quest

Terry Cavanagh / Mon, 24 Dec 2018 12:43:37 +0000
Animation speed setting

Terry Cavanagh / Mon, 24 Dec 2018 14:55:38 +0000
New limit break button

Terry Cavanagh / Mon, 24 Dec 2018 15:52:30 +0000
Fixed preview enemy moves

Terry Cavanagh / Mon, 24 Dec 2018 16:24:51 +0000
Removed monster voices from v0.15, fixed a sound bug

Terry Cavanagh / Mon, 24 Dec 2018 16:35:30 +0000
Kludged "you win" animation for v0.15

Terry Cavanagh / Mon, 24 Dec 2018 17:04:20 +0000
Final v0.15 build


v0.16

Terry Cavanagh / Mon, 24 Dec 2018 17:13:27 +0000
sfx fix for hammer, shovel and lament

Terry Cavanagh / Wed, 26 Dec 2018 17:47:06 +0000
re-adding voice folder!

Lars Doucet / Wed, 26 Dec 2018 12:17:29 -0600
fixing CI

Lars Doucet / Wed, 26 Dec 2018 12:55:01 -0600
fixing CI

Lars Doucet / Wed, 26 Dec 2018 13:02:39 -0600
fix ci

Lars Doucet / Wed, 26 Dec 2018 13:35:40 -0600
ci diagnosis

Lars Doucet / Wed, 26 Dec 2018 13:50:17 -0600
ci diagnosis

Lars Doucet / Wed, 26 Dec 2018 13:54:47 -0600
ci diagnosis

Lars Doucet / Wed, 26 Dec 2018 14:00:47 -0600
butler exists

Lars Doucet / Wed, 26 Dec 2018 14:13:10 -0600
ci diagnose

Lars Doucet / Thu, 27 Dec 2018 11:04:33 -0600
CI: short circuit to test SFTP deployment

Lars Doucet / Mon, 31 Dec 2018 10:13:10 -0600
testing CI

Lars Doucet / Mon, 31 Dec 2018 10:20:19 -0600
append ssh key

Lars Doucet / Mon, 31 Dec 2018 10:58:19 -0600
try fix ci

Terry Cavanagh / Mon, 31 Dec 2018 18:14:09 +0000
Updated Japanese localisation

Terry Cavanagh / Sat, 5 Jan 2019 21:32:29 +0000
Combined Spells.csv and Equipment.csv, fixing a couple of minor bugs

Terry Cavanagh / Sat, 5 Jan 2019 22:56:34 +0000
Removed size 4 equipment from the game (fixing several open issues)

Terry Cavanagh / Sat, 5 Jan 2019 23:29:39 +0000
Fixed crash bug on AI moves that would cause them to kill themselves

Terry Cavanagh / Sat, 5 Jan 2019 23:37:05 +0000
Fixed Hex status effects being the wrong way around

Terry Cavanagh / Sat, 5 Jan 2019 23:50:46 +0000
Swapped Sneezy and Bully levels, fixed Armour

Terry Cavanagh / Sun, 6 Jan 2019 17:15:19 +0000
Fixed a number of small bugs relating to Bear Transform and Bear playthroughs

Terry Cavanagh / Sun, 6 Jan 2019 18:26:45 +0000
Improved tooltip on limitbreaks

Terry Cavanagh / Sun, 6 Jan 2019 19:09:25 +0000
Remember windowed/fullscreen settings and last selected language.

Terry Cavanagh / Sun, 6 Jan 2019 23:37:49 +0000
add fullscreen/windowed controls to language selection screen

Justo Delgado / Mon, 7 Jan 2019 10:57:43 +0100
Update the audio's soundchannel type, effect and filter when looping.

Justo Delgado / Mon, 7 Jan 2019 11:12:14 +0100
It's better if we update the sound channel every time the audio is being played

Terry Cavanagh / Mon, 7 Jan 2019 12:41:10 +0000
Only use 4K assets if they're explicitly requested. Fixes #709

Terry Cavanagh / Mon, 7 Jan 2019 14:46:51 +0000
Turkish, Brazilian Portuguese, Portuguese, Italian, Polish and Russian localisation updates

Terry Cavanagh / Mon, 7 Jan 2019 15:17:03 +0000
Fixes to Russian (line breaks, missing comma splits)

Terry Cavanagh / Mon, 7 Jan 2019 15:41:49 +0000
MOre localisation fixes (Italian, Turkish)

Terry Cavanagh / Mon, 7 Jan 2019 16:08:31 +0000
Updates to Polish, pt and pt-br

Terry Cavanagh / Mon, 7 Jan 2019 17:40:55 +0000
High res anvil implemented, removed Bump from Witch level generation, save 4K asset settings

Justo Delgado / Tue, 8 Jan 2019 10:13:06 +0100
if there's a crash and the window is in fullscreen minimize it before showing the crash popup

Justo Delgado / Tue, 8 Jan 2019 11:06:04 +0100
Don't let the player move while the combat separation animation (the one that happens in the dungeon) is playing

Terry Cavanagh / Tue, 8 Jan 2019 13:28:45 +0000
Fixed flash support, working on fixing tab language selection

Terry Cavanagh / Tue, 8 Jan 2019 15:26:37 +0000
Deleted wav files

Lars Doucet / Tue, 8 Jan 2019 10:50:58 -0600
delete skicka (dead end)

Lars Doucet / Tue, 8 Jan 2019 10:59:36 -0600
fix mod support on mac, presumably

Terry Cavanagh / Tue, 8 Jan 2019 18:49:22 +0000
Pass string instead of object to actuate function on combat transition, fixes issue 772

Terry Cavanagh / Tue, 8 Jan 2019 20:43:08 +0000
Removed voice folder again. V0.15.1!

Terry Cavanagh / Tue, 8 Jan 2019 20:45:40 +0000
Fixed locale crash on tab use before displaying character selection. actual v0.15.1

Terry Cavanagh / Wed, 9 Jan 2019 12:36:44 +0000
Restoring voice folder for v0.16

Lars Doucet / Wed, 9 Jan 2019 11:03:15 -0600
fixing mod support for image overrides

Terry Cavanagh / Wed, 9 Jan 2019 17:03:31 +0000
Make sound diagnostic available in all builds

Lars Doucet / Wed, 9 Jan 2019 11:04:13 -0600
whoops

Terry Cavanagh / Wed, 9 Jan 2019 17:54:55 +0000
Added a little function to export all the sound files in a json format for soundvolumes.json

Terry Cavanagh / Wed, 9 Jan 2019 17:57:21 +0000
Added "enemy sound" column to spreadsheet

Terry Cavanagh / Wed, 9 Jan 2019 18:07:54 +0000
read in the enemy sound column

Lars Doucet / Wed, 9 Jan 2019 12:40:53 -0600
updated/fixed frogurt mod

Lars Doucet / Wed, 9 Jan 2019 12:43:59 -0600
bump mod API to 0.4.0

Justo Delgado / Thu, 10 Jan 2019 04:12:50 +0100
Use the application directory and not the working directory when loading stuff.

Justo Delgado / Thu, 10 Jan 2019 04:13:37 +0100
Expose pitch because I totally didn't forgot to do it before.

Lars Doucet / Fri, 11 Jan 2019 11:31:17 -0600
add steam integration + achievements

Terry Cavanagh / Sat, 12 Jan 2019 18:10:25 +0000
Added Super Equipment field, working on Jester stuff

Terry Cavanagh / Mon, 14 Jan 2019 17:29:43 +0000
Some Jester work, support for super enemies, and some other small things

Lars Doucet / Mon, 14 Jan 2019 11:42:51 -0600
volume audio save/load

Lars Doucet / Mon, 14 Jan 2019 11:45:43 -0600
remove some traces

Lars Doucet / Mon, 14 Jan 2019 12:43:40 -0600
fix achievements crash

Terry Cavanagh / Mon, 14 Jan 2019 18:46:10 +0000
crash fix

Terry Cavanagh / Mon, 14 Jan 2019 18:49:05 +0000
Fixed bug where Thief always got Vampire as the boss

Terry Cavanagh / Mon, 14 Jan 2019 18:51:45 +0000
Cleaned up debug code

Lars Doucet / Mon, 14 Jan 2019 13:28:18 -0600
use JSON for saving, save&load audio settings from disk

Lars Doucet / Mon, 14 Jan 2019 13:30:26 -0600
re-enable achievements

Lars Doucet / Mon, 14 Jan 2019 14:28:33 -0600
cloud sync

Lars Doucet / Mon, 14 Jan 2019 15:17:53 -0600
cloud sync fixes

Lars Doucet / Mon, 14 Jan 2019 15:57:06 -0600
cloud saving works (but don't have any real data to sync yet)

Terry Cavanagh / Tue, 15 Jan 2019 00:44:41 +0000
Disabled Supers, alpha Irish translation

Terry Cavanagh / Tue, 15 Jan 2019 16:30:21 +0000
Added support for custom variables to equipment scripts (player only for now)

Terry Cavanagh / Wed, 16 Jan 2019 18:27:37 -0600
Various fixes for Jester/prep for Pax South

Justo Delgado / Thu, 17 Jan 2019 05:20:31 +0100
Parse the new audio events format and new audio events types.

Justo Delgado / Thu, 17 Jan 2019 05:26:10 +0100
Forgot to remove debug traces

Justo Delgado / Thu, 17 Jan 2019 10:18:48 +0100
Add support to playing a random file from a folder in the PlaySoundsCommand

Terry Cavanagh / Thu, 17 Jan 2019 16:11:28 -0600
Episode win animation

Terry Cavanagh / Thu, 17 Jan 2019 18:33:25 -0600
working on a big audio re-organisation

Terry Cavanagh / Thu, 17 Jan 2019 22:13:03 -0600
New audio folder layout, new combat track

Terry Cavanagh / Thu, 17 Jan 2019 22:57:55 -0600
PAX South final build

Terry Cavanagh / Thu, 17 Jan 2019 23:24:20 -0600
mac compile fix

Terry Cavanagh / Thu, 17 Jan 2019 23:37:56 -0600
Fixed crash if playsoundscommand tries to play a sound that doesn't exist

Terry Cavanagh / Thu, 17 Jan 2019 23:41:27 -0600
Fix audio

Terry Cavanagh / Thu, 17 Jan 2019 23:53:18 -0600
disable jester

Terry Cavanagh / Fri, 18 Jan 2019 00:06:44 -0600
Change the thing about pins in the ending message

Terry Cavanagh / Fri, 18 Jan 2019 00:08:51 -0600
disable teleport, whoops

Terry Cavanagh / Fri, 18 Jan 2019 00:56:58 -0600
Updates to combat7

Lars Doucet / Fri, 18 Jan 2019 10:26:19 -0600
add modal popup

Lars Doucet / Fri, 18 Jan 2019 10:26:51 -0600
Mods: add getModRoot() and scan() functions

Lars Doucet / Fri, 18 Jan 2019 10:28:38 -0600
Modmode: update with more workshop integration. Basic up/down works now.

Terry Cavanagh / Fri, 18 Jan 2019 22:15:16 -0600
Middle click in top right hand corner in exhibition mode to quit

Terry Cavanagh / Mon, 21 Jan 2019 21:49:19 -0600
Textboxes!

Justo Delgado / Wed, 23 Jan 2019 11:15:22 +0100
Implemented playevents sound command Skip backup json files when loading stuff

Terry Cavanagh / Wed, 23 Jan 2019 11:29:00 +0000
Changed "Girl Scout Cookie" to "Chocolate Cookie"

Terry Cavanagh / Thu, 24 Jan 2019 13:12:14 +0000
Some more Jester work

Terry Cavanagh / Thu, 24 Jan 2019 13:20:58 +0000
Removed some buildconfig settings

Terry Cavanagh / Thu, 24 Jan 2019 16:53:29 +0000
Last words system

Terry Cavanagh / Fri, 25 Jan 2019 15:13:24 +0000
Cutscene testing build

Terry Cavanagh / Fri, 25 Jan 2019 16:24:59 +0000
compile fix

Terry Cavanagh / Fri, 25 Jan 2019 17:54:30 +0000
Fixed crash on Copycat

Terry Cavanagh / Fri, 25 Jan 2019 18:10:55 +0000
reorganised graph folder

Terry Cavanagh / Fri, 25 Jan 2019 19:05:31 +0000
Implemented a basic script parser for cutscenes

Lars Doucet / Fri, 25 Jan 2019 14:57:33 -0600
added steam dependencies and steam build script

Lars Doucet / Fri, 25 Jan 2019 16:17:49 -0600
linux & mac build scripts

Terry Cavanagh / Sun, 27 Jan 2019 18:22:12 +0000
Robot and Thief cutscenes, various small edits

Terry Cavanagh / Sun, 27 Jan 2019 20:01:57 +0000
Irish localisation

Justo Delgado / Mon, 28 Jan 2019 11:36:35 +0100
Load equipment and items sounds from a json file and play them manually (not using the script)

Justo Delgado / Tue, 29 Jan 2019 06:53:22 +0100
Added animations documentation

Justo Delgado / Tue, 29 Jan 2019 12:53:23 +0100
Move the sound stuff folder outside the app file and load it externally

Justo Delgado / Tue, 29 Jan 2019 13:13:22 +0100
Forgot a step for importing animations

Terry Cavanagh / Tue, 29 Jan 2019 15:27:36 +0000
Fixed grid alignment

Terry Cavanagh / Tue, 29 Jan 2019 16:05:13 +0000
Small fixes to some map grids

Terry Cavanagh / Tue, 29 Jan 2019 23:14:16 +0000
Working on tutorials!

Justo Delgado / Thu, 31 Jan 2019 08:41:33 +0100
Detect the user's language and set it as the default language

Justo Delgado / Thu, 31 Jan 2019 11:52:38 +0100
Added the new battle VFX

Lars Doucet / Thu, 31 Jan 2019 09:51:56 -0600
32/64 bit introspection

Lars Doucet / Thu, 31 Jan 2019 09:52:58 -0600
Auto stash before merge of "master" and "origin/master"

Lars Doucet / Thu, 31 Jan 2019 10:13:36 -0600
fix some modmode stuff

Lars Doucet / Thu, 31 Jan 2019 10:13:49 -0600
ignore arcticwind mod while I'm testing it

Terry Cavanagh / Thu, 31 Jan 2019 16:26:09 +0000
Hacky fix for detecting a broader range of system language ISO codes

Lars Doucet / Thu, 31 Jan 2019 15:01:13 -0600
better mod error handling, updated example mods, fixed mod bugs

Lars Doucet / Thu, 31 Jan 2019 15:34:33 -0600
pop warning for missing mod fields

Lars Doucet / Thu, 31 Jan 2019 15:51:22 -0600
better mod errors

Terry Cavanagh / Fri, 1 Feb 2019 00:13:29 +0000
More tutorial work in progress

Justo Delgado / Fri, 1 Feb 2019 11:01:16 +0100
Added more battle vfx

Terry Cavanagh / Fri, 1 Feb 2019 17:47:34 +0000
Added support for testequipment="whatever" arguments

Terry Cavanagh / Fri, 1 Feb 2019 17:50:49 +0000
Also support _upgraded and _weakened etc

Terry Cavanagh / Fri, 1 Feb 2019 22:46:42 +0000
Working on more audio reorganisation, saving partial progress

Terry Cavanagh / Fri, 1 Feb 2019 23:00:31 +0000
Still working on sound reorganisation, about to try something stupid

Terry Cavanagh / Fri, 1 Feb 2019 23:01:51 +0000
Removed player and enemy sounds from csv files

Terry Cavanagh / Fri, 1 Feb 2019 23:44:30 +0000
Down as far as Fire status effects

Justo Delgado / Sat, 2 Feb 2019 08:31:42 +0100
Don't play sounds in subfolders when playing sounds from a folder

Terry Cavanagh / Sat, 2 Feb 2019 16:35:16 +0000
Fixes to _diceburn and _fire

Terry Cavanagh / Sat, 2 Feb 2019 17:00:13 +0000
Finished up sound reorganisation

Terry Cavanagh / Sat, 2 Feb 2019 17:14:41 +0000
Card appear sound event

Terry Cavanagh / Sat, 2 Feb 2019 17:15:25 +0000
Added card appear sound event

Terry Cavanagh / Sun, 3 Feb 2019 00:31:52 +0000
More tutorial progress

Justo Delgado / Mon, 4 Feb 2019 10:01:31 +0100
Fix testequipment args check

Justo Delgado / Mon, 4 Feb 2019 10:12:01 +0100
Try to play the lowercased sound event first then, if it doesn't exist, try to play the non modified sound event name

Justo Delgado / Mon, 4 Feb 2019 12:12:00 +0100
updated soundevents and equipmentsounds with the new format

Terry Cavanagh / Mon, 4 Feb 2019 12:44:04 +0000
Attempted fix for distorted rendertextures on old devices, fixed some broken map files, more tutorial work, fixed some broken soundevents

Terry Cavanagh / Mon, 4 Feb 2019 18:02:07 +0000
Moar Tutorial Stuff

Justo Delgado / Tue, 5 Feb 2019 09:24:51 +0100
Fixed dodge and added shock battle vfx

Justo Delgado / Tue, 5 Feb 2019 09:36:18 +0100
Added enemy Jester animation

Justo Delgado / Tue, 5 Feb 2019 10:48:40 +0100
Added overworld enemy jester and smoke fx

Terry Cavanagh / Tue, 5 Feb 2019 18:57:26 +0000
More tutorial, Jester enemy, refactor of fighter templates

Terry Cavanagh / Wed, 6 Feb 2019 00:19:12 +0000
Enemy Jester Combat logic

Terry Cavanagh / Wed, 6 Feb 2019 13:06:50 +0000
Implemented gameshow background (unanimated)

Terry Cavanagh / Wed, 6 Feb 2019 18:08:09 +0000
Tutorial first draft

Justo Delgado / Thu, 7 Feb 2019 09:39:11 +0100
Ups, revert back some changes I didn't intend to commit

Justo Delgado / Thu, 7 Feb 2019 10:38:54 +0100
Fix time_remap animation issues (like the lock battle fx and limit break animations)

Terry Cavanagh / Thu, 7 Feb 2019 13:06:38 +0000
Workaround for gridline issue

Terry Cavanagh / Thu, 7 Feb 2019 13:10:18 +0000
removed old assets

Terry Cavanagh / Thu, 7 Feb 2019 18:28:14 +0000
Lady Luck opening taunts

Terry Cavanagh / Thu, 7 Feb 2019 19:26:32 +0000
Music and sound event changes

Terry Cavanagh / Thu, 7 Feb 2019 19:28:40 +0000
change cutscene music

Justo Delgado / Fri, 8 Feb 2019 03:48:53 +0100
Added delay to stopsounds command and fixed victorytheme

Justo Delgado / Fri, 8 Feb 2019 09:28:45 +0100
Only load json and ogg files.

Terry Cavanagh / Fri, 8 Feb 2019 14:26:39 +0000
Positioned VFX

Terry Cavanagh / Fri, 8 Feb 2019 17:58:07 +0000
Renamed Quests to Episodes everywhere

Terry Cavanagh / Sat, 9 Feb 2019 19:15:21 +0000
Misc Jester stuff

Terry Cavanagh / Sun, 10 Feb 2019 11:40:45 +0000
Implemented "Spare Dice" cards

Terry Cavanagh / Sun, 10 Feb 2019 12:03:17 +0000
Added "between range" dice slots

Terry Cavanagh / Mon, 11 Feb 2019 00:15:27 +0000
More Jester stuff, also renamed wildcard to "stolencard" cos I wanna do something else with the word for Jester

Justo Delgado / Mon, 11 Feb 2019 13:03:19 +0100
Resize equipment text to fit into the boxes

Justo Delgado / Mon, 11 Feb 2019 13:23:51 +0100
Added characters intro sprites ladyluck and warrior

Justo Delgado / Tue, 12 Feb 2019 10:07:16 +0100
Use the correct font to calculate the bounds of the text

Justo Delgado / Tue, 12 Feb 2019 11:08:22 +0100
Trying to center the equipment cards to the grid with more precision

Terry Cavanagh / Tue, 12 Feb 2019 18:55:42 +0000
Some Jester fixes, support "immediate" scripts for Jester cards, new Call for Backup cards

Terry Cavanagh / Wed, 13 Feb 2019 21:36:20 +0000
Jester is feeling pretty good, yay, moving on to new Jester Episodes

Justo Delgado / Thu, 14 Feb 2019 09:20:30 +0100
Use the mimic overworld animation in the editor. Update the shop/trade overworld sprites. The overworld sprite is still the treasure sprite

Justo Delgado / Thu, 14 Feb 2019 09:24:50 +0100
Forgot to apply factor to the animation Bezier tangents.

Justo Delgado / Thu, 14 Feb 2019 09:50:08 +0100
Fixed default language when there's no saved settings Fixed selected english language not being loaded and overwritten by the user's language

Justo Delgado / Thu, 14 Feb 2019 10:50:59 +0100
separate the shop and trade overworld sprites like the enemies when activated

Terry Cavanagh / Thu, 14 Feb 2019 14:57:53 +0000
Work on Jester episodes 2 and 3

Justo Delgado / Fri, 15 Feb 2019 07:09:44 +0100
Made the leave animation run at the same time as the movement

Terry Cavanagh / Fri, 15 Feb 2019 17:42:54 +0000
Finderskeepers fix

Lars Doucet / Fri, 15 Feb 2019 16:26:47 -0600
build scripts build scripts build scripts

Lars Doucet / Fri, 15 Feb 2019 16:27:02 -0600
master build script

Terry Cavanagh / Sat, 16 Feb 2019 01:09:22 +0000
Working on scriptable level generators (only Jester so far)

Terry Cavanagh / Sun, 17 Feb 2019 20:56:08 +0000
Moved level generators to script files. Level generation is now moddable!

Justo Delgado / Mon, 18 Feb 2019 09:35:36 +0100
Updated witch overworld sprites

Justo Delgado / Mon, 18 Feb 2019 10:12:50 +0100
Lowered a bit the combat stats and made the margins between bars a bit smaller

Justo Delgado / Mon, 18 Feb 2019 10:48:38 +0100
Dim the screen in the win animation

Terry Cavanagh / Mon, 18 Feb 2019 20:17:53 +0000
Skillcard refactor (needed for new Jester episodes). Any card can be a skillcard now!

Terry Cavanagh / Mon, 18 Feb 2019 23:47:05 +0000
Support switching equipment layouts between characters (For a new Jester Episode)

Justo Delgado / Wed, 20 Feb 2019 10:05:05 +0100
Added option to play a folder in sequential order and added a new resetsequentials command to reset them

Terry Cavanagh / Wed, 20 Feb 2019 13:38:41 +0000
opening cutscene stuff

Terry Cavanagh / Wed, 20 Feb 2019 16:33:44 +0000
Episode introductions

Terry Cavanagh / Wed, 20 Feb 2019 16:35:00 +0000
small changes for team build

Terry Cavanagh / Wed, 20 Feb 2019 18:47:49 +0000
Fixed up some of the maps

Justo Delgado / Thu, 21 Feb 2019 15:47:25 +0100
Added extra dice animation

Justo Delgado / Thu, 21 Feb 2019 16:57:19 +0100
Reuse bezier easing objects.

Justo Delgado / Thu, 21 Feb 2019 16:59:47 +0100
Actually dispose the fighter sprites. Force a cleanup of the loaded atlases when going back to the title screen. Removed the Runner code (the 2nd thread that was gonna load audio but it actually does nothing), we aren't using it.

Justo Delgado / Thu, 21 Feb 2019 17:02:33 +0100
I didn't mean to commit this. I'm not 100% sure what it actually does.

Justo Delgado / Thu, 21 Feb 2019 17:07:48 +0100
Add a function to clean after ourselves before exiting the application.

Justo Delgado / Thu, 21 Feb 2019 17:37:00 +0100
Actually dispose the animated backgrounds when calling Art.clearatlases()

Terry Cavanagh / Thu, 21 Feb 2019 23:33:42 +0000
Doing a big overhaul of level pacing (warning: only warrior is really working right now!)

Terry Cavanagh / Thu, 21 Feb 2019 23:46:47 +0000
hacked in extra dice animation quickly: to do, clean it up

Lars Doucet / Fri, 22 Feb 2019 15:14:17 -0600
Fix frogurt mod for mod API 0.4.0

Lars Doucet / Fri, 22 Feb 2019 16:35:13 -0600
update modding instructions

Lars Doucet / Fri, 22 Feb 2019 16:44:20 -0600
Deleting pear mod for now (don't worry, it'll be back later)

Lars Doucet / Fri, 22 Feb 2019 16:45:19 -0600
updating MODDING.txt

Lars Doucet / Fri, 22 Feb 2019 17:03:00 -0600
disable steam + add default mod icon

Justo Delgado / Mon, 25 Feb 2019 11:45:27 +0100
Added robot, thief and witch dice_idle cutscene files

Terry Cavanagh / Mon, 25 Feb 2019 10:51:59 +0000
Whoops, haven't checked this in in ages

Justo Delgado / Mon, 25 Feb 2019 12:57:47 +0100
Updated equipment backpack graphics

Justo Delgado / Mon, 25 Feb 2019 13:52:32 +0100
Fix text images not rendering.

Justo Delgado / Mon, 25 Feb 2019 14:05:20 +0100
Fix crash in editor when selecting different enemies.

Justo Delgado / Mon, 25 Feb 2019 15:29:22 +0100
Fix bear crash

Terry Cavanagh / Mon, 25 Feb 2019 19:32:34 +0000
Working on level generators, fixed crash bugs

Lars Doucet / Mon, 25 Feb 2019 15:06:32 -0600
add custom mod path + file picker

Lars Doucet / Mon, 25 Feb 2019 15:14:55 -0600
fixup frogurt to match new changes to fighters.csv

GitHub / Mon, 25 Feb 2019 17:29:38 -0600
Workaround for broken mac system locale

GitHub / Mon, 25 Feb 2019 17:31:20 -0600
Update Savedata.hx

GitHub / Mon, 25 Feb 2019 20:44:05 -0600
Update project.xml

GitHub / Mon, 25 Feb 2019 20:45:25 -0600
Update Mods.hx

GitHub / Mon, 25 Feb 2019 20:45:48 -0600
Update Savedata.hx

GitHub / Mon, 25 Feb 2019 20:47:42 -0600
Update Mods.hx

GitHub / Mon, 25 Feb 2019 20:51:04 -0600
Update Savedata.hx

Lars Doucet / Mon, 25 Feb 2019 20:56:22 -0600
typo fixes

GitHub / Mon, 25 Feb 2019 21:00:43 -0600
Update Modmode.hx

GitHub / Mon, 25 Feb 2019 21:00:38 -0600
Update Modmode.hx

Justo Delgado / Tue, 26 Feb 2019 09:41:34 +0100
Center the equipment text yet again

Justo Delgado / Tue, 26 Feb 2019 11:58:31 +0100
Fixing some issues with the backpack equipment stuff

Justo Delgado / Tue, 26 Feb 2019 15:42:42 +0100
Fix some overlapping of equipment if the sizes were different, the container was the same, and they were moving only 1 row

Terry Cavanagh / Tue, 26 Feb 2019 15:32:21 +0000
Fixed Jester and Witch level generators, some design tweaks, added new 6 level progression for bear

Terry Cavanagh / Tue, 26 Feb 2019 16:14:18 +0000
Kludged a quick fix for equipment alignment

Terry Cavanagh / Tue, 26 Feb 2019 16:24:35 +0000
If a size 2 equipment doesn't fit in the slot you've dragged it to, also try the slot above and the slot below

Terry Cavanagh / Tue, 26 Feb 2019 19:55:14 +0000
New music pass, super enemy implemenation, lots of small fixes

Terry Cavanagh / Wed, 27 Feb 2019 11:29:23 +0000
Fixed up some design stuff in Warrior Episodes 2 and 3

Terry Cavanagh / Wed, 27 Feb 2019 15:59:20 +0000
Fixes to cutscenes, level generation, and last words system

Terry Cavanagh / Wed, 27 Feb 2019 21:32:55 +0000
v0.16

Terry Cavanagh / Wed, 27 Feb 2019 21:39:11 +0000
Irish translation fix


v0.17

Terry Cavanagh / Fri, 1 Mar 2019 17:24:53 +0000
Fixed custom script triggers in fighters, episodes and equipment, and added some more

Terry Cavanagh / Fri, 1 Mar 2019 19:56:43 +0000
Lots of various tweaks to Jester

Terry Cavanagh / Sat, 2 Mar 2019 00:28:14 +0000
Fixed a bunch of small bugs in v0.16, gonna update tomorrow

Terry Cavanagh / Sat, 2 Mar 2019 14:21:00 +0000
v0.16.1

Terry Cavanagh / Sat, 2 Mar 2019 15:28:08 +0000
Some final edits for v0.16.1, and took out a testing mod that wasn't supposed to be there

Terry Cavanagh / Sun, 3 Mar 2019 22:30:43 +0000
Added new enemy for launch only: Warlock!

Justo Delgado / Mon, 4 Mar 2019 11:49:19 +0100
Cache the text textures better.

Justo Delgado / Mon, 4 Mar 2019 11:51:07 +0100
Preload the battle vfx atlases at the beginning Clear the text cache every time we call Art.cleardisplayobjects() Clear atlases and displayobjects when starting the title state

Justo Delgado / Mon, 4 Mar 2019 14:03:24 +0100
Force running and compacting the GC every time we clear atlases and displayobjects

Justo Delgado / Mon, 4 Mar 2019 14:08:06 +0100
Trying to fix the level up stars weird color that happens because c1ce8fd54674383ac2c06506d3ae1a1b6dbc7bd6

Justo Delgado / Tue, 5 Mar 2019 12:58:49 +0100
Added the treasure sprites to the pickup equipment.

Justo Delgado / Tue, 5 Mar 2019 13:46:04 +0100
Don't show the chest if the equipment card is a final one or locked

Terry Cavanagh / Tue, 5 Mar 2019 17:21:08 +0000
Reuse rendertexture caches for textbox text

Terry Cavanagh / Tue, 5 Mar 2019 19:05:19 +0000
v0.16.2, including exclusive content

Terry Cavanagh / Tue, 5 Mar 2019 19:07:44 +0000
v0.16.2 with launch content removed (roll back after building)

Justo Delgado / Wed, 6 Mar 2019 11:20:42 +0100
Updated treasure sprites

Justo Delgado / Wed, 6 Mar 2019 11:34:37 +0100
Updated the jester equipment screen

Justo Delgado / Wed, 6 Mar 2019 11:49:24 +0100
Updated poison and purple color as requested in the spreadsheet

Justo Delgado / Wed, 6 Mar 2019 11:53:54 +0100
Changed the enemy level text to white as requested in the spreadsheet

Justo Delgado / Wed, 6 Mar 2019 12:44:32 +0100
Added smoke animation when the player starts the floor

Lars Doucet / Wed, 6 Mar 2019 09:55:48 -0600
ignore _paths.txt

Terry Cavanagh / Wed, 6 Mar 2019 17:41:16 +0000
v0.16.3 (fixed textbox and missing equipment bugs, added safety checking to prevent issues like this in future)

Lars Doucet / Wed, 6 Mar 2019 11:45:03 -0600
fix issue with audio not loading if exe path has unicode chars

Lars Doucet / Wed, 6 Mar 2019 12:10:24 -0600
fix mod issue with .hx files (in theory, need a mod to test)

Terry Cavanagh / Wed, 6 Mar 2019 19:21:57 +0000
Reimplemented Warlock

Justo Delgado / Thu, 7 Mar 2019 14:12:23 +0100
New witch equipment screen

Justo Delgado / Fri, 8 Mar 2019 11:21:09 +0100
Removed the overlay image of the dice when consumed.

Justo Delgado / Fri, 8 Mar 2019 11:21:21 +0100
Slowed down the fire animation.

Terry Cavanagh / Fri, 8 Mar 2019 10:31:19 +0000
Added Precious Egg

Justo Delgado / Fri, 8 Mar 2019 11:31:32 +0100
Moved down the witch stats icon a bit.

Terry Cavanagh / Fri, 8 Mar 2019 10:38:00 +0000
Any references to name == "Witch" or name == "Jester" should be layout == EquipmentLayout.SPELLBOOK or layout == EquipmentLayout.DECK

Justo Delgado / Fri, 8 Mar 2019 12:14:25 +0100
Fix limitbreak front bar not covering the bar completely

Justo Delgado / Fri, 8 Mar 2019 15:26:39 +0100
Added super enemy text in the fight transition

Terry Cavanagh / Fri, 8 Mar 2019 14:45:45 +0000
Merged the youwinanimation with the level up state, removed smoke effect from floor 1

Terry Cavanagh / Fri, 8 Mar 2019 20:05:07 +0000
Reworked the level up screen

Terry Cavanagh / Mon, 11 Mar 2019 00:51:42 +0000
Updated symbol size in textfields, adjusted positions of all equipment descriptions (in english)

Justo Delgado / Tue, 12 Mar 2019 12:11:10 +0100
Added new animations, some are broken right now I'll fix them later

Terry Cavanagh / Tue, 12 Mar 2019 23:38:29 +0000
Working on Finale Remix episodes

Justo Delgado / Wed, 13 Mar 2019 12:48:07 +0100
more enemy animations changes

Terry Cavanagh / Wed, 13 Mar 2019 17:24:14 +0000
More remixstate stuff

Terry Cavanagh / Wed, 13 Mar 2019 19:39:20 +0000
Remix screen implemented

Terry Cavanagh / Wed, 13 Mar 2019 23:30:11 +0000
Removed the old DebugSoundTesting state

Terry Cavanagh / Thu, 14 Mar 2019 00:29:19 +0000
Can preview rule changes in dungeon

Justo Delgado / Thu, 14 Mar 2019 12:53:01 +0100
Added glitch animation when robot fails jackpot

Justo Delgado / Thu, 14 Mar 2019 13:05:36 +0100
Fix some text textures being cutoff when they had a symbol in them

Justo Delgado / Thu, 14 Mar 2019 13:26:43 +0100
Updated mountain battle background

Justo Delgado / Thu, 14 Mar 2019 13:35:45 +0100
Fixed particle blinking in the battle jungle background

Terry Cavanagh / Thu, 14 Mar 2019 23:04:28 +0000
Remix stuff

Justo Delgado / Fri, 15 Mar 2019 09:45:28 +0100
Updated blind dice sprite, and dice and lock symbols

Terry Cavanagh / Fri, 15 Mar 2019 12:43:58 +0000
Fixed some Jester bugs

Terry Cavanagh / Fri, 15 Mar 2019 19:33:20 +0000
Work in progress monster mash episode

Justo Delgado / Sat, 16 Mar 2019 10:36:54 +0100
Added ice backgrounds and updated jungle overworld background.

Justo Delgado / Sat, 16 Mar 2019 11:51:53 +0100
Added limit break glow.

Terry Cavanagh / Sat, 16 Mar 2019 18:29:34 +0000
Couple of small edits for Keith's build

Terry Cavanagh / Sun, 17 Mar 2019 01:19:58 +0000
Translator mode wip

Justo Delgado / Mon, 18 Mar 2019 10:26:12 +0100
Added the volcano background code. Will add the textures later.

Justo Delgado / Mon, 18 Mar 2019 11:19:14 +0100
Added bear transform vfx

Terry Cavanagh / Mon, 18 Mar 2019 08:11:39 -0700
Modified east asian font positions

Terry Cavanagh / Mon, 18 Mar 2019 18:07:59 -0700
Added translation support for cutscenes and introductions

Terry Cavanagh / Wed, 20 Mar 2019 00:30:01 -0700
Set up translations for v0.17 translation build

Justo Delgado / Thu, 21 Mar 2019 11:00:53 +0100
Disable the ability to drag a dice when previewing the enemy moves.

Justo Delgado / Thu, 21 Mar 2019 11:34:36 +0100
Carpet-bombing all the preview moves issues related to stuff getting stuck or skipping by not letting the user to click on the button if there's a tween active

Justo Delgado / Thu, 21 Mar 2019 11:59:51 +0100
Don't let dice be grabbed while there's an Actuate tween running on them.

Justo Delgado / Thu, 21 Mar 2019 12:31:11 +0100
Toggle the preview button when clicked and not when the transition is finished

Terry Cavanagh / Mon, 25 Mar 2019 00:14:05 -0400
Additional controls for enabling/disabling layers for trailer

Justo Delgado / Mon, 25 Mar 2019 11:28:58 +0100
Added all volcano backgrounds and the equipment and overworld gameshow backgrounds

Terry Cavanagh / Mon, 25 Mar 2019 18:35:32 -0400
Added grid tiles for new backgrounds, some fighter sprite implementations

Terry Cavanagh / Mon, 25 Mar 2019 22:56:37 -0400
Couple of localisation fixes

Terry Cavanagh / Tue, 26 Mar 2019 00:10:19 -0400
Various small fixes to translator builds

Justo Delgado / Tue, 26 Mar 2019 10:30:31 +0100
Correctly calculate the bounds of the text when multiple languages are in the text

Justo Delgado / Tue, 26 Mar 2019 13:28:53 +0100
Starting the new episode select screen

Justo Delgado / Wed, 27 Mar 2019 11:05:23 +0100
Fixed dices overlapping when being added to the combat

Justo Delgado / Wed, 27 Mar 2019 12:27:38 +0100
Fixed inventor steal equipment soft locking the game.

Terry Cavanagh / Wed, 27 Mar 2019 20:56:49 -0400
Adding support for "Warlock" mode

Terry Cavanagh / Wed, 27 Mar 2019 21:17:47 -0400
Alternate status: Lock

Terry Cavanagh / Wed, 27 Mar 2019 23:23:25 -0400
Implemented Ice (Alternate)

Terry Cavanagh / Wed, 27 Mar 2019 23:38:28 -0400
Pax East Build

Justo Delgado / Thu, 28 Mar 2019 09:02:36 +0100
Fixed the "fixed dice overlapping" fix I tried to fix before but didn't really fix.

Terry Cavanagh / Sat, 30 Mar 2019 12:11:01 -0400
korean translation

Justo Delgado / Mon, 1 Apr 2019 11:05:32 +0200
Fix UTF8 dependent languages textbox problem.

Justo Delgado / Mon, 1 Apr 2019 15:25:04 +0200
When calculating the text bounds skip changing to the alternate font when punctuation symbols are used.

Justo Delgado / Mon, 1 Apr 2019 16:04:20 +0200
Skip using the alternate font when printing the char too if it's in the punctuation symbols array.

Justo Delgado / Tue, 2 Apr 2019 11:12:28 +0200
Change the size of the text every time the font changes when calculating bounds and printing it. Multiply the text icons by that size change too.

Justo Delgado / Wed, 3 Apr 2019 12:57:32 +0200
Don't apply crowbar (or any equipment that uses boostcountdowns()) countdowns if the equipment isn't ready (it's been used) or shocked.

Justo Delgado / Thu, 4 Apr 2019 11:34:08 +0200
Fix curse/error animations in upgraded/weakened equipment and center them in the middle of the equipment card.

Justo Delgado / Mon, 8 Apr 2019 11:57:40 +0200
Fixed countdown equipment that changes from upgraded/weakened to normal or vice versa

Terry Cavanagh / Mon, 8 Apr 2019 18:49:59 +0100
Some sound event changes with Niamh

Terry Cavanagh / Thu, 18 Apr 2019 00:33:20 +0100
Translation updates (Silesian, Spanish, German, Simplified Chinese)

Terry Cavanagh / Thu, 18 Apr 2019 12:22:51 +0100
Some small localisation fixes for translator build

Terry Cavanagh / Thu, 18 Apr 2019 12:58:05 +0100
Scrubbed out launch content from translator build

Terry Cavanagh / Thu, 18 Apr 2019 19:41:41 +0100
Voice overs for v0.17

Terry Cavanagh / Thu, 18 Apr 2019 20:58:16 +0100
Chest theme

Terry Cavanagh / Fri, 19 Apr 2019 12:17:46 +0100
Added Welsh placeholder support

Terry Cavanagh / Sat, 20 Apr 2019 18:23:54 +0100
Fix for kraken crash

Terry Cavanagh / Sat, 20 Apr 2019 20:36:42 +0100
Working on new alternate status effects: burn, silence, poison

Justo Delgado / Mon, 22 Apr 2019 13:28:40 +0200
WIP continue save

Justo Delgado / Tue, 23 Apr 2019 13:16:41 +0200
More work on the continue save thingy.

Justo Delgado / Tue, 23 Apr 2019 13:56:39 +0200
Save/Load shop contents

Justo Delgado / Wed, 24 Apr 2019 10:51:09 +0200
Tidying up somewhat the continue save file. It also saves trades (not tested) now and deletes the continue save file on game complete or defeat.

Justo Delgado / Wed, 24 Apr 2019 10:56:16 +0200
Reset the inventory when descending because it's empty by default and fails to save any equipment then.

Justo Delgado / Wed, 24 Apr 2019 15:59:24 +0200
Save spellbook, save the status effects and don't delete the skillcard equipment

Justo Delgado / Wed, 24 Apr 2019 16:19:02 +0200
only save the spellbook (and future deck) state when they are used.

Justo Delgado / Thu, 25 Apr 2019 11:59:41 +0200
Tidying up the file a little. Save/Load Deck. Moved maps to arrays. Removed extra data not needed in SpellbookState.

Justo Delgado / Fri, 26 Apr 2019 09:21:08 +0200
Added Chinese fight transition

Terry Cavanagh / Fri, 26 Apr 2019 20:14:46 +0930
Alternate Poison implemented, big refactor of shocked equipment

Terry Cavanagh / Fri, 26 Apr 2019 20:44:54 +0930
Alternate status: Vampire

Justo Delgado / Fri, 26 Apr 2019 13:59:06 +0200
Extended the TextureAtlas class so I can add offsets to the sprites inside the atlas. Useful mainly to translate those animations that can swap the images to the translated ones.

Justo Delgado / Fri, 26 Apr 2019 14:25:44 +0200
Added chinese win episode animations

Terry Cavanagh / Sat, 27 Apr 2019 10:44:31 +0930
Don't use the Simplified Chinese assets for Traditional Chinese (I'll check with my translator about what's best to do here, but I figured it's better not to assume)

Terry Cavanagh / Sat, 27 Apr 2019 11:04:41 +0930
Removed testing enemy in buildconfig.hx (whoops, shouldn't check stuff like that in, sorry)

Terry Cavanagh / Sat, 27 Apr 2019 17:56:44 +0930
Alternate Reduce and Alternate Survive

Terry Cavanagh / Sat, 27 Apr 2019 18:45:50 +0930
Alternate Shock

Terry Cavanagh / Sun, 28 Apr 2019 15:09:49 +0930
Alternate Confuse and Re-Equip Next

Terry Cavanagh / Sun, 28 Apr 2019 15:33:32 +0930
Alternate Shield

Terry Cavanagh / Mon, 29 Apr 2019 11:52:23 +0930
Added Cactus, Thorns and Alternate Thorns

Terry Cavanagh / Mon, 29 Apr 2019 11:57:46 +0930
Updated French translation

Terry Cavanagh / Mon, 29 Apr 2019 12:03:56 +0930
Updated German translation

Terry Cavanagh / Mon, 29 Apr 2019 16:55:19 +0930
Some AI fixes for Alternate status effects

Justo Delgado / Mon, 29 Apr 2019 11:30:05 +0200
- Save current active mods ids and versions.
- Change continuesave version to build version.
- Return error (don't show continue) if the saved version differs from the build version or if the active mods are different.

Justo Delgado / Mon, 29 Apr 2019 12:35:16 +0200
Save/Load remixes

Terry Cavanagh / Tue, 30 Apr 2019 10:08:29 +0930
New Thorns icons

Justo Delgado / Tue, 30 Apr 2019 11:43:04 +0200
Encrypt and decrypt the continue save data.

Terry Cavanagh / Wed, 1 May 2019 17:28:25 +0930
Added basic support for custom graphics

Terry Cavanagh / Fri, 3 May 2019 16:10:29 +0930
Lots of little AI fixes for Alternate Status effects (+Updated Japanese localisation)

Terry Cavanagh / Fri, 3 May 2019 16:13:40 +0930
Removed garfield

Terry Cavanagh / Fri, 3 May 2019 18:44:08 +0930
Big status effect reorganisation (renamed Script.STATUSNAME to Status.STATUSNAME), also changed how status effects are displayed

Justo Delgado / Fri, 3 May 2019 11:53:15 +0200
Add an extra tag to AudioControl.play() so we can choose a specific variation from a playsounds event sounds.

Terry Cavanagh / Fri, 3 May 2019 19:25:55 +0930
Updating new status behaviour for Alternate Status effects

Terry Cavanagh / Fri, 3 May 2019 19:43:18 +0930
Fury, curse and confuse fixes

Justo Delgado / Fri, 3 May 2019 13:30:17 +0200
Added attacks vfx

Terry Cavanagh / Sun, 5 May 2019 21:13:44 +1000
Updates to Brazilian Portuguese, Korean, Italian, Russian, and Turkish. Some fixes for localiations quirks.

Terry Cavanagh / Mon, 6 May 2019 15:43:14 +1000
Various status effect bug fixes

Justo Delgado / Mon, 6 May 2019 09:37:35 +0200
Added "full health!" if the player tries to eat an apple when they are full health

Justo Delgado / Mon, 6 May 2019 09:53:56 +0200
Updated ice and volcano battle backgrounds

Justo Delgado / Mon, 6 May 2019 10:03:19 +0200
Moved the pirate battle sprite a bit down.

Justo Delgado / Mon, 6 May 2019 10:12:47 +0200
Moved battle vfx down a bit for Dryad

Justo Delgado / Mon, 6 May 2019 11:03:58 +0200
Made damage numbers 50% bigger during combat.

Terry Cavanagh / Mon, 6 May 2019 22:16:29 +1000
Various localisation fixes

Terry Cavanagh / Mon, 6 May 2019 22:28:56 +1000
Fix to shock + confuse giving away the title of the shocked equipment

Justo Delgado / Tue, 7 May 2019 11:17:54 +0200
Updated win combat animation

Justo Delgado / Tue, 7 May 2019 12:24:15 +0200
Changed level up stars to an exp bar.

Justo Delgado / Tue, 7 May 2019 12:40:26 +0200
I forgot to update the win combat chinese textures

Terry Cavanagh / Fri, 10 May 2019 00:07:19 +1000
Testing version of Parallel Universe episode

Terry Cavanagh / Fri, 10 May 2019 16:40:10 +1000
Various small fixes and changes due to beta feedback

Terry Cavanagh / Fri, 10 May 2019 17:57:06 +1000
Fixed a number of extra Parallel Universe related bugs, added support for variables in status effect tooltips

Justo Delgado / Fri, 10 May 2019 10:48:45 +0200
Disable dungeon input until we stop moving and the node has been activated (for exmaple, disable it until the fade out has been finished)

Terry Cavanagh / Sat, 11 May 2019 09:25:00 +1000
Various fixes to 9th May beta

Terry Cavanagh / Sat, 11 May 2019 09:35:26 +1000
Fixed Pink equipment colours in backpack

Terry Cavanagh / Sat, 11 May 2019 09:43:04 +1000
Fixed some missing sounds

Terry Cavanagh / Sun, 12 May 2019 14:23:11 +1000
Updates to Polish and Portuguese translations

Justo Delgado / Mon, 13 May 2019 14:47:43 +0200
Added sparkles and filters to super enemies WIP

Justo Delgado / Tue, 14 May 2019 13:38:09 +0200
Changed the super filter to a glow filter

Terry Cavanagh / Tue, 14 May 2019 22:34:17 +0930
Updated translations

Justo Delgado / Wed, 15 May 2019 10:59:20 +0200
Changed the glow to white

Justo Delgado / Wed, 15 May 2019 13:23:01 +0200
Fix Robot intro crash

Justo Delgado / Wed, 15 May 2019 13:25:07 +0200
Try to catch more possible errors when generating the dungeon and its floors.

Terry Cavanagh / Thu, 16 May 2019 14:22:39 +0930
Another alternate status effect fix

Terry Cavanagh / Thu, 16 May 2019 14:52:40 +0930
Fix line breaks on english enemy last words

Terry Cavanagh / Thu, 16 May 2019 15:09:52 +0930
Removed old spreadsheet columns, some changes to Shovel, Delete and Meganudge

Terry Cavanagh / Thu, 16 May 2019 15:18:40 +0930
Made a small change to Cauldron, Glass Cauldron, Gold Cauldron and Silver Cauldron

Justo Delgado / Thu, 16 May 2019 10:38:24 +0200
Fix enabling glowfilter when enemy is super

Justo Delgado / Thu, 16 May 2019 10:39:11 +0200
Disable the super sparkles

Justo Delgado / Thu, 16 May 2019 13:18:47 +0200
Mods can load an overworld and combat enemy sprite.

Terry Cavanagh / Thu, 16 May 2019 22:04:17 +0930
Updated Chinese translation, some extra safety checks

Terry Cavanagh / Sat, 18 May 2019 16:51:31 +0930
Updated Korean and French translations

Terry Cavanagh / Sun, 19 May 2019 21:35:49 +0930
Added a quick "Do you want to continue" state

Terry Cavanagh / Mon, 20 May 2019 17:08:31 +0930
Fixed Rat King design, improved safety checks, fixed Jester upgrade issue

Terry Cavanagh / Mon, 20 May 2019 17:11:15 +0930
Fixed missing equipment sounds (these now show up as safety checks)

Terry Cavanagh / Mon, 20 May 2019 19:01:05 +0930
Fixed various bugs with Bear

Terry Cavanagh / Mon, 20 May 2019 19:03:48 +0930
Missing sound equipment events

Terry Cavanagh / Mon, 20 May 2019 23:03:08 +0930
v0.17

Terry Cavanagh / Mon, 20 May 2019 23:23:42 +0930
Hard mode changes for v0.17


v1.0

Justo Delgado / Thu, 23 May 2019 09:11:53 +0200
Pretty broken intro cutscene

Justo Delgado / Thu, 23 May 2019 10:32:52 +0200
Almost having the intro cutscene working

Justo Delgado / Thu, 23 May 2019 12:08:06 +0200
Trying to dismiss a textbox via scripting but it's not working

Justo Delgado / Sun, 26 May 2019 16:27:12 +0200
Moved the player's bear transform from DiceyScript to Game

Justo Delgado / Sun, 26 May 2019 16:28:41 +0200
Save if the player is a bear and when applying the state of the player transform it into a bear

Justo Delgado / Sun, 26 May 2019 16:30:03 +0200
Save limitvalue and limitbreak.

Justo Delgado / Mon, 27 May 2019 12:52:30 +0200
Change the seeds passed to Episodestate.startgame() to Null so a 0 seed don't break everything

Justo Delgado / Mon, 27 May 2019 12:53:18 +0200
Change how settings call the currentstate functions so they are actually called (they were skipped before)

Justo Delgado / Mon, 27 May 2019 12:55:13 +0200
Reset the player, monster and continuesave whenever we switch to or from testingmode (the editor)

Justo Delgado / Tue, 28 May 2019 11:26:46 +0200
Set Script.error to null whenever we create a new DiceyScript()

Terry Cavanagh / Wed, 29 May 2019 14:31:10 +0100
Updated BR, PT, PL, RU, TR, IT, KO and ES translations. Some small equipment tweaks.

Terry Cavanagh / Wed, 29 May 2019 16:54:30 +0100
Fix for a save crash bug

Terry Cavanagh / Wed, 29 May 2019 19:01:17 +0100
Various small bug fixes

Terry Cavanagh / Wed, 29 May 2019 19:12:56 +0100
Fixed Boomerang bug with Fury?

Terry Cavanagh / Wed, 29 May 2019 21:00:10 +0100
Fixed Countdown Witch crash, some other small bugs

Terry Cavanagh / Wed, 29 May 2019 21:24:18 +0100
Fixed size of east asian language icons

Terry Cavanagh / Wed, 29 May 2019 22:05:38 +0100
v0.17.2

Justo Delgado / Thu, 30 May 2019 10:48:40 +0200
Correctly save the skillcard and its skills (hopefully)

Justo Delgado / Thu, 30 May 2019 10:52:35 +0200
Fix Combat.canpreviewmoves() logic

Justo Delgado / Thu, 30 May 2019 11:17:46 +0200
Save the Deck.drawpile and Deck.inplaypile too. They seem to be used in some parts of the game.

Justo Delgado / Thu, 30 May 2019 11:45:57 +0200
Save the deck lookahead too.

Justo Delgado / Thu, 30 May 2019 12:12:52 +0200
Reset the skillcard's equipmentpanel when loading the data so it won't appear at the beginning of the first battle after loading it.

Justo Delgado / Thu, 30 May 2019 12:51:02 +0200
Fix inventor rust episode save/load equipment and gadget

Terry Cavanagh / Fri, 31 May 2019 16:56:54 +0100
Updated Traditional Chinese

Terry Cavanagh / Sun, 2 Jun 2019 13:54:17 +0100
Starting work on Parallel Universe Robot, some new equipment and changes to equipment.csv

Terry Cavanagh / Sun, 2 Jun 2019 14:01:22 +0100
Updated Traditional Chinese translation

Terry Cavanagh / Sun, 2 Jun 2019 23:30:35 +0100
Extra CPU animation, wip Parallel robot stuff

Justo Delgado / Mon, 3 Jun 2019 10:26:35 +0200
Fixed jester and lady luck sign animations.

Justo Delgado / Tue, 4 Jun 2019 10:53:58 +0200
Finally got the warrior intro working

Justo Delgado / Tue, 4 Jun 2019 12:24:21 +0200
Tweaked a bit the intro cutscene. Fixed the transform animation not finishing correctly.

Terry Cavanagh / Tue, 4 Jun 2019 19:49:00 +0100
Work in progress Parallel Universe Robot, ready for beta

Terry Cavanagh / Wed, 5 Jun 2019 14:19:29 +0100
Updated Japanese localisation

Justo Delgado / Thu, 6 Jun 2019 10:59:59 +0200
Created some kind of preprocessor include for cutscenes' scripts. Moved the playintroduction() hardcoded cutscene to a script.

Justo Delgado / Thu, 6 Jun 2019 11:24:41 +0200
Fixed changebackground() when the background is equipment/combat/overworld. We can't use the Art.getanimated*() functions because they only hold one background at a time and dispose the others.

Justo Delgado / Thu, 6 Jun 2019 11:50:45 +0200
Fix AnimatedAESprite sync with other animation

Terry Cavanagh / Thu, 6 Jun 2019 23:42:52 +0100
New "Jinx" system for Parallel Universe Jester

Justo Delgado / Sun, 9 Jun 2019 11:42:50 +0200
Added new title screen (WIP)

Terry Cavanagh / Mon, 10 Jun 2019 00:41:59 +0200
Tiny bit of title screen cleanup

Terry Cavanagh / Mon, 10 Jun 2019 00:54:41 +0200
Updated hotspots for exhibition build

Terry Cavanagh / Mon, 10 Jun 2019 11:36:47 +0200
E3 demo

Terry Cavanagh / Mon, 10 Jun 2019 18:03:30 +0200
New Jester parallel universe stuff

Terry Cavanagh / Tue, 11 Jun 2019 16:59:14 +0200
New Jester PU cards

Terry Cavanagh / Wed, 12 Jun 2019 16:12:52 +0100
New Dutch translation

Terry Cavanagh / Thu, 13 Jun 2019 20:04:06 +0100
New Jester Parallel Universe draft

Terry Cavanagh / Fri, 14 Jun 2019 00:23:40 +0100
Jester Parallel Universe, ready for testing tomorrow

Terry Cavanagh / Fri, 14 Jun 2019 19:04:34 +0100
beta v0.14

Terry Cavanagh / Mon, 17 Jun 2019 12:03:28 +0100
Work in progress Witch Parallel universe stuff

Terry Cavanagh / Mon, 17 Jun 2019 22:54:05 +0100
Rough first draft of Witch Parallel Universe

Terry Cavanagh / Tue, 18 Jun 2019 23:01:10 +0100
Witch Parallel Universe

Terry Cavanagh / Thu, 20 Jun 2019 01:11:57 +0100
First draft of Parallel Universe Thief

Terry Cavanagh / Thu, 20 Jun 2019 13:12:58 +0100
Fixed up Rose enemy, fixed missing VFX on player bug (thanks Justo!)

Justo Delgado / Thu, 20 Jun 2019 14:30:27 +0200
Save the Rules.substitutions map and load it

Terry Cavanagh / Thu, 20 Jun 2019 18:51:54 +0100
New episode selection screen

Terry Cavanagh / Thu, 20 Jun 2019 19:23:41 +0100
Tidied up language selection and resume save screens

Justo Delgado / Fri, 21 Jun 2019 12:13:44 +0200
Ops, blind BattleVFX is in pack1 not pack2

Justo Delgado / Fri, 21 Jun 2019 12:38:29 +0200
Use the correct font to get the size and position of the status effect tooltip in battle

Terry Cavanagh / Fri, 21 Jun 2019 19:28:33 +0100
v0.5 beta

Terry Cavanagh / Sat, 22 Jun 2019 23:02:33 +0100
a bunch of small updates to yesterday's beta

Terry Cavanagh / Mon, 24 Jun 2019 00:00:04 +0100
Working on Inventor Parallel Universe

Terry Cavanagh / Mon, 24 Jun 2019 22:38:45 +0100
Inventor Parallel Universe

Justo Delgado / Tue, 25 Jun 2019 13:23:38 +0200
Added new shops background graphics

Terry Cavanagh / Tue, 25 Jun 2019 16:06:20 +0100
Inventor Parallel Universe finished!

Terry Cavanagh / Tue, 25 Jun 2019 17:26:21 +0100
General spreadsheet tidy up

Terry Cavanagh / Tue, 25 Jun 2019 22:34:20 +0100
Warrior and Thief opening cutscenes

Justo Delgado / Wed, 26 Jun 2019 08:19:30 +0200
Clean up and finally fix the animation code.

Justo Delgado / Wed, 26 Jun 2019 10:22:06 +0200
Added the rest of the characters for the intro cutscene

Terry Cavanagh / Thu, 27 Jun 2019 09:27:59 +0100
New cutscenes! Working on game progression system and stat tracking

Justo Delgado / Thu, 27 Jun 2019 10:34:17 +0200
Fix HaxegonSprite animation that broke with the new change to Geom.wrap()

Justo Delgado / Thu, 27 Jun 2019 10:35:15 +0200
Enable all the animations in the title screen

Justo Delgado / Thu, 27 Jun 2019 10:35:51 +0200
Starting writing an animation state to check all the game animations

Justo Delgado / Thu, 27 Jun 2019 12:05:25 +0200
Fixed the special skillcards. It now uses the same code as the Fighter.createplayer() uses so all the hardcoded special skillcards should work now.

Terry Cavanagh / Thu, 27 Jun 2019 23:56:05 +0100
More various work on progression stuff

Terry Cavanagh / Fri, 28 Jun 2019 22:00:58 +0100
Working on progression unlocking, getting beta v0.6 out

Terry Cavanagh / Fri, 28 Jun 2019 22:16:38 +0100
Beta v0.6

Terry Cavanagh / Sun, 30 Jun 2019 17:48:57 +0100
Added shopkeeper to the game (some other small changes too)

Terry Cavanagh / Mon, 1 Jul 2019 00:31:46 +0100
Plugged in animations for Trading Post and Upgrades too

Terry Cavanagh / Mon, 1 Jul 2019 00:35:01 +0100
(also copy stations)

Terry Cavanagh / Mon, 1 Jul 2019 00:35:21 +0100
fixed buildconfig settings

Justo Delgado / Mon, 1 Jul 2019 11:18:53 +0200
Added new lady luck animations

Terry Cavanagh / Tue, 2 Jul 2019 01:03:45 +0100
Lady luck animations implemented in introductions and some of the cutscenes, some other small changes

Terry Cavanagh / Tue, 2 Jul 2019 22:31:25 +0100
Placeholder voiceovers for all enemies, cutscene adjustments

Terry Cavanagh / Tue, 2 Jul 2019 22:54:09 +0100
just unlock everything

Terry Cavanagh / Tue, 2 Jul 2019 23:17:06 +0100
fixed crash bug with voiceovers on mac

Justo Delgado / Wed, 3 Jul 2019 08:48:10 +0200
Added idle scary lady luck animation

Justo Delgado / Wed, 3 Jul 2019 08:48:38 +0200
Added apple mimic and gargoyle animations

Justo Delgado / Wed, 3 Jul 2019 09:15:38 +0200
Added combat gameshow background

Terry Cavanagh / Wed, 3 Jul 2019 16:39:49 +0100
Yolanda the Shopkeeper ready to go!

Terry Cavanagh / Wed, 3 Jul 2019 18:04:00 +0100
Jack, the Trading Post shopkeeper is ready too

Terry Cavanagh / Thu, 4 Jul 2019 01:16:07 +0100
Blacksmith state work

Justo Delgado / Thu, 4 Jul 2019 09:11:49 +0200
Added support to load *.atf files (hardware compressed textures) when loading a *.pck file

Terry Cavanagh / Thu, 4 Jul 2019 16:22:35 +0100
Ned the blacksmith is ready to go

Terry Cavanagh / Sat, 6 Jul 2019 01:07:47 +0100
working on a bunch of finale mode stuff

Justo Delgado / Sat, 6 Jul 2019 11:14:26 +0200
Added final boss overworld background

Terry Cavanagh / Sat, 6 Jul 2019 23:31:11 +0100
Lots of random finale mode work

Terry Cavanagh / Sun, 7 Jul 2019 17:51:31 +0100
Working away on Finale Mode stuff, I should prob check this stuff in more often

Terry Cavanagh / Mon, 8 Jul 2019 01:24:16 +0100
Rough draft of Finale mode playable

Justo Delgado / Mon, 8 Jul 2019 10:59:14 +0200
Updated overworld sprites with new enemies and added cowboy and sewer monster animations

Justo Delgado / Mon, 8 Jul 2019 12:02:15 +0200
Added new cutscene sprites

Justo Delgado / Mon, 8 Jul 2019 12:12:38 +0200
Added intro smoke

Terry Cavanagh / Tue, 9 Jul 2019 01:19:21 +0100
Draft version of Finale mode

Justo Delgado / Tue, 9 Jul 2019 10:08:43 +0200
Updated lady luck big cutscene sprite

Justo Delgado / Tue, 9 Jul 2019 10:20:16 +0200
Updated shop and trading post backgrounds

Terry Cavanagh / Tue, 9 Jul 2019 23:29:51 +0100
Lots of audio changes and fixes

Justo Delgado / Wed, 10 Jul 2019 12:30:54 +0200
Don't load every sound at the beginning, just load them as they are needed and unload them after they have been used.

Justo Delgado / Wed, 10 Jul 2019 12:57:38 +0200
Don't use Sounds.soundassets anymore because it's not being used to load stuff.

Terry Cavanagh / Thu, 11 Jul 2019 00:19:30 +0100
WIP lady luck final boss

Terry Cavanagh / Fri, 12 Jul 2019 00:22:11 +0100
Nearly there with the final boss

Terry Cavanagh / Sat, 13 Jul 2019 00:25:34 +0100
Lady Luck Judgements

Terry Cavanagh / Sun, 14 Jul 2019 13:56:52 +0100
Additional cutscenes, and enemy last words

Terry Cavanagh / Mon, 15 Jul 2019 18:53:09 +0100
Fixed a save game crash, various other small fixes

Terry Cavanagh / Tue, 16 Jul 2019 00:43:44 +0100
various remix mode stuff

Terry Cavanagh / Wed, 17 Jul 2019 14:54:47 +0100
Various remix mode work

Justo Delgado / Thu, 18 Jul 2019 14:06:25 +0200
Everything is broken

Justo Delgado / Thu, 18 Jul 2019 16:38:13 +0200
Added combat finale background and enemies' backs sprites

Terry Cavanagh / Thu, 18 Jul 2019 18:43:30 +0100
Thief Remix mode is ready

Terry Cavanagh / Fri, 19 Jul 2019 01:20:47 +0100
Challenge mode stuff

Justo Delgado / Fri, 19 Jul 2019 10:20:53 +0200
Still broken

Terry Cavanagh / Fri, 19 Jul 2019 20:25:45 +0100
Working on challenges/bestiary

Terry Cavanagh / Sat, 20 Jul 2019 19:13:09 +0100
Achievement system and challenges complete

Justo Delgado / Mon, 22 Jul 2019 11:46:18 +0200
Still broken but a bit less broken now

Terry Cavanagh / Mon, 22 Jul 2019 19:56:57 +0100
Finished game progression and all six remix modes

Justo Delgado / Tue, 23 Jul 2019 15:32:25 +0200
more combat finale background work

Terry Cavanagh / Tue, 23 Jul 2019 18:36:21 +0100
Lady Luck boss battle first draft

Terry Cavanagh / Tue, 23 Jul 2019 19:51:21 +0100
Release candidate v0.1! Oh my gosh!

Terry Cavanagh / Tue, 23 Jul 2019 19:57:49 +0100
Fixed a crash bug

Justo Delgado / Wed, 24 Jul 2019 13:02:04 +0200
Added symbols

Justo Delgado / Thu, 25 Jul 2019 08:10:35 +0200
Added images

Justo Delgado / Thu, 25 Jul 2019 09:11:51 +0200
Trying to get this to work

Justo Delgado / Fri, 26 Jul 2019 10:03:44 +0200
Added and updated assets:
- Wheel spin
- baby squid cutscene sprites
- overworld boss
- character select background updated

Terry Cavanagh / Fri, 26 Jul 2019 23:53:05 +0100
Audio work, dramtic boss idea

Terry Cavanagh / Sat, 27 Jul 2019 00:11:17 +0100
Changed boss names

Terry Cavanagh / Sun, 28 Jul 2019 14:52:04 +0100
Lots of various audio work and other fixes

Terry Cavanagh / Mon, 29 Jul 2019 01:27:34 +0100
New ending cutscenes

Justo Delgado / Mon, 29 Jul 2019 13:26:04 +0200
More changes, trying to get the same horizontal and vertical alignment and extra kerning the old fonts had

Terry Cavanagh / Tue, 30 Jul 2019 01:35:41 +0100
Ending cutscenes

Justo Delgado / Tue, 30 Jul 2019 09:27:45 +0200
Added new sprites (not implemented):
- Boss combat background
- endgame scene 1
- endgame character select Updated sprites:
- Overworld girl scout sprite change
- Updated gameshow overworld background
- Updated baby squid combat animation

Justo Delgado / Tue, 30 Jul 2019 09:28:25 +0200
Changed grid style for boss background to the grid dungeon style

Justo Delgado / Tue, 30 Jul 2019 10:04:01 +0200
Don't use separated values in the animations.

Justo Delgado / Tue, 30 Jul 2019 11:02:58 +0200
Fix some enemy backs animations.

Terry Cavanagh / Wed, 31 Jul 2019 04:31:39 +0100
Prepped a new translator build

Justo Delgado / Wed, 31 Jul 2019 10:18:02 +0200
Updated boss combat background

Justo Delgado / Wed, 31 Jul 2019 10:19:27 +0200
Updated finale overworld background

Justo Delgado / Wed, 31 Jul 2019 11:02:30 +0200
Added hurt and happy ladyluck finale combat backgrounds

Justo Delgado / Wed, 31 Jul 2019 11:23:38 +0200
Added endgame scene 2 sprites

Justo Delgado / Wed, 31 Jul 2019 12:08:18 +0200
Added the new character select background and the final character select background

Justo Delgado / Wed, 31 Jul 2019 12:55:29 +0200
Added endgame scene 2 confetti

Justo Delgado / Wed, 31 Jul 2019 12:56:03 +0200
Added shadow to characters when they are enemies

Terry Cavanagh / Thu, 1 Aug 2019 01:33:02 +0100
lots of small tidy ups for tomorrow's build

Justo Delgado / Thu, 1 Aug 2019 08:11:27 +0200
Hardcoded boss equipment background to use the boss overworld background Removed youreceive assets and use the extra_dice asset with the dice layer hidden

Justo Delgado / Thu, 1 Aug 2019 08:34:03 +0200
Fix crash when the circle fade runs at the same time as another fade (for example when there's an intro cutscene)

Justo Delgado / Thu, 1 Aug 2019 08:38:39 +0200
Don't copy or use the 4k assets for now

Justo Delgado / Thu, 1 Aug 2019 08:45:05 +0200
Fix shops backgrounds when not having 4k assets

Terry Cavanagh / Thu, 1 Aug 2019 10:41:40 +0100
Merged sound changes for review build

Terry Cavanagh / Thu, 1 Aug 2019 19:04:03 +0100
Release Candidate v0.2

Terry Cavanagh / Fri, 2 Aug 2019 13:24:35 +0100
Fixed the 4k assets crash bug if you have a previous save file with 4K enabled

Terry Cavanagh / Fri, 2 Aug 2019 15:19:13 +0100
Re-added Vacuum

Terry Cavanagh / Sat, 3 Aug 2019 00:45:18 +0100
New enemies, some small bug fixes

GitHub / Sun, 4 Aug 2019 23:07:29 +0100
Update README.md

GitHub / Sun, 4 Aug 2019 23:16:51 +0100
Update README.md

GitHub / Sun, 4 Aug 2019 23:20:45 +0100
Update README.md

Justo Delgado / Mon, 5 Aug 2019 10:44:02 +0200
Avoid exposing user folder in MacOS when crashing

Justo Delgado / Mon, 5 Aug 2019 10:58:10 +0200
Split the alpha of the dice slots into textalpha and slotalpha

Justo Delgado / Mon, 5 Aug 2019 11:43:41 +0200
Remove the dice overlay when finishing a turn (when the tidydice command happens) and when finishing the animation of a equipment (remove burn? issue when checking enemy equipment)

Terry Cavanagh / Mon, 5 Aug 2019 12:13:47 +0100
Various bug fixes and small changes

Justo Delgado / Mon, 5 Aug 2019 13:37:39 +0200
Force to play music when descending if we load from a continue save when previous and current floor have the same style

Justo Delgado / Mon, 5 Aug 2019 14:01:01 +0200
Revert "Force to play music when descending if we load from a continue save when previous and current floor have the same style"

Terry Cavanagh / Mon, 5 Aug 2019 13:15:27 +0100
Some small bug fixes

Terry Cavanagh / Mon, 5 Aug 2019 13:16:00 +0100
Whoops, fixed buildconfig settings

Terry Cavanagh / Mon, 5 Aug 2019 13:16:20 +0100
whoops again

Justo Delgado / Mon, 5 Aug 2019 14:58:52 +0200
Actually force the music to start playing if we load from a continue and the remix mode is active or the previous dungeon style is the same as the current dungeon style

Justo Delgado / Mon, 5 Aug 2019 15:35:15 +0200
Reset the inventory every time we start a new game so when Dungeon.descend_*() doesn't get called (like after a cutscene) the inventory is ready to be saved

Justo Delgado / Mon, 5 Aug 2019 15:36:43 +0200
Check if the dice is null before setting its showoverlayimage to false

Justo Delgado / Mon, 5 Aug 2019 15:58:48 +0200
Delete the continue if we don't choose an starting equipment in the bonus rounds

Terry Cavanagh / Mon, 5 Aug 2019 15:19:26 +0100
Delete a save if you select New Game on the loading screen, fix challenge monster positions

Justo Delgado / Mon, 5 Aug 2019 16:21:37 +0200
Activate the node again when clicking on it if we are already on top of it. This way we can revisit shops without moving from the tile.

Terry Cavanagh / Mon, 5 Aug 2019 15:23:47 +0100
Fixed Super Slime and starting robot layout for Bonus Round

Terry Cavanagh / Mon, 5 Aug 2019 21:25:14 +0100
Made Uptick more interesting

Terry Cavanagh / Mon, 5 Aug 2019 21:46:54 +0100
Replaced No Going Back with Compression Errors

Terry Cavanagh / Mon, 5 Aug 2019 23:23:35 +0100
Release Candidate v0.4

Terry Cavanagh / Mon, 5 Aug 2019 23:58:05 +0100
Fixed occasional crash bug with uptick due to generator running out of stuff

Justo Delgado / Tue, 6 Aug 2019 09:14:24 +0200
When going back to title stop all the actuate tweens and all the running timers before changing the state.

Justo Delgado / Tue, 6 Aug 2019 09:26:51 +0200
Super important fix that would make your PC crash!

Justo Delgado / Tue, 6 Aug 2019 10:44:46 +0200
Added the bear to the characters.csv file so it can transform the player to a bear

Terry Cavanagh / Tue, 6 Aug 2019 23:09:23 +0100
Prevent Parallel Universe spells from appearing in Expect the Unexpected

Terry Cavanagh / Wed, 7 Aug 2019 01:07:22 +0100
Made a start on the ending intro

Justo Delgado / Wed, 7 Aug 2019 07:15:01 +0200
Separate the endgame scene 1 background from the packed texture

Justo Delgado / Wed, 7 Aug 2019 08:17:13 +0200
Changing character select static sprites for animated sprites (WIP)

Justo Delgado / Wed, 7 Aug 2019 10:27:28 +0200
Still working on this

Justo Delgado / Wed, 7 Aug 2019 10:51:47 +0200
Fixed icon when atf is enabled

Terry Cavanagh / Wed, 7 Aug 2019 11:18:22 +0100
Disable F12 screenshots on steam

Justo Delgado / Wed, 7 Aug 2019 12:41:00 +0200
Fix crashes when trying to delete a save file. If the file can't be deleted it will empty it.

Justo Delgado / Wed, 7 Aug 2019 12:46:55 +0200
Fix (maybe) crash when the tidydice combat command runs

Terry Cavanagh / Wed, 7 Aug 2019 16:31:20 +0100
Small fixes

Justo Delgado / Thu, 8 Aug 2019 08:11:59 +0200
Save and load player and equipment gamevars

Justo Delgado / Thu, 8 Aug 2019 08:30:46 +0200
Added "Apply On Continue" column to remix.csv so we can skip applying the effect when loading a continue save

Justo Delgado / Thu, 8 Aug 2019 09:13:28 +0200
Save and load current monster and monster cards

Justo Delgado / Thu, 8 Aug 2019 13:03:05 +0200
Still working on this

Terry Cavanagh / Thu, 8 Aug 2019 15:26:04 +0100
Working on lady luck final battle: preload the big combat background on floor transition instead of the usual pre-fight transition

Terry Cavanagh / Thu, 8 Aug 2019 15:55:13 +0100
Added more drama to the Lady Luck Boss floor

Terry Cavanagh / Thu, 8 Aug 2019 17:23:36 +0100
Fixes to Lady Luck dialogue and sounds

Terry Cavanagh / Thu, 8 Aug 2019 18:01:30 +0100
More lady luck work

Terry Cavanagh / Thu, 8 Aug 2019 18:13:32 +0100
Spreadsheet updates

Justo Delgado / Fri, 9 Aug 2019 10:06:43 +0200
Apply the dice stuff and roll_target after loading the inventory and fixed monstermode save/load crashes when playing a non-monstermode episode.

Justo Delgado / Fri, 9 Aug 2019 12:26:15 +0200
Finishing up the character select screen. Still some more work to do.

Justo Delgado / Fri, 9 Aug 2019 16:00:26 +0200
Finshed the character select screen

Justo Delgado / Fri, 9 Aug 2019 16:10:30 +0200
Trying to avoid merge conflicts

Terry Cavanagh / Fri, 9 Aug 2019 15:21:06 +0100
bunch of work on the ending

Justo Delgado / Fri, 9 Aug 2019 16:40:03 +0200
Updated character select final background

Justo Delgado / Fri, 9 Aug 2019 17:20:23 +0200
Updated endgame character select animations

Justo Delgado / Fri, 9 Aug 2019 17:34:06 +0200
Updated hothead back animation to remove transparent border

Terry Cavanagh / Sat, 10 Aug 2019 00:09:13 +0100
release candidate v0.5

Justo Delgado / Sat, 10 Aug 2019 07:28:53 +0200
Added a HACK we should remove and fix correctly after launch and fixed the character select animations

Justo Delgado / Sat, 10 Aug 2019 07:45:14 +0200
Fix behavior of the Locked sign when the only the jester is locked

Justo Delgado / Sat, 10 Aug 2019 15:02:50 +0200
Chinese title screen

Terry Cavanagh / Sat, 10 Aug 2019 22:40:46 +0100
last translation build

Terry Cavanagh / Sun, 11 Aug 2019 03:31:47 +0100
Sound updates

Justo Delgado / Sun, 11 Aug 2019 08:47:34 +0200
Hide episodes layer in episodeselect intro and loop background animations

Justo Delgado / Sun, 11 Aug 2019 09:00:59 +0200
If selectedcharacter is null or backstage reset it to 0

Justo Delgado / Sun, 11 Aug 2019 09:14:52 +0200
Fix crash issue 657

Justo Delgado / Sun, 11 Aug 2019 09:50:11 +0200
Tweak a bit the post crash method so it doesn't have to do much to check if the window is fullscreen or not

Justo Delgado / Sun, 11 Aug 2019 10:29:19 +0200
Added indienova logo button to the title screen

Justo Delgado / Sun, 11 Aug 2019 10:36:39 +0200
Added korean title screen

Justo Delgado / Sun, 11 Aug 2019 11:05:30 +0200
Clear also the playerposition node when accepting the deal of the trader which should be the same as the active node (just in case the activenode is null and Game.removeandclarfog() won't clear it)

Justo Delgado / Sun, 11 Aug 2019 14:42:39 +0200
Fix tutorial showing the grid for 1 frame at the end by """fixing""" the grid's lines to alpha 0.0 until it needs to get drawn I've also moved part of the preparefightthree_5 into preparefightthree_4 to avoid the grids flash when changing the map that the """fix""" added.

Terry Cavanagh / Sun, 11 Aug 2019 19:26:20 +0100
sound editor build

Terry Cavanagh / Sun, 11 Aug 2019 23:15:50 +0100
Fixing a number of small gameplay bugs

Terry Cavanagh / Mon, 12 Aug 2019 00:00:27 +0100
More minor bug fixes

Justo Delgado / Mon, 12 Aug 2019 09:03:46 +0200
Updated boss combat background

Justo Delgado / Mon, 12 Aug 2019 09:04:09 +0200
Changed flee arrow icon to flee flag icon

Justo Delgado / Mon, 12 Aug 2019 09:28:11 +0200
Fix ending cutscene character flicker

Justo Delgado / Mon, 12 Aug 2019 10:02:06 +0200
Don't open the settings menu in the LanguageSelection state and hide "back to title" also in the ViewCutscene state

Justo Delgado / Mon, 12 Aug 2019 11:00:42 +0200
Split how the floor GraphNodes are drawn to avoid having the graphics and the text covered by other nodes.

Justo Delgado / Mon, 12 Aug 2019 11:25:49 +0200
Save the Remix.hardmode variable too

Justo Delgado / Mon, 12 Aug 2019 12:14:48 +0200
I forgot to upload the flag sprite sprite

Terry Cavanagh / Mon, 12 Aug 2019 11:22:03 +0100
Working on bear changes

Justo Delgado / Mon, 12 Aug 2019 12:34:49 +0200
Added korean win combat sprites

Terry Cavanagh / Mon, 12 Aug 2019 13:45:52 +0100
Long overdue design pass on bear!

Terry Cavanagh / Mon, 12 Aug 2019 15:25:21 +0100
Implemented new blind behaviour

Terry Cavanagh / Mon, 12 Aug 2019 18:16:21 +0100
Fixed issues with Rust episode

Terry Cavanagh / Tue, 13 Aug 2019 03:01:38 +0100
Credits, final release candidate before launch

Justo Delgado / Tue, 13 Aug 2019 05:54:49 +0200
Fix saved bear losing equipment

Justo Delgado / Tue, 13 Aug 2019 06:44:48 +0200
Added korean and german fight transtion assets and added german and updated chinese win combat assets

Justo Delgado / Tue, 13 Aug 2019 08:02:18 +0200
Clear and reload the atlases when exiting the language selection state

Justo Delgado / Tue, 13 Aug 2019 08:02:51 +0200
Added korean and simplified chinese limit break animations

Justo Delgado / Tue, 13 Aug 2019 12:01:19 +0200
Fix tutorial showing jester and stairs after when checking equipment

Justo Delgado / Tue, 13 Aug 2019 13:25:58 +0200
Don't show the episodes sign in character select until you unlock the 5 first characters

Terry Cavanagh / Tue, 13 Aug 2019 12:31:56 +0100
After you win the game, change to normal animations again

Terry Cavanagh / Tue, 13 Aug 2019 13:50:12 +0100
Fixed some issues with game progression

Terry Cavanagh / Tue, 13 Aug 2019 14:57:28 +0100
Fixed the last bug I'm gonna fix before launch

Terry Cavanagh / Tue, 13 Aug 2019 16:04:39 +0100
Version 1.0!!!!!

Terry Cavanagh / Tue, 13 Aug 2019 16:08:06 +0100
one tiny change

Terry Cavanagh / Wed, 14 Aug 2019 01:29:59 +0100
Updated Korean translation, added ESC instructions to the title screen (live on steam as v1.0.1)


v1.1

Justo Delgado / Thu, 15 Aug 2019 09:33:25 +0200
Enabled steam cloud saves

Justo Delgado / Thu, 15 Aug 2019 09:34:01 +0200
Disable achievements for now until terry has time to update them

Terry Cavanagh / Thu, 15 Aug 2019 19:13:32 +0100
Updates to Chinese and French, some minor bug fixes

Justo Delgado / Fri, 16 Aug 2019 09:56:34 +0200
Fix sdf smoothness by using the correct final font size of the text

Justo Delgado / Fri, 16 Aug 2019 12:28:03 +0200
Update font files

Justo Delgado / Fri, 16 Aug 2019 13:23:02 +0200
Fixed some text having the wrong size

Terry Cavanagh / Fri, 16 Aug 2019 17:53:33 +0100
Tweaked warrior cutscene and added new episode complete screen to show progress

Terry Cavanagh / Fri, 16 Aug 2019 18:16:43 +0100
Fixed Lament-

Terry Cavanagh / Fri, 16 Aug 2019 19:04:33 +0100
Bonus round challenges now unlock on hard mode rather than regular mode

Terry Cavanagh / Fri, 16 Aug 2019 19:06:06 +0100
Fixed downgraded Nunchucks

Terry Cavanagh / Fri, 16 Aug 2019 19:40:54 +0100
Saves no longer invalidated when changed, fixed Nunchucks-

Justo Delgado / Sat, 17 Aug 2019 06:14:38 +0200
Also save the enemy progress to the cloud

Justo Delgado / Sat, 17 Aug 2019 09:00:32 +0200
Fixed some text showing on the top left corner of the screen

Terry Cavanagh / Sat, 17 Aug 2019 17:56:43 +0100
Fixed more missing string bugs with Chinese

Terry Cavanagh / Sat, 17 Aug 2019 18:30:33 +0100
Added Italian translation

Terry Cavanagh / Sat, 17 Aug 2019 19:24:44 +0100
Balance changes: Audrey no longer weak to poison, but gets six extra health, Aoife gets an extra dice

Terry Cavanagh / Sat, 17 Aug 2019 19:25:32 +0100
Fixed reapplication of Cornelius remix

Terry Cavanagh / Sat, 17 Aug 2019 19:47:18 +0100
Fixed text cutoff on view spellbook screen

Terry Cavanagh / Sat, 17 Aug 2019 19:50:05 +0100
Fixed Concentration+

Terry Cavanagh / Sat, 17 Aug 2019 19:58:56 +0100
Robot can't get Skeleton in Bonus Round

Terry Cavanagh / Sat, 17 Aug 2019 19:59:41 +0100
Fixed bug with applying poison remix rules

Terry Cavanagh / Sat, 17 Aug 2019 21:03:51 +0100
Added confirmation on flee attempts

Terry Cavanagh / Sat, 17 Aug 2019 21:50:52 +0100
Fixed reuseable anvil glitch/recollectable cards

Terry Cavanagh / Sat, 17 Aug 2019 22:06:28 +0100
Reenable mod button

Terry Cavanagh / Sat, 17 Aug 2019 22:14:17 +0100
v1.1 with steam cloud support


v1.2

Justo Delgado / Sun, 18 Aug 2019 13:18:22 +0200
Get the centered text somewhat centered

Justo Delgado / Sun, 18 Aug 2019 14:43:00 +0200
Added typewriter effect

Justo Delgado / Sun, 18 Aug 2019 15:05:28 +0200
A bit of clean up and fixing collectible texts

Justo Delgado / Sun, 18 Aug 2019 15:35:39 +0200
More clean up and fixed win combat and fade super enemy texts animations

Terry Cavanagh / Sun, 18 Aug 2019 19:39:40 +0100
Updates to German and Chinese translations

Justo Delgado / Mon, 19 Aug 2019 05:57:26 +0200
Fix text colors

Justo Delgado / Mon, 19 Aug 2019 05:57:49 +0200
Fix status tooltips positions

Justo Delgado / Mon, 19 Aug 2019 06:22:26 +0200
Tweak a bit the position of the description in equipment

Justo Delgado / Mon, 19 Aug 2019 06:58:45 +0200
Update simplified chinese assets

Justo Delgado / Mon, 19 Aug 2019 07:04:36 +0200
Fix radio buttons sizes

Justo Delgado / Mon, 19 Aug 2019 07:50:46 +0200
Removed the episodes sprite from the episodes select screen because it was flashing for a frame

Justo Delgado / Mon, 19 Aug 2019 08:43:18 +0200
Actually dispose of the textfield once we dispose the haxegontextfield

Justo Delgado / Mon, 19 Aug 2019 08:58:57 +0200
Take char icon and title into account when calculating the textbox width

Justo Delgado / Mon, 19 Aug 2019 11:19:22 +0200
Process dice input first and block buttons for triggering if the dice is on top of it

Justo Delgado / Mon, 19 Aug 2019 11:33:21 +0200
Added french limit break assets

Terry Cavanagh / Mon, 19 Aug 2019 19:58:22 +0100
Translation updates

Justo Delgado / Tue, 20 Aug 2019 09:00:20 +0200
Don't apply color to the symbols

Justo Delgado / Wed, 21 Aug 2019 11:11:38 +0200
Added fight transition spanish, portuguese limit break spanish portuguese win combat spanish portuguese italian Fixed simplified chinese and korean exp position in win combat animation

Justo Delgado / Wed, 21 Aug 2019 12:25:16 +0200
Tweaked symbol positions and english text in asian font vertical offsets Substitute the fullwidth parenthesis (from asian fonts mainly) to normal parenthesis because they messed up the centering of the text Tweaked the Equipment lines positions a bit more

Justo Delgado / Wed, 21 Aug 2019 12:38:03 +0200
Tweaked a bit the position of the monster name in the challenges screen and the level up in text in the status bar

Justo Delgado / Wed, 21 Aug 2019 13:04:27 +0200
Added a small delay to the buttons so people can't spam snap and get free dice

Justo Delgado / Wed, 21 Aug 2019 15:23:15 +0200
Various fixes:
- Equipment tweening won't accept any user dice. It will still accept any dice added by code (like jester's snap)
- Fixed equipment slots. Before it wasn't taking the dice correctly because the check was too small.
- Dices need to be moved at least 50 pixels for the equipment to accept them (avoid a dice that hasn't moved but the user has clicked on it to be consumed by the equipment) and
- Fixed tap behavior (disabled until we come with a way to show that the dice is being selected) which fixes some issues with witch spell slots taking the dice when the user clicked on it but didn't move it

Terry Cavanagh / Wed, 21 Aug 2019 16:56:13 +0100
Allow bear to access backback from upgrades

Terry Cavanagh / Wed, 21 Aug 2019 16:58:59 +0100
Prevent Drake from showing up on Warrior 1-1, fixed level up rewards on Robot Compression Errors

Terry Cavanagh / Wed, 21 Aug 2019 17:06:59 +0100
Moved some of the longer Witch Action VO to Personality instead

Terry Cavanagh / Wed, 21 Aug 2019 17:08:11 +0100
Start Robot Elimination round with Ray Gun instead of Pea Shooter

Terry Cavanagh / Wed, 21 Aug 2019 17:20:26 +0100
Bug fix

Terry Cavanagh / Wed, 21 Aug 2019 18:25:01 +0100
Added Spanish and Brazilian Portuguese

Terry Cavanagh / Wed, 21 Aug 2019 18:26:59 +0100
Prevent bump from showing up in Witch 2

Terry Cavanagh / Wed, 21 Aug 2019 18:29:58 +0100
Fixed small bug with Brazilian


v1.3

Justo Delgado / Thu, 22 Aug 2019 09:36:29 +0200
Added french and italian fight transition sprites and italian limit break sprites

Justo Delgado / Thu, 22 Aug 2019 10:01:56 +0200
Reconcile the enemyprogress values correctly when syncing steam cloud saves

Justo Delgado / Fri, 23 Aug 2019 07:57:09 +0200
When continuing from a save file, force the substitution of the contents of the nodes The save file saves if the nodes have been visited before and the substitute function wasn't applying the substitutions if the node was visited. Now it forces the substitution when loading from a save file.

Justo Delgado / Fri, 23 Aug 2019 08:26:41 +0200
Save the selectedplayer in Monstermode and load that one.

Justo Delgado / Fri, 23 Aug 2019 09:03:21 +0200
Added turkish win combat, limit break and fight transition assets. Added french win combat assets

Justo Delgado / Fri, 23 Aug 2019 10:48:25 +0200
Keep the equipped equipment positions when resetting the inventory. When trying to add equipment to the equipped slots it will try to find a space first and, if it doesn't have a free space but there's enough slots to add it, it will reset the equipped equipment without keeping the positions and try to fit the new equipment again.

Terry Cavanagh / Fri, 23 Aug 2019 19:24:52 +0100
Updates to Russian and Turkish

Terry Cavanagh / Sun, 25 Aug 2019 23:39:06 +0100
added some traces to savedata for cloud saving

Justo Delgado / Mon, 26 Aug 2019 09:29:25 +0200
Fix tooltips not showing after selecting another character in the character select screen

Justo Delgado / Mon, 26 Aug 2019 09:43:48 +0200
Fix episodes sign showing issue when the character was unlocked but none of their episodes were completed when entering the character select screen and that character was the last character selected.

Justo Delgado / Mon, 26 Aug 2019 10:43:56 +0200
Equipment can't be used until the different status effects have been applied to it.

Justo Delgado / Mon, 26 Aug 2019 10:45:52 +0200
Recheck and apply burn while the dice is being grabbed to avoid the player skipping burn if they grab the dice before the burn effect has been applied.

Justo Delgado / Mon, 26 Aug 2019 13:01:55 +0200
Added translated assets for tc, ja, pl, nl and ru

Justo Delgado / Mon, 26 Aug 2019 14:02:16 +0200
Changed the episode locked sprite in character select screen

Terry Cavanagh / Mon, 26 Aug 2019 13:29:23 +0100
Small fixes to episodes/fighters, changed minimum dice movement threshold to 20 pixels

Terry Cavanagh / Mon, 26 Aug 2019 23:53:44 +0100
Updated linux launch script

Justo Delgado / Tue, 27 Aug 2019 09:16:34 +0200
Changed the locked dice icon in the episode select screen to the new locked episode icon

Justo Delgado / Tue, 27 Aug 2019 11:44:18 +0200
Fixed enemies like Copycat trying to use the Backstab equipment.

Justo Delgado / Tue, 27 Aug 2019 12:46:30 +0200
Fixed Cowboy remix rule, it was being applied to the player and not the enemy (The stackdice() functions need some rethinking and Terry will take care of that)

Justo Delgado / Tue, 27 Aug 2019 13:04:09 +0200
Make counter_ and alternate_counter_ status be immune if the immunestatus is active. Fix crash when applying alternate_counter_ when the fighter is immune to lock

Justo Delgado / Tue, 27 Aug 2019 15:03:13 +0200
If the local save doesn't exists, save the cloud save first so it can be correctly synced

Terry Cavanagh / Tue, 27 Aug 2019 18:06:53 +0100
Added extra traces to cloud saving

Terry Cavanagh / Tue, 27 Aug 2019 18:19:26 +0100
More traces! Trace everything!

Terry Cavanagh / Tue, 27 Aug 2019 18:40:34 +0100
Added continuesave.json to steam cloud saving

Terry Cavanagh / Tue, 27 Aug 2019 18:50:11 +0100
remove continue save for now

Terry Cavanagh / Tue, 27 Aug 2019 18:57:07 +0100
Commenting out steam cloud, switching to steam auto-cloud

Terry Cavanagh / Wed, 28 Aug 2019 15:48:48 +0100
Fixed missing upgrades from Two Handed Sword and Four Handed Sword

Terry Cavanagh / Wed, 28 Aug 2019 15:59:38 +0100
Fixed Lantern+, Fixed Plaster+

Terry Cavanagh / Wed, 28 Aug 2019 16:02:29 +0100
Fixed Skeleton Key-

Terry Cavanagh / Wed, 28 Aug 2019 16:12:25 +0100
Make remix rules less likely to pick unfinished rules

Terry Cavanagh / Wed, 28 Aug 2019 16:46:37 +0100
Improved distribution of rules in bonus rounds (See commit for details), Made Boxing Gloves MAX5 instead of ODD

Terry Cavanagh / Wed, 28 Aug 2019 16:48:18 +0100
Only consider Buster rule change if Buster is the boss

Terry Cavanagh / Wed, 28 Aug 2019 17:12:46 +0100
Fixed hothead remix rule

Terry Cavanagh / Wed, 28 Aug 2019 17:40:41 +0100
Fixed Cowboy rule

Terry Cavanagh / Wed, 28 Aug 2019 17:45:36 +0100
Fixed Handyman rule (only applies to the player now)

Terry Cavanagh / Wed, 28 Aug 2019 17:53:52 +0100
Fixed handyman

Terry Cavanagh / Wed, 28 Aug 2019 18:28:02 +0100
Fixed upgraded equipment on Aurora

Terry Cavanagh / Wed, 28 Aug 2019 18:34:52 +0100
Sorceress gets upgraded equipment in Elimination round

Terry Cavanagh / Wed, 28 Aug 2019 18:38:34 +0100
Mimic gets upgraded equipment on elimination round too

Terry Cavanagh / Wed, 28 Aug 2019 18:51:54 +0100
various fixes to Copycat

Terry Cavanagh / Wed, 28 Aug 2019 18:55:18 +0100
Reduced copycat from 4 dice to 3

Terry Cavanagh / Wed, 28 Aug 2019 18:55:47 +0100
Gave Wicker Man an extra dice

Terry Cavanagh / Wed, 28 Aug 2019 19:04:51 +0100
Fixed a small thing in remix rules

Terry Cavanagh / Wed, 28 Aug 2019 19:05:36 +0100
Reduced Aoife's health

Terry Cavanagh / Wed, 28 Aug 2019 19:13:47 +0100
Fixed Sabre's upgraded and downgraded versions

Terry Cavanagh / Wed, 28 Aug 2019 19:25:25 +0100
Fixed the damage display on Particle Accelerator

Terry Cavanagh / Wed, 28 Aug 2019 19:30:17 +0100
Fixed Lojinx

Terry Cavanagh / Wed, 28 Aug 2019 19:39:22 +0100
Removed Bronze Cauldron from Witch Bonus Round starting lineups

Terry Cavanagh / Wed, 28 Aug 2019 20:01:20 +0100
Added additional health pickups to Witch generators

Terry Cavanagh / Wed, 28 Aug 2019 20:02:19 +0100
Overwhelm is now 2 uses per turn. Overwhelm+ is 3 uses per turn.

Terry Cavanagh / Wed, 28 Aug 2019 20:40:39 +0100
Fixed clearfog bug for copyshop and finale apples

Terry Cavanagh / Wed, 28 Aug 2019 21:34:40 +0100
Fixed backstab-

Terry Cavanagh / Wed, 28 Aug 2019 21:39:42 +0100
Fixed Bee Sting-

Terry Cavanagh / Wed, 28 Aug 2019 21:42:34 +0100
Fixed "complicate" downgrade type on MIN3 slots (fixes Ray Gun, Hacksaw, probably some others too), also fixed bear charge

Terry Cavanagh / Wed, 28 Aug 2019 21:43:49 +0100
Fixed Moonlight Spear-

Terry Cavanagh / Wed, 28 Aug 2019 22:18:51 +0100
Updates to Turkish localisations

Terry Cavanagh / Wed, 28 Aug 2019 22:23:47 +0100
Updates to Italian

Terry Cavanagh / Wed, 28 Aug 2019 22:31:11 +0100
Updated Russian

Terry Cavanagh / Wed, 28 Aug 2019 23:05:45 +0100
Updates to french, Version 1.3


v1.4

Terry Cavanagh / Thu, 29 Aug 2019 20:32:50 +0100
Updated Korean

Terry Cavanagh / Thu, 29 Aug 2019 23:26:31 +0100
Minor edits to challenge screen text

Terry Cavanagh / Fri, 30 Aug 2019 18:18:38 +0100
Prevent crash bugs in currupt save files

Terry Cavanagh / Fri, 30 Aug 2019 18:20:42 +0100
nope, didn't work, let's try this

Terry Cavanagh / Fri, 30 Aug 2019 18:23:25 +0100
pushing some debug info so I can test on another device

Terry Cavanagh / Fri, 30 Aug 2019 18:30:54 +0100
more traces

Terry Cavanagh / Fri, 30 Aug 2019 18:34:13 +0100
Fixed the crash bug!

Terry Cavanagh / Sun, 1 Sep 2019 18:11:04 +0100
Small change to episode progression

Justo Delgado / Mon, 2 Sep 2019 10:15:49 +0200
Disable unlocking challenges if mods are active

Justo Delgado / Mon, 2 Sep 2019 15:53:28 +0200
When playing remix episodes, if the player leaves and continues in a "select rule" screen, the screen will be shown after continuing

Justo Delgado / Tue, 3 Sep 2019 11:17:35 +0200
Don't let equipment consume the dice if it's not ready Like, after it get cursed for example, if it's a countdown it was consuming the dice.

Justo Delgado / Tue, 3 Sep 2019 12:27:31 +0200
Fix issue where trades didn't remove the offered equipment and the player could keep both equipment

Justo Delgado / Tue, 3 Sep 2019 12:44:30 +0200
Hide and show the Deck when previewing an enemy equipment

Justo Delgado / Wed, 4 Sep 2019 11:32:55 +0200
Fix robot lock status effect. It was reducing the status value twice one in the Dice animation and one in the rolldice() function

Justo Delgado / Wed, 4 Sep 2019 12:31:52 +0200
Change thorns from pierceattackself() to attackself() so it doesn't bypass the shield

Justo Delgado / Thu, 5 Sep 2019 13:00:04 +0200
Added Backsmith.onback function so we can go back to whatever screen we were before

Justo Delgado / Thu, 5 Sep 2019 13:00:30 +0200
Implemented back from blacksmith in level up screen

Justo Delgado / Thu, 5 Sep 2019 13:35:48 +0200
Do the same with Copyshop and implement it in level up screen

Justo Delgado / Fri, 6 Sep 2019 09:12:47 +0200
Changed copyshop Leave to back if there's an onback function

Justo Delgado / Fri, 6 Sep 2019 09:46:36 +0200
Tidy up a bit and added onback to ViewDeck

Justo Delgado / Fri, 6 Sep 2019 11:01:26 +0200
Added go back to the shops too when buying copy, upgrade or delete

Terry Cavanagh / Tue, 10 Sep 2019 17:35:50 +0100
Fix missing songs

Terry Cavanagh / Wed, 11 Sep 2019 18:20:05 +0100
Added "modActive" function

Terry Cavanagh / Wed, 11 Sep 2019 21:33:24 +0100
Added Victiore mod, reordered and reassigned enemies to challenges

Terry Cavanagh / Wed, 11 Sep 2019 22:21:05 +0100
Removed the nightmare challenge

Terry Cavanagh / Wed, 11 Sep 2019 22:40:52 +0100
Added Battle Axe challenge

Terry Cavanagh / Wed, 11 Sep 2019 22:49:38 +0100
Added Finale Card challenge

Terry Cavanagh / Thu, 12 Sep 2019 00:12:42 +0100
Added fire, ice, shock and two poison status challenges

Justo Delgado / Thu, 12 Sep 2019 10:06:16 +0200
Don't let the user to trigger the limit break if they are previewing the enemy equipment

Justo Delgado / Thu, 12 Sep 2019 10:29:04 +0200
Don't activate the floor node if the path length is 0 and the player is moving over that node

Terry Cavanagh / Thu, 12 Sep 2019 12:26:02 +0100
Triple Gadget challenge

Terry Cavanagh / Thu, 12 Sep 2019 12:33:23 +0100
Hatch an Egg achivement

Terry Cavanagh / Thu, 12 Sep 2019 12:44:22 +0100
Max Health 64 challenge

Terry Cavanagh / Thu, 12 Sep 2019 13:19:58 +0100
Bear transform achievement

Terry Cavanagh / Thu, 12 Sep 2019 16:05:21 +0100
Throw dice and lock all dice achievements

Terry Cavanagh / Thu, 12 Sep 2019 16:16:27 +0100
Save excel files

Terry Cavanagh / Fri, 13 Sep 2019 23:45:22 +0100
Implemented Achievements

Terry Cavanagh / Fri, 13 Sep 2019 23:50:27 +0100
Setting up buildconfig for v1.4

Terry Cavanagh / Sat, 14 Sep 2019 00:42:19 +0100
Added some localised achievement strings to v1.4, and support for extended transaltion files

Terry Cavanagh / Sat, 14 Sep 2019 12:01:47 +0100
Fixed Burn?ing dice on countdown equipment, added support for tracking dice history on countdown equipment

Terry Cavanagh / Sat, 14 Sep 2019 16:36:16 +0100
Fixed e.timesused counting bug

Terry Cavanagh / Sat, 14 Sep 2019 16:37:34 +0100
Lowered the Countdown on Fool's Fire

Terry Cavanagh / Sat, 14 Sep 2019 16:43:05 +0100
Fixed wrong atmosphere sound on Dungeon (it was using Dark Forest)

Terry Cavanagh / Sat, 14 Sep 2019 17:11:52 +0100
Fixed softlock with Double Rubble if you only create one gadget, added Broken Gadgets if you don't scrap, v1.4

Terry Cavanagh / Sat, 14 Sep 2019 23:27:29 +0100
Fix for first-time achievement syncing (v1.4.1)

Terry Cavanagh / Sun, 15 Sep 2019 13:46:48 +0100
Allow achievement tracking, even if you're using mods

Terry Cavanagh / Sun, 15 Sep 2019 17:44:48 +0100
Quick fix for Robot Autoroll + Lock bug (v1.4.2)

Terry Cavanagh / Mon, 16 Sep 2019 01:03:50 +0100
Added a simpler development mode flag which turns on most cheats and some debugging features

Terry Cavanagh / Mon, 16 Sep 2019 01:22:34 +0100
Uff, reverting the lock behavior to before v1.4 for now (v1.4.3)


v1.4

Justo Delgado / Mon, 16 Sep 2019 11:01:22 +0200
Added all remix and episode rules to the translator state

Justo Delgado / Mon, 16 Sep 2019 12:54:23 +0200
Added character descriptions to the translator mode

Justo Delgado / Mon, 16 Sep 2019 13:06:33 +0200
Removed backstage and bear character descriptions from the translator state and added a couple fixes

Justo Delgado / Tue, 17 Sep 2019 12:29:59 +0200
Added shop, trade and blacksmith options to the translator mode

Justo Delgado / Tue, 17 Sep 2019 14:24:02 +0200
Added bosses first and last words in the translator state

Justo Delgado / Tue, 17 Sep 2019 14:24:22 +0200
I forgot this file

Justo Delgado / Thu, 19 Sep 2019 11:54:50 +0200
Save the whole floor state and build it back from scratch when loading the save (override anything the floor generator did)

Terry Cavanagh / Thu, 19 Sep 2019 11:28:43 +0100
Dutch translation, updated language version to 5

Terry Cavanagh / Thu, 19 Sep 2019 13:56:55 +0100
Added Portuguese

Terry Cavanagh / Thu, 19 Sep 2019 14:08:59 +0100
Added Polish

Terry Cavanagh / Thu, 19 Sep 2019 14:26:29 +0100
Added Japanese

Justo Delgado / Sat, 21 Sep 2019 08:39:18 +0200
Save if the node has a super enemy or not

Terry Cavanagh / Mon, 23 Sep 2019 15:35:41 +0100
v1.4.5 with lock fix for itch.io

Terry Cavanagh / Mon, 23 Sep 2019 17:49:12 +0100
Various small things:
- Fixed some little things that were causing linting warnings, unused imports, etc
- Made fleeing from combat instantaneous for testing
- Restored new languages
- Added a buildconfig flag for tracing missing characters from fonts to reduce console clutter
- Changed Title.testingmode to Game.editormode to make that easier to remember in future

Terry Cavanagh / Mon, 23 Sep 2019 18:15:39 +0100
Tested enemy name position code (also cleaned up player dicepool and equipment when using quick flee from editor)

Terry Cavanagh / Mon, 23 Sep 2019 18:48:48 +0100
Use CJK full stop in constructed sentences

Terry Cavanagh / Mon, 23 Sep 2019 18:50:43 +0100
whoops, forgot to save changes

Terry Cavanagh / Mon, 23 Sep 2019 19:20:09 +0100
Added support for different dialogue in the final Lady Luck encounter depending on which character you're playing as (requested by translators)

Terry Cavanagh / Tue, 24 Sep 2019 00:55:44 +0100
Various fixes to translation issues

Terry Cavanagh / Tue, 24 Sep 2019 00:56:17 +0100
Various fixes to translation issues (removed stray file)

Justo Delgado / Tue, 24 Sep 2019 08:09:20 +0200
Fixed silly c&p mistake that wasn't converting items to boosterpacks

Terry Cavanagh / Tue, 24 Sep 2019 17:23:35 +0100
Various updates for translator mode

Justo Delgado / Wed, 25 Sep 2019 07:55:25 +0200
Fix episode state getting stuck when selecting a closed door

Justo Delgado / Wed, 25 Sep 2019 08:58:50 +0200
Fix Spellbook.erase() so it erases the precasted equipment too. Also added Spellbook.availableslots to keep track of the slots that are available to be replaced now that Spellbook.precast can be modified to remove precasted spells.

Justo Delgado / Wed, 25 Sep 2019 09:50:27 +0200
Only apply the alternate poison if the equipment isn't null

Justo Delgado / Wed, 25 Sep 2019 11:50:57 +0200
Use DeckPublic.advance() so we can control when new cards are going to be added and stop the enemy preview button from working until they are ready.

Terry Cavanagh / Wed, 25 Sep 2019 13:03:05 +0100
Added BuildConfig.debug_testremix to test out specific remixes (some other very small changes too)

Terry Cavanagh / Wed, 25 Sep 2019 19:47:10 +0100
Small updates to French and Simplified Chinese

Justo Delgado / Thu, 26 Sep 2019 08:58:17 +0200
Apply the remix rules before rebuilding the floor when continuing a game so rules that affect the layout of the floor aren't applied twice (the saved floor state and the new rule apply)

Justo Delgado / Thu, 26 Sep 2019 12:44:01 +0200
Make sure transformed equipment has an initial position and add a initial position to the repeated equipment action if it doesn't have one

Terry Cavanagh / Sat, 28 Sep 2019 09:22:02 -0400
A bunch of random work on the Halloween DLC

Terry Cavanagh / Sat, 28 Sep 2019 09:41:55 -0400
Reset buildconfig to a working version

Terry Cavanagh / Sat, 28 Sep 2019 16:36:53 -0400
Some fixes to a Halloween script

Justo Delgado / Mon, 30 Sep 2019 08:49:16 +0200
Updated font files

Justo Delgado / Mon, 30 Sep 2019 08:52:49 +0200
Check and warn if there are missing glyphs in the font files if translator mode is active

Terry Cavanagh / Tue, 1 Oct 2019 18:23:34 -0400
Added placeholder Arabic translation

Terry Cavanagh / Thu, 3 Oct 2019 23:11:14 -0400
Lots of elimination round related changes (See drop down for full list)
- New Sneezy design
- Change Sword's downgrade from complicate to decrease range.
- Increased the damage on Magic Missile+ to 8.
- Reduced the countdown on Plasma Cannon+ to 10.
- Change Slime Ball+ from 2 poison on a NORMAL slot to 3 poison on an EVEN slot.
- Added AI support for boostcountdowns()

Terry Cavanagh / Thu, 3 Oct 2019 23:21:19 -0400
Changed old Sneeze to Blender in Thief generators, slightly increased drop rate

Terry Cavanagh / Thu, 3 Oct 2019 23:27:54 -0400
Changed Snowball+ from +2 to +1.

Terry Cavanagh / Thu, 3 Oct 2019 23:32:45 -0400
Changed Pirate Hook to re-use on 4 instead of 5, and Pirate Hook+ to re-use on 5 instead of 6.

Terry Cavanagh / Thu, 3 Oct 2019 23:55:52 -0400
Lock+ now just returns the dice instead of flipping it. (Keyblade+ is unchanged)

Terry Cavanagh / Fri, 4 Oct 2019 00:18:34 -0400
Cactus Spear+ now does 2 extra damage per thorn. Cactus Shield+ increased thorns by 1 instead of 2, but can take any dice.

Terry Cavanagh / Fri, 4 Oct 2019 13:19:47 -0400
New design for Wicker Man

Terry Cavanagh / Fri, 4 Oct 2019 13:24:17 -0400
Changed Rotten Apple+ to reduce countdown to 12 instead of reducing health to 1/3rd.

Terry Cavanagh / Fri, 4 Oct 2019 15:35:41 -0400
Gave Rat King an extra dice

Terry Cavanagh / Fri, 4 Oct 2019 15:45:59 -0400
High Note+ now inflicts weaken instead of doing an extra 3 damage

Terry Cavanagh / Fri, 4 Oct 2019 15:49:09 -0400
Reduced Lament+ from +2 to +1.

Terry Cavanagh / Fri, 4 Oct 2019 16:58:24 -0400
Aoife redesign

Terry Cavanagh / Fri, 4 Oct 2019 16:59:05 -0400
Exclude Drake from Finders Keepers

Terry Cavanagh / Fri, 4 Oct 2019 17:00:44 -0400
Fixed Snapdragon-

Terry Cavanagh / Fri, 4 Oct 2019 17:03:12 -0400
Don't offer Cowboy if Scathach is the boss, don't offer Wisp to robot twice

Terry Cavanagh / Fri, 4 Oct 2019 17:05:48 -0400
Warrior and Thief PU won't encounter Slime anymore

Terry Cavanagh / Fri, 4 Oct 2019 17:07:29 -0400
Reduced countdown on Catastrophe to 7 (from 10)

Terry Cavanagh / Fri, 4 Oct 2019 17:08:43 -0400
Changed Dragon's Tooth to do quadruple damage instead of triple

Terry Cavanagh / Fri, 4 Oct 2019 17:12:23 -0400
In Jester 6, don't offer Bow Wow Wow

Terry Cavanagh / Fri, 4 Oct 2019 17:15:55 -0400
Fixed Inventor gadget Heatwave

Terry Cavanagh / Fri, 4 Oct 2019 17:23:15 -0400
v1.5.2 alpha

Terry Cavanagh / Fri, 4 Oct 2019 17:34:27 -0400
Updated to soundstuff for new equipment

Terry Cavanagh / Sun, 6 Oct 2019 16:45:45 -0400
Added new equipment for new Marshmallow remix rule

Terry Cavanagh / Sun, 6 Oct 2019 16:47:37 -0400
Increased the size of Spatulasword, decreased the size of Juggling Ball (when not playing Jester)

Justo Delgado / Mon, 7 Oct 2019 08:19:35 +0200
Added extra pages to the episode select state (right now using the keyboard)

Justo Delgado / Mon, 7 Oct 2019 10:37:59 +0200
Fix copy&paste mistake

Terry Cavanagh / Mon, 7 Oct 2019 11:40:19 -0400
Added new fields to characters.csv and episodes.csv. Work on new Marshmallow remix rule implementation

Terry Cavanagh / Mon, 7 Oct 2019 19:03:49 -0400
Lots of changes to how the game handles equipment substitutions, hope I haven't broken anything

Terry Cavanagh / Mon, 7 Oct 2019 19:08:05 -0400
Some small edits to substitution change

Terry Cavanagh / Mon, 7 Oct 2019 20:26:37 -0400
New remix rule: Space Marine

Terry Cavanagh / Mon, 7 Oct 2019 20:43:59 -0400
Added Beatrice and Wizard rules

Terry Cavanagh / Tue, 8 Oct 2019 23:48:28 -0400
New distribution for remix rules, new Crystalina rule, new witch balance changes.

Justo Delgado / Wed, 9 Oct 2019 13:06:06 +0200
Added halloweenspecial enemies PNGs

Terry Cavanagh / Wed, 9 Oct 2019 19:58:51 -0400
Fixed $ in "Super {enemyname}"

Terry Cavanagh / Wed, 9 Oct 2019 20:02:58 -0400
Changed Rock+ from +3 to +2.

Terry Cavanagh / Wed, 9 Oct 2019 20:08:58 -0400
Reversed Plasma Cannon change, tweaked Sneezy again

Terry Cavanagh / Wed, 9 Oct 2019 20:12:34 -0400
Added Marshmallow item for Fool's Fire

Terry Cavanagh / Wed, 9 Oct 2019 20:22:14 -0400
Changed Aoife's Sword to a Broadsword instead

Terry Cavanagh / Wed, 9 Oct 2019 20:23:42 -0400
Added Robobot remix rule

Terry Cavanagh / Wed, 9 Oct 2019 20:26:05 -0400
Jester no longer gets offered Skeleton

Terry Cavanagh / Wed, 9 Oct 2019 20:33:30 -0400
Tweaks to remix rules

Terry Cavanagh / Wed, 9 Oct 2019 20:39:25 -0400
Some more rule distribution fixes and tweaks

Terry Cavanagh / Wed, 9 Oct 2019 20:47:27 -0400
Fixed bug with tooltip on Rose remix rule, fixed stolen equipment with Marshmallow rule bug

Terry Cavanagh / Thu, 10 Oct 2019 00:16:10 -0400
*** INDIECADE DEMO BUILD *** you'll probably want this specific commit at some point in the future
- it has custom episode changes that I'm going to undo right away

Terry Cavanagh / Thu, 10 Oct 2019 03:28:16 -0400
Revert Indiecade demo cahnges

Terry Cavanagh / Thu, 10 Oct 2019 23:42:33 -0700
Updates to BR, IT, JA, KO, NL, PL, PT, RU, TC and TR. NL removed from supported languages for v1.5, TC added

Justo Delgado / Fri, 11 Oct 2019 10:33:15 +0200
Updated Japanese and traditional Chinese fonts

Terry Cavanagh / Fri, 11 Oct 2019 02:37:12 -0700
Halloween text for localisers

Terry Cavanagh / Mon, 14 Oct 2019 14:57:18 -0400
Fixed a bug with remix rules appearing or not appearing in the wrong circumstances

Terry Cavanagh / Mon, 14 Oct 2019 15:30:43 -0400
Anti-spam buttons are only enabled on a case by case base (might fix the very serious inventor gadget bug? also fixes the ability to spam throw dice!)

Terry Cavanagh / Mon, 14 Oct 2019 16:19:41 -0400
Enemies now understand Re-Equip Next

Terry Cavanagh / Mon, 14 Oct 2019 17:37:16 -0400
Balance pass on weakened equipment for level 4+ enemies

Terry Cavanagh / Mon, 14 Oct 2019 18:43:48 -0400
Fixed the example mods to work with v0.12

Justo Delgado / Tue, 15 Oct 2019 11:17:36 +0200
Load extra pck files for mods. (One extra file for each mod)

Justo Delgado / Tue, 15 Oct 2019 11:45:24 +0200
Added devil and vampire halloween enemies

Justo Delgado / Tue, 15 Oct 2019 12:27:57 +0200
Added shop backgrounds

Justo Delgado / Tue, 15 Oct 2019 14:17:05 +0200
Added halloween special backgrounds

Terry Cavanagh / Tue, 15 Oct 2019 17:28:08 -0400
Updates to localisations for v1.5

Terry Cavanagh / Tue, 15 Oct 2019 17:35:49 -0400
version 1.5!


v1.6

Justo Delgado / Wed, 16 Oct 2019 09:16:46 +0200
Added halloweenspecial equipment graveyard

Terry Cavanagh / Wed, 16 Oct 2019 20:41:22 -0400
Changed Wooden Stake to do 5 damage even if it doesn't kill the enemy (makes it work with Fury), fixed missing fields from MissingTranslations tool

Justo Delgado / Thu, 17 Oct 2019 07:58:20 +0200
Updated simplified and traditional chinese fonts

Justo Delgado / Thu, 17 Oct 2019 08:39:45 +0200
Added overworld sprites to halloweenspecial

Justo Delgado / Thu, 17 Oct 2019 08:42:01 +0200
Moved dungeon styles to a csv file and started working on the level pack support for characters, fighters and episodes

Justo Delgado / Thu, 17 Oct 2019 13:12:12 +0200
Getting levelpacks somewhat working

Terry Cavanagh / Thu, 17 Oct 2019 12:55:38 -0400
Updated content_fighters_etc.xlsm with the new ID and levelpack columns for fighters.csv

Terry Cavanagh / Thu, 17 Oct 2019 12:57:15 -0400
change fighters.csv to use combatanimation in id field instead of name

Terry Cavanagh / Thu, 17 Oct 2019 13:05:28 -0400
Added DungeonStyles tab to content_fighters_etc.xlsm

Terry Cavanagh / Thu, 17 Oct 2019 14:28:38 -0400
Halloween: plugged in new cutscenes, renamed Devil to Demon (sorry, that's what I sent off for translators), and cleaned up episodes.csv

Terry Cavanagh / Thu, 17 Oct 2019 14:54:52 -0400
Added levelpack field to Episodestate.getepisode

Terry Cavanagh / Thu, 17 Oct 2019 15:20:51 -0400
prevent crash in assigning last words to enemies (not sure why this is happening, but whatever)

Terry Cavanagh / Thu, 17 Oct 2019 16:44:24 -0400
Fixed robot error animation appearing on cursed equipment (Also generally working on Halloween stuff)

Terry Cavanagh / Thu, 17 Oct 2019 17:33:45 -0400
New Halloween equipment, support for bonusdice across turns

Terry Cavanagh / Thu, 17 Oct 2019 17:34:13 -0400
Set new enemy levels to 100 in halloweenspecial/fighters.csv to prevent crashes

Terry Cavanagh / Thu, 17 Oct 2019 18:15:47 -0400
Fixed Weaken/Shock overlap on equipment, added support for self inflicting equipment status effects. Also more new equipment for Halloween!

Justo Delgado / Fri, 18 Oct 2019 12:08:48 +0200
Added halloween title screen

Terry Cavanagh / Sat, 19 Oct 2019 17:04:46 -0400
More Halloween stuff for Inventor

Terry Cavanagh / Sat, 19 Oct 2019 20:31:45 -0400
Loads more Inventor Halloween work

Terry Cavanagh / Sat, 19 Oct 2019 23:58:26 -0400
WIP inventor Halloween episode

Terry Cavanagh / Sun, 20 Oct 2019 14:13:36 -0400
Undid some work with levelpacks to kludge stuff for Halloween, re-arranged Halloween mod to not use level packs

Terry Cavanagh / Sun, 20 Oct 2019 14:51:03 -0400
Trying to fix some crash bugs, stable enough for now

Terry Cavanagh / Sun, 20 Oct 2019 19:16:00 -0400
Lots of work on Warrior Halloween episode

Justo Delgado / Mon, 21 Oct 2019 09:19:58 +0200
Update mummy, haunted house grid colors and added haunted status symbol

Justo Delgado / Mon, 21 Oct 2019 09:20:30 +0200
Fix crash when not loading the halloweenspecial mod

Justo Delgado / Mon, 21 Oct 2019 09:38:16 +0200
Hardcoded title_thundersfx for the halloween title's thunder sfx

Justo Delgado / Mon, 21 Oct 2019 09:56:03 +0200
Hardcoded audio event hauntedhouse_thundersfx for the overworld haunted house background

Justo Delgado / Mon, 21 Oct 2019 12:26:27 +0200
Added ladyluck cutscene graphics. Some need changes before they can be added

Justo Delgado / Mon, 21 Oct 2019 13:08:06 +0200
Fixed mac load mods issue

Terry Cavanagh / Mon, 21 Oct 2019 15:40:39 -0400
Finished design for Mummy, Demon and Pumpkin Spice

Terry Cavanagh / Tue, 22 Oct 2019 00:13:21 -0400
Witch Puzzle mode changes

Justo Delgado / Tue, 22 Oct 2019 08:52:08 +0200
Updated mummy, added ladyluck other animations and added overworld enemies

Justo Delgado / Tue, 22 Oct 2019 09:06:47 +0200
Surround the unserializer function in a try catch block so it won't crash the game if it fails.

Terry Cavanagh / Tue, 22 Oct 2019 18:27:26 -0400
Implemented Lady Luck big head animations into cutscenes, enemy overworld sprites, and continuing work on Witch episode

Justo Delgado / Wed, 23 Oct 2019 07:46:37 +0200
Added special csv files to polymod's parse rules

Justo Delgado / Wed, 23 Oct 2019 09:12:19 +0200
Updated overworld sprites with pirate and pumpkin spice

Justo Delgado / Wed, 23 Oct 2019 10:13:10 +0200
Added halloweenspecial intro mummy, intro sign, wheel spins and clown lady luck

Justo Delgado / Wed, 23 Oct 2019 10:27:32 +0200
Added halloweenspecial intro background sign

Terry Cavanagh / Wed, 23 Oct 2019 14:47:02 -0400
More witch stuff

Terry Cavanagh / Wed, 23 Oct 2019 14:48:04 -0400
merge!

Terry Cavanagh / Wed, 23 Oct 2019 15:22:07 -0400
Updated remix sprite for Pumpkin Spice, fixed Rotten Apple crash bug

Terry Cavanagh / Wed, 23 Oct 2019 15:57:01 -0400
Added function to quickly change the layout of the Witch's spellbook

Terry Cavanagh / Thu, 24 Oct 2019 01:10:43 -0400
Finished Witch puzzles (still some actual implementation left to do)

Justo Delgado / Thu, 24 Oct 2019 12:05:18 +0200
Added halloweenspecial character select bg, sign and cutscene intro bg stage

Justo Delgado / Thu, 24 Oct 2019 12:08:14 +0200
Update halloweenspecial kraken overworld sprites

Terry Cavanagh / Thu, 24 Oct 2019 13:36:49 -0400
random halloween stuff

Terry Cavanagh / Thu, 24 Oct 2019 16:38:58 -0400
Implemented some new stuff for Witch's episode

Terry Cavanagh / Thu, 24 Oct 2019 17:36:24 -0400
Finished Witch episode, disable progress tracking for the mod

Terry Cavanagh / Thu, 24 Oct 2019 17:37:50 -0400
Adding libreoffice .~lock. files to gitignore

Justo Delgado / Fri, 25 Oct 2019 10:38:44 +0200
halloweenspecial mimic apple uses the applemimic overworld sprite

Justo Delgado / Fri, 25 Oct 2019 12:27:48 +0200
Use polymod assets when loading stuff so we can get the correct audio files.

Justo Delgado / Fri, 25 Oct 2019 12:35:25 +0200
Added the sounds files

Terry Cavanagh / Fri, 25 Oct 2019 13:36:05 -0400
merge

Terry Cavanagh / Fri, 25 Oct 2019 16:34:38 -0400
Implemented Challenges, End screen/scorecard and various other details, ready for first beta test

Terry Cavanagh / Sat, 26 Oct 2019 15:40:55 -0400
Added Mummy Wheel Spin cutscenes, working on audio stuff

Terry Cavanagh / Sat, 26 Oct 2019 17:32:03 -0400
Added shopkeeper and enemy lines to the DLC

Terry Cavanagh / Sat, 26 Oct 2019 19:09:33 -0400
Added a simple date check system to announce our Event in game, and give you a button to load it

Terry Cavanagh / Sat, 26 Oct 2019 20:50:10 -0400
Localisation updates for Halloween

Terry Cavanagh / Sat, 26 Oct 2019 23:35:06 -0400
correct spooky music plays on each level now

Terry Cavanagh / Sat, 26 Oct 2019 23:48:53 -0400
Use title screen music instead of character select music for Halloween Special

Justo Delgado / Sun, 27 Oct 2019 08:35:55 +0100
Initialize polymod even if no mods are enabled.

Justo Delgado / Sun, 27 Oct 2019 08:53:34 +0100
Fix small bug where returning from the remix state stopped all the music

Justo Delgado / Sun, 27 Oct 2019 08:54:32 +0100
Updated halloweenspecial title screen background

Justo Delgado / Sun, 27 Oct 2019 09:09:30 +0100
Added halloweenspecial spotlightstage background (save, remix,... background)

Justo Delgado / Sun, 27 Oct 2019 09:19:31 +0100
Updated halloweenspecial haunted house equipment background

Justo Delgado / Sun, 27 Oct 2019 09:40:01 +0100
Fix halloweenspecial haunted house combat background glitched frame

Justo Delgado / Sun, 27 Oct 2019 10:15:43 +0100
Added thundersfx to the title screen

Terry Cavanagh / Sun, 27 Oct 2019 10:36:14 -0400
Added a setting for dimming spotlight stage background, added audio to new gadgets

Terry Cavanagh / Sun, 27 Oct 2019 11:25:20 -0400
Added audio credits for Halloween, updated soundevents for all new equipment, centered enemies on map

Terry Cavanagh / Sun, 27 Oct 2019 11:27:17 -0400
Jester should no longer spawn in the Halloween mod

Terry Cavanagh / Sun, 27 Oct 2019 11:44:07 -0400
Centered a few more things, including the pumpkins

Terry Cavanagh / Sun, 27 Oct 2019 16:30:49 -0400
Removed throw dice from Witch episode

Terry Cavanagh / Sun, 27 Oct 2019 16:33:17 -0400
Reduced Witch Health to 6

Terry Cavanagh / Sun, 27 Oct 2019 16:42:15 -0400
Switch the order of the Mummy and Demon puzzles

Terry Cavanagh / Sun, 27 Oct 2019 16:57:02 -0400
Fixed Mana/Fury breaking Witch puzzles

Terry Cavanagh / Sun, 27 Oct 2019 17:06:14 -0400
Witch Spellbook is recreated if you use Harvest Scythe to destory it in the last puzzle

Terry Cavanagh / Sun, 27 Oct 2019 17:34:13 -0400
Changes to Warrior item distribution and level up rewards

Terry Cavanagh / Sun, 27 Oct 2019 18:01:17 -0400
Fixed Spooky Fury double stacks, use _curse for Haunted instead of _thinghappens

Terry Cavanagh / Sun, 27 Oct 2019 18:35:31 -0400
Fixed broken name on modifying enemies with Polyjuice potion, Sorceress won't appear for Halloween

Terry Cavanagh / Sun, 27 Oct 2019 19:16:49 -0400
Implemented Polarity Flipped Polyjuice Potioning! (like 1% of people will even think to try this, lol)

Terry Cavanagh / Sun, 27 Oct 2019 19:26:55 -0400
Jealous Sword is no longer destroyed by using Focus

Terry Cavanagh / Sun, 27 Oct 2019 19:57:21 -0400
Polarity Flipping now applies to gadgets

Terry Cavanagh / Sun, 27 Oct 2019 20:09:22 -0400
Reduced the power of Health Tonic

Terry Cavanagh / Sun, 27 Oct 2019 20:13:32 -0400
Changed Javelin+ from EVEN to MIN5

Terry Cavanagh / Sun, 27 Oct 2019 20:16:51 -0400
Pandemonium counts immune to error items when figuring out damage (i.e. Buster Sword)

Terry Cavanagh / Sun, 27 Oct 2019 21:06:37 -0400
Fixed a bug where Safety Goggles didn't block piercing damage

Terry Cavanagh / Sun, 27 Oct 2019 21:20:11 -0400
Fixed some missing upgrades and downgrades for new Halloween equipment

Terry Cavanagh / Sun, 27 Oct 2019 21:29:19 -0400
Kludged a fix for the solenoid bug

Terry Cavanagh / Sun, 27 Oct 2019 21:40:07 -0400
equipment effects like shock will skip cards that are currently reducing countdowns (this prevents a complicated crash bug from occuring)

Terry Cavanagh / Sun, 27 Oct 2019 21:46:32 -0400
Also prevent targetting of equipment that's already using some kind of dice

Terry Cavanagh / Sun, 27 Oct 2019 22:05:22 -0400
Prevent duplicate mod loading, changed Witch limit break to Jetpack

Terry Cavanagh / Sun, 27 Oct 2019 23:32:05 -0400
Fixed a dungeonsstyle bug, fixed achievement save issues, ready for one last bout of testing

Terry Cavanagh / Mon, 28 Oct 2019 00:09:25 -0400
Localisation updates!

Justo Delgado / Mon, 28 Oct 2019 10:00:29 +0100
Updated fonts with new glyphs from halloweenspecial FontStuff now checks for mods extra locale text

Terry Cavanagh / Mon, 28 Oct 2019 10:23:42 -0400
Final localisations for v1.6 and Halloween, Final Audio, Final credits

Terry Cavanagh / Mon, 28 Oct 2019 10:42:05 -0400
The Halloween Special!

Terry Cavanagh / Mon, 28 Oct 2019 10:45:58 -0400
Whoops! No this is the right one _finalversion

Justo Delgado / Tue, 29 Oct 2019 09:51:14 +0100
Added halloweenspecial korean and simplified chinese title screens

Terry Cavanagh / Wed, 30 Oct 2019 21:53:51 -0400
Fixed Multimod safety check

Terry Cavanagh / Wed, 30 Oct 2019 22:25:24 -0400
Fixed the Polarity Flip + Pandemonium combination

Terry Cavanagh / Wed, 30 Oct 2019 22:28:36 -0400
Polarity Flip can be applied to enemy

Terry Cavanagh / Wed, 30 Oct 2019 22:39:14 -0400
Reset partially cast spells between turns

Terry Cavanagh / Wed, 30 Oct 2019 23:08:17 -0400
Save throwdice/preparespell settings on spellbook

Terry Cavanagh / Wed, 30 Oct 2019 23:23:54 -0400
Fixed a bug that could break saves if there are less remix rules than floors

Terry Cavanagh / Thu, 31 Oct 2019 00:46:25 -0400
Updated localisations

Justo Delgado / Thu, 31 Oct 2019 06:21:08 +0100
Update korean fonts

Terry Cavanagh / Thu, 31 Oct 2019 11:58:13 -0400
Fix Hedge Clipper description


v1.7

Justo Delgado / Mon, 4 Nov 2019 10:51:38 +0100
Fixed halloweenspecial ladyluck frankenstein talking normal animation

Justo Delgado / Mon, 11 Nov 2019 10:08:24 +0100
Surround save file operations with a try-catch blocks.

Ruari O'Sullivan / Wed, 20 Nov 2019 13:43:28 +0000
Added gamepad setting in BuildConfig.

Ruari O'Sullivan / Wed, 20 Nov 2019 14:34:28 +0000
Dungeon movement with gamepad left stick

Ruari O'Sullivan / Wed, 20 Nov 2019 18:47:28 +0000
Gamepad equipment/dice selection in combat

Ruari O'Sullivan / Wed, 20 Nov 2019 20:39:54 +0000
Gamepad: place dice with A, end turn with X

Ruari O'Sullivan / Thu, 21 Nov 2019 17:44:41 +0000
Made Flash build semi-viable (for easier code tracing)

Ruari O'Sullivan / Thu, 21 Nov 2019 18:39:01 +0000
Position hover-dice correctly over open slots

Ruari O'Sullivan / Thu, 21 Nov 2019 18:44:10 +0000
Gamepad combat: limit break on Y for now

Ruari O'Sullivan / Thu, 21 Nov 2019 19:56:58 +0000
Debug rendering for gamepad buttons

Ruari O'Sullivan / Thu, 21 Nov 2019 19:57:06 +0000
Debug fast-forward on gamepad left trigger

Ruari O'Sullivan / Thu, 21 Nov 2019 22:21:32 +0000
Gamepad can now navigate and activate Buttons. Functionally solves most screens

Ruari O'Sullivan / Thu, 21 Nov 2019 22:21:58 +0000
Moved Limit Break to clicking the left stick

Ruari O'Sullivan / Fri, 22 Nov 2019 17:38:06 +0000
Advance textboxes with gamepad.

Ruari O'Sullivan / Fri, 22 Nov 2019 17:40:15 +0000
Fix gamepad input on labelled buttons.

Ruari O'Sullivan / Fri, 22 Nov 2019 17:42:46 +0000
Ignore first input when activating gamepad on PC

Ruari O'Sullivan / Fri, 22 Nov 2019 19:27:27 +0000
Gamepad: dice arrangement after use

Ruari O'Sullivan / Fri, 22 Nov 2019 19:52:02 +0000
Improve dice selection

Ruari O'Sullivan / Fri, 22 Nov 2019 20:07:11 +0000
Delay dice rearrange until equipment finishes running

Ruari O'Sullivan / Fri, 22 Nov 2019 20:11:28 +0000
Fix gamepad highlight/preview on shocked equipment

Ruari O'Sullivan / Mon, 25 Nov 2019 13:40:29 +0000
Gamepad character selection

Ruari O'Sullivan / Mon, 25 Nov 2019 14:53:54 +0000
Gamepad episode select

Ruari O'Sullivan / Mon, 25 Nov 2019 15:03:22 +0000
Hide gamepad buttons when out of gamepad mode

Ruari O'Sullivan / Mon, 25 Nov 2019 18:39:50 +0000
Fix mouse click in episode selection

Ruari O'Sullivan / Mon, 25 Nov 2019 19:30:00 +0000
Dungeon: require confirm after move with gamepad

Ruari O'Sullivan / Tue, 26 Nov 2019 00:34:44 +0000
Gamepad: fix crash on empty dice rack

Ruari O'Sullivan / Tue, 26 Nov 2019 00:45:54 +0000
Add visual confirm prompt to dungeon screen

Ruari O'Sullivan / Tue, 26 Nov 2019 00:46:03 +0000
Improve text alignment on hacky button images

Ruari O'Sullivan / Tue, 26 Nov 2019 00:57:31 +0000
Fix enemies persisting after fights

Ruari O'Sullivan / Tue, 26 Nov 2019 01:00:08 +0000
Fix dungeon button prompt position per-level

Ruari O'Sullivan / Wed, 27 Nov 2019 02:37:08 +0000
Fix a crash bug in gamepad dice management

Ruari O'Sullivan / Wed, 27 Nov 2019 17:03:48 +0000
Sync player's battle layout to inventory.

Ruari O'Sullivan / Wed, 27 Nov 2019 18:45:43 +0000
Make gamepad move-repeat system generally available

Ruari O'Sullivan / Wed, 27 Nov 2019 18:47:54 +0000
Gamepad: use move-repeat system in button nav

Ruari O'Sullivan / Wed, 27 Nov 2019 20:22:18 +0000
Gamepad backpack management

Ruari O'Sullivan / Wed, 27 Nov 2019 20:24:04 +0000
Gamepad: exit screens with B, not Y.

Ruari O'Sullivan / Wed, 27 Nov 2019 20:31:02 +0000
Gamepad OK/cancel button mapping in BarterState

Ruari O'Sullivan / Wed, 27 Nov 2019 20:31:08 +0000
Gamepad support in boss intro

Terry Cavanagh / Thu, 28 Nov 2019 16:15:29 +0100
Removed "megaquest" test mod

Terry Cavanagh / Thu, 28 Nov 2019 17:00:53 +0100
Fixed a crash bug when resuming a save on a floor that contained the Jester enemy

Ruari O'Sullivan / Thu, 28 Nov 2019 16:25:58 +0000
Gamepad support in blacksmith

Terry Cavanagh / Thu, 28 Nov 2019 17:29:01 +0100
Tidyied up a number of traces at startup which are no longer important

Ruari O'Sullivan / Thu, 28 Nov 2019 16:37:07 +0000
Gamepad: buffer confirms when moving around dungeon

Ruari O'Sullivan / Thu, 28 Nov 2019 17:00:03 +0000
Fix softlock when gamepad moving onto an apple

Terry Cavanagh / Thu, 28 Nov 2019 18:23:44 +0100
Cleaned up some legacy rendering/gui code

Ruari O'Sullivan / Thu, 28 Nov 2019 17:25:49 +0000
Gamepad: fix access to backpack in blacksmith

Terry Cavanagh / Thu, 28 Nov 2019 18:30:30 +0100
Renamed "TerribleCurse" state to "InventorScrapEquipment"

Ruari O'Sullivan / Thu, 28 Nov 2019 17:31:25 +0000
Gamepad: apply burn when using burning dice

Terry Cavanagh / Thu, 28 Nov 2019 18:41:37 +0100
Removed more traces

Ruari O'Sullivan / Thu, 28 Nov 2019 17:46:13 +0000
Hide end turn & limit break button prompts until appropriate

Ruari O'Sullivan / Thu, 28 Nov 2019 17:49:35 +0000
Improve timing of limit break button prompt appearing

Ruari O'Sullivan / Thu, 28 Nov 2019 18:07:07 +0000
Gamepad: fix crash upgrading item from backpack

Ruari O'Sullivan / Thu, 28 Nov 2019 18:30:57 +0000
Gamepad, blacksmith, fix upgrade display glitch when toggling backpack

Ruari O'Sullivan / Thu, 28 Nov 2019 19:36:33 +0000
Fix dice rendering when a dice is no longer locked or blind

Ruari O'Sullivan / Thu, 28 Nov 2019 19:38:33 +0000
Tweak position of dice navigation prompts

Ruari O'Sullivan / Thu, 28 Nov 2019 19:44:05 +0000
Gamepad: Fix crash acting on empty dungeon node

Terry Cavanagh / Fri, 29 Nov 2019 17:13:16 +0100
Made haxegon local to Dicey Dungeons

Terry Cavanagh / Fri, 29 Nov 2019 17:44:23 +0100
Removed unused file

Ruari O'Sullivan / Fri, 29 Nov 2019 18:33:40 +0000
Gamepad: previewing enemy moves, fleeing battle

Terry Cavanagh / Mon, 2 Dec 2019 16:43:33 +0100
Fixed a crash bug with Brazilian Portuguese and Portuguese due to broken Locale files, added a safety check to prevent similar crashes in future

Terry Cavanagh / Mon, 2 Dec 2019 17:20:25 +0100
Found a similar issue with Dutch while testing, updated safety checks

Terry Cavanagh / Wed, 4 Dec 2019 16:52:54 +0100
Fixed a bug where Jester snapping upgraded cards created via Inventor Copy would fail to recognise the match

Terry Cavanagh / Wed, 4 Dec 2019 17:05:53 +0100
Reset buildconfig

Terry Cavanagh / Wed, 4 Dec 2019 18:19:36 +0100
Fixed bug that caused multiple gadgets to sometimes be incorrect in Double Rubble

Ruari O'Sullivan / Wed, 4 Dec 2019 17:23:31 +0000
Fix freeze when adding a second row of dice

Ruari O'Sullivan / Wed, 4 Dec 2019 18:35:22 +0000
Fix UI button behaviour

Ruari O'Sullivan / Thu, 5 Dec 2019 20:04:49 +0000
Added a stack for settings screens

Ruari O'Sullivan / Thu, 5 Dec 2019 20:24:13 +0000
Simple pause screen in gamepad mode

Ruari O'Sullivan / Thu, 5 Dec 2019 20:30:27 +0000
In combat, show fighters on gamepad pause screen

Ruari O'Sullivan / Fri, 6 Dec 2019 18:14:41 +0000
Show combat tooltips on pause screen

Ruari O'Sullivan / Fri, 6 Dec 2019 18:18:58 +0000
Disable gamepad in combat behind pause screen.

Ruari O'Sullivan / Fri, 6 Dec 2019 18:32:09 +0000
Moved enemy tooltips on pause screen

Ruari O'Sullivan / Fri, 6 Dec 2019 18:44:23 +0000
Support gamepad on Thief's stolen equipment

Ruari O'Sullivan / Fri, 6 Dec 2019 18:47:39 +0000
Hide limit break button prompt when paused

Ruari O'Sullivan / Fri, 6 Dec 2019 18:58:06 +0000
Gamepad, dungeon: show details when moving into monsters

Ruari O'Sullivan / Mon, 9 Dec 2019 17:29:39 +0000
Applied Input.suppress to all gamepad input

Ruari O'Sullivan / Mon, 9 Dec 2019 17:34:07 +0000
Apply Input.suppress to automatic button navigation

Ruari O'Sullivan / Mon, 9 Dec 2019 18:12:36 +0000
Tween dice out further when gamepad buttons are visible

Ruari O'Sullivan / Mon, 9 Dec 2019 18:12:59 +0000
Don't highlight dungeon nodes during walking with gamepad

Ruari O'Sullivan / Mon, 9 Dec 2019 19:12:03 +0000
Gamepad support in challenge screen

Ruari O'Sullivan / Mon, 9 Dec 2019 19:58:27 +0000
Move gamepad cursor off stolen countdown equipment after use

Ruari O'Sullivan / Mon, 9 Dec 2019 20:03:13 +0000
Fix gamepad support for equipment that has two dice slots

Ruari O'Sullivan / Mon, 9 Dec 2019 20:12:55 +0000
When rearranging dice, fix bug where right column was left out

Ruari O'Sullivan / Mon, 9 Dec 2019 20:14:50 +0000
Tween dice further again when gamepad buttons are visible

Ruari O'Sullivan / Wed, 11 Dec 2019 13:52:02 +0000
Fixed Skeleton Key with gamepad (stopped tweens overwriting each other)

Ruari O'Sullivan / Wed, 11 Dec 2019 15:37:31 +0000
Gamepad: press B to remove dice from equipment

Terry Cavanagh / Wed, 11 Dec 2019 19:27:34 +0100
Updated Irish translation (wip)

Ruari O'Sullivan / Wed, 11 Dec 2019 19:33:02 +0000
Merged Dice.playinganimation and Dice.inlerp flags

Terry Cavanagh / Thu, 12 Dec 2019 18:08:12 +0100
Tweaks to Irish translation, fixed a rare crash bug that can happen during the tutorial

Terry Cavanagh / Thu, 12 Dec 2019 18:46:49 +0100
More Irish tweaks

Ruari O'Sullivan / Thu, 12 Dec 2019 19:00:36 +0000
Basic Robot gamepad support

Ruari O'Sullivan / Thu, 12 Dec 2019 19:41:22 +0000
Map Calculate button to "Y", but it's still selectable

Ruari O'Sullivan / Thu, 12 Dec 2019 19:46:42 +0000
Keep cursor on reusable countdown equipment after triggering it

Ruari O'Sullivan / Thu, 12 Dec 2019 19:48:46 +0000
Don't allow selection of Jackpot panel after it's finished

Ruari O'Sullivan / Thu, 12 Dec 2019 21:23:28 +0000
Don't show hover dice on Short Circuit

Ruari O'Sullivan / Thu, 12 Dec 2019 21:46:37 +0000
Preserve dice focus when Calculating

Ruari O'Sullivan / Fri, 13 Dec 2019 13:55:32 +0000
Hide gamepad equipment cursor during "scrap" screen

Ruari O'Sullivan / Fri, 13 Dec 2019 14:04:24 +0000
Keep locked dice in dice rack, they still count!

Ruari O'Sullivan / Fri, 13 Dec 2019 14:47:45 +0000
Add gamepad cursor to copyshop and blacksmith

Ruari O'Sullivan / Fri, 13 Dec 2019 17:08:20 +0000
Basic gamepad support for Witch in combat

Ruari O'Sullivan / Fri, 13 Dec 2019 17:51:17 +0000
Gamepad: improve dice interactions with spellbook

Ruari O'Sullivan / Fri, 13 Dec 2019 17:56:45 +0000
Spellbook, gamepad: default to empty slot, if any

Ruari O'Sullivan / Fri, 13 Dec 2019 18:02:25 +0000
Hide unusable button prompts during select-a-slot mode

Ruari O'Sullivan / Mon, 16 Dec 2019 13:57:14 +0000
Spellbook gamepad support

Ruari O'Sullivan / Mon, 16 Dec 2019 13:57:48 +0000
Highlight slot and spell in gamepad select-a-slot mode

Ruari O'Sullivan / Mon, 16 Dec 2019 14:12:12 +0000
Gamepad: Improve automatic equipment selection after using a Witch spell

Ruari O'Sullivan / Mon, 16 Dec 2019 14:12:23 +0000
Gamepad: after summoning a Witch spell, select it

Ruari O'Sullivan / Mon, 16 Dec 2019 14:18:30 +0000
Gamepad: when receiving a new spell, default to first empty spellbook slot

Ruari O'Sullivan / Mon, 16 Dec 2019 14:34:23 +0000
Gamepad: fix avoiding spellbook after using equipment

Ruari O'Sullivan / Mon, 16 Dec 2019 14:45:06 +0000
Gamepad: fix placing dice in two shock/silence slots

Ruari O'Sullivan / Mon, 16 Dec 2019 15:04:17 +0000
Gamepad: block action while summoning spell on an empty board

Ruari O'Sullivan / Mon, 16 Dec 2019 15:58:36 +0000
Gamepad: in witch mode, default to horizontal cursor movement

Ruari O'Sullivan / Tue, 17 Dec 2019 13:24:49 +0000
Gamepad: Jester combat

Ruari O'Sullivan / Tue, 17 Dec 2019 13:24:59 +0000
Gamepad: Jester deck view

Ruari O'Sullivan / Tue, 17 Dec 2019 13:27:42 +0000
Gamepad: Jester combat. Support cards with skill buttons

Ruari O'Sullivan / Tue, 17 Dec 2019 13:52:27 +0000
Fix some tween collision issues in Jester

Ruari O'Sullivan / Tue, 17 Dec 2019 14:34:29 +0000
Gamepad: automove left from rightmost column instead of wrapping around

Ruari O'Sullivan / Tue, 17 Dec 2019 14:34:52 +0000
Gamepad: fix buttons in View Deck screen

Ruari O'Sullivan / Tue, 17 Dec 2019 18:19:26 +0000
Gamepad: fix cursor automoving after we use Inventor card

Ruari O'Sullivan / Tue, 17 Dec 2019 19:00:13 +0000
Gamepad: fix cursor automoving off reusable equipment

Ruari O'Sullivan / Tue, 17 Dec 2019 19:00:24 +0000
Gamepad: support remix rule selection

Ruari O'Sullivan / Tue, 17 Dec 2019 19:15:12 +0000
Gamepad: support for rules screen from Dungeon

Ruari O'Sullivan / Thu, 19 Dec 2019 11:12:30 +0000
Gamepad: Allow skillcard selection in Jester episode 3

Ruari O'Sullivan / Thu, 19 Dec 2019 12:06:11 +0000
Gamepad: Improve button nav for dice selection in Robot ep 3

Ruari O'Sullivan / Thu, 19 Dec 2019 16:58:54 +0000
Gamepad: support final episode

Ruari O'Sullivan / Thu, 19 Dec 2019 17:19:04 +0000
Gamepad: fix bug where Lady Luck could be repeatedly activated

Terry Cavanagh / Thu, 19 Dec 2019 18:53:07 +0100
Improved windowed size settings (better DPI aware support)

Ruari O'Sullivan / Thu, 9 Jan 2020 17:15:09 +0000
Disable mouse hovers when gamepad is in use

Ruari O'Sullivan / Thu, 9 Jan 2020 17:37:27 +0000
Fixed some odd left-stick behaviour around diagonals

Ruari O'Sullivan / Thu, 9 Jan 2020 17:57:48 +0000
Fixed equipment cursor showing at edge of screen at start of fights

Ruari O'Sullivan / Fri, 10 Jan 2020 17:19:50 +0000
Gamepad button icon art (Switch)

Ruari O'Sullivan / Fri, 10 Jan 2020 17:39:58 +0000
Gamepad panel highlights (rough)

Ruari O'Sullivan / Fri, 10 Jan 2020 17:46:00 +0000
Gamepad dice cursor

Ruari O'Sullivan / Fri, 10 Jan 2020 18:58:50 +0000
Rescaled gamepad equipment cursors to fit panels

Ruari O'Sullivan / Mon, 13 Jan 2020 16:05:47 +0000
Gamepad equipment cursor (in backpack, etc)

Ruari O'Sullivan / Mon, 13 Jan 2020 16:25:34 +0000
Witch spellbook slot cursor

Ruari O'Sullivan / Mon, 13 Jan 2020 16:44:02 +0000
Gamepad dice cursor in robot Request panel

Ruari O'Sullivan / Mon, 13 Jan 2020 18:52:56 +0000
Gamepad confirm prompt: use button artwork

Ruari O'Sullivan / Tue, 14 Jan 2020 16:00:32 +0000
Witch select-a-slot gamepad cursor

Ruari O'Sullivan / Tue, 14 Jan 2020 16:34:11 +0000
Fixed preview-moves control showing during enemy turns

Ruari O'Sullivan / Tue, 14 Jan 2020 16:40:31 +0000
Fitted gamepad cursor to witch spellbook

Ruari O'Sullivan / Tue, 14 Jan 2020 16:57:13 +0000
Fitted gamepad cursor to robot panels

Ruari O'Sullivan / Tue, 14 Jan 2020 18:33:30 +0000
Gamepad: Adjusted position of L/R buttons in spellbook view

Ruari O'Sullivan / Tue, 14 Jan 2020 19:36:47 +0000
Smoother dungeon movement (w.i.p.)

Ruari O'Sullivan / Wed, 15 Jan 2020 16:17:18 +0000
Smoother dungeon movement. Reduced sound triggers in gamepad moves

Ruari O'Sullivan / Mon, 20 Jan 2020 16:17:03 +0000
Gamepad artwork update

Ruari O'Sullivan / Tue, 21 Jan 2020 13:46:28 +0000
Updated gamepad controls display in combat

Terry Cavanagh / Tue, 21 Jan 2020 17:19:37 +0100
Fixed the bug that caused atmosphere to cut out occasionally

Terry Cavanagh / Tue, 21 Jan 2020 18:02:47 +0100
Fixed a bug where Yolanda has an empty textbox if you buy everything from her shop

Terry Cavanagh / Tue, 21 Jan 2020 19:07:15 +0100
Add support for testing Bear testenemy (trying to track down the bear lock bug)

Ruari O'Sullivan / Tue, 21 Jan 2020 18:36:18 +0000
Show gamepad buttons inline with text on buttons.

Terry Cavanagh / Wed, 22 Jan 2020 16:03:16 +0100
Fixed the dreaded Bear Lock bug, at last

Ruari O'Sullivan / Wed, 22 Jan 2020 15:24:44 +0000
Removing unused assets

Ruari O'Sullivan / Wed, 22 Jan 2020 16:12:23 +0000
Add PC gamepad button set. Harmonise filenames

Terry Cavanagh / Wed, 22 Jan 2020 17:17:40 +0100
Removed the e.playinganimation variable: game logic now checks Actuate to see if cards are actually tweening

Ruari O'Sullivan / Wed, 22 Jan 2020 16:29:24 +0000
Added BuildConfig setting for button graphics set

Terry Cavanagh / Wed, 22 Jan 2020 17:30:58 +0100
Buildconfig merge

Ruari O'Sullivan / Wed, 22 Jan 2020 16:52:51 +0000
Make room for character hats

Ruari O'Sullivan / Wed, 22 Jan 2020 17:08:03 +0000
Apply separate animations to more things when using gamepad

Ruari O'Sullivan / Wed, 22 Jan 2020 17:16:09 +0000
Updated verbs on map ("OPEN" on items, "EAT" on health)

Ruari O'Sullivan / Wed, 22 Jan 2020 17:31:08 +0000
Backpack: improve gamepad movement and highlighting with 1x2 items

Terry Cavanagh / Wed, 22 Jan 2020 19:07:01 +0100
Added a 1 second delay to Bear Transform, Mood Change and Yoink, which fixes a bug where enemies would end their turn without taking actions they could have taken if they'd waited for the animations to finish

Ruari O'Sullivan / Wed, 22 Jan 2020 18:58:50 +0000
Backpack: support swapping a 1x2 with two 1x1s, etc

Terry Cavanagh / Thu, 23 Jan 2020 15:40:42 +0100
Separate out safety checks into their own file

Terry Cavanagh / Thu, 23 Jan 2020 16:30:32 +0100
Fixed a bug where Skeleton's Two Handed Sword and Cowboy's Midnight Charm would get mistakenly exchanged in some episodes.

Terry Cavanagh / Thu, 23 Jan 2020 18:07:02 +0100
Fixed broken booster pack substitution bug

Terry Cavanagh / Thu, 23 Jan 2020 19:06:21 +0100
Fixed Inventor Silence bug (the once where the dice didn't snap to the slots correctly)

Terry Cavanagh / Thu, 23 Jan 2020 19:19:12 +0100
Made the positioning of Silenced Inventor slots a bit nicer

Ruari O'Sullivan / Mon, 27 Jan 2020 14:06:14 +0000
Switch gamepad graphics update

Ruari O'Sullivan / Mon, 27 Jan 2020 14:25:24 +0000
Moved gamepad panel highlight behind panel graphic

Terry Cavanagh / Mon, 27 Jan 2020 16:09:47 +0100
Fixed missing level up reward in Witch episode 2, Expect the Unexpected

Terry Cavanagh / Mon, 27 Jan 2020 16:22:09 +0100
Bear Tranforms now correctly clear your backpack (fixes #1514)

Terry Cavanagh / Mon, 27 Jan 2020 16:53:54 +0100
Fixed testenemy starting argument, added testcharacter and testepisode, and improved testequipment

Terry Cavanagh / Mon, 27 Jan 2020 16:59:55 +0100
Removed unused pre-release credits screen

Ruari O'Sullivan / Mon, 27 Jan 2020 16:16:44 +0000
Added simple gamepad combat modes

Terry Cavanagh / Mon, 27 Jan 2020 17:20:33 +0100
Save the window width and height in the settings

Terry Cavanagh / Mon, 27 Jan 2020 17:54:10 +0100
Added scrap as a level up reward to Inventor at level 5 (prevents a bug where they can get stuck if they have no equipment on reaching this level)

Ruari O'Sullivan / Mon, 27 Jan 2020 17:26:05 +0000
Gamepad, equip-first: support equipment with buttons

Terry Cavanagh / Mon, 27 Jan 2020 18:37:06 +0100
Prevent Freeze from getting applied twice to dice that stashed due to Latern/Illuminate This is kind of a hacky solution that will need proper consideration later

Ruari O'Sullivan / Mon, 27 Jan 2020 17:47:55 +0000
Gamepad, equip-first: fix default dice selection

Terry Cavanagh / Mon, 27 Jan 2020 18:49:59 +0100
Fixed the bug where Transformer+ would revert to an unupgraded version after each fight

Terry Cavanagh / Mon, 27 Jan 2020 19:12:36 +0100
Fixed the display of card @data in several places.

Terry Cavanagh / Mon, 27 Jan 2020 21:33:12 +0100
Removed "test" from the command line options: e.g. testequipment - equipment, added "remix" command line option

Terry Cavanagh / Mon, 27 Jan 2020 21:38:07 +0100
Added "boss" command line option

Terry Cavanagh / Mon, 27 Jan 2020 21:42:56 +0100
Added support for "allenemies" command line argument

Terry Cavanagh / Mon, 27 Jan 2020 22:16:42 +0100
Save window position as well

Terry Cavanagh / Tue, 28 Jan 2020 12:41:22 +0100
Fixed incorrect errors in the console when poison damage is inflicted

Terry Cavanagh / Tue, 28 Jan 2020 13:01:41 +0100
Safety checks are now off by default, mod settings are now read from your save folder instead of the game's data folder.

Terry Cavanagh / Tue, 28 Jan 2020 13:39:34 +0100
Added missing upgraded Transformer sounds to soundevents

Ruari O'Sullivan / Tue, 28 Jan 2020 15:15:00 +0000
Fix bug when moving over an item with gamepad

Ruari O'Sullivan / Tue, 28 Jan 2020 15:39:40 +0000
Equip-first: when pressing B, return dice to front of dice rack

Ruari O'Sullivan / Tue, 28 Jan 2020 16:15:12 +0000
Gamepad: 4-way movement in the dice rack

Ruari O'Sullivan / Tue, 28 Jan 2020 16:28:14 +0000
Fix destruction of buttons when removed

Terry Cavanagh / Tue, 28 Jan 2020 18:17:41 +0100
Fixed Savedata.loadvolume() Whoops, sorry
- my changes to mod settings broke that!

Terry Cavanagh / Tue, 28 Jan 2020 18:22:41 +0100
Made the Hold Shift to access the editor behaviour default (removes an unnessicary BuildConfig setting that had to be confusingly left true)

Terry Cavanagh / Tue, 28 Jan 2020 18:34:35 +0100
Added -modcheats command line argument

Terry Cavanagh / Tue, 28 Jan 2020 18:54:00 +0100
Fixed Keymaster remix rule behaviour for Witch

Terry Cavanagh / Tue, 28 Jan 2020 19:09:43 +0100
Fixed Keymaster remix rule for Jester

Ruari O'Sullivan / Tue, 28 Jan 2020 18:12:12 +0000
Fix gamepad spell-slot selector showing in mouse mode

Ruari O'Sullivan / Tue, 28 Jan 2020 18:38:47 +0000
Gamepad: don't default to dice that are on fire

Ruari O'Sullivan / Tue, 28 Jan 2020 18:39:57 +0000
Gamepad debug cheat: LT + RB to win a battle

Terry Cavanagh / Tue, 28 Jan 2020 19:46:23 +0100
After combat scripts on equipment and the episode and executed if you flee combat, the variable "flee" is true if you've fled and false otherwise.

Terry Cavanagh / Tue, 28 Jan 2020 19:52:53 +0100
Transformer doesn't charge up if you flee from combat

Ruari O'Sullivan / Tue, 28 Jan 2020 19:01:29 +0000
Gamepad, equip-first: show valid dice

Terry Cavanagh / Wed, 29 Jan 2020 21:47:51 +0100
Buffed Gold Dagger and Silver Dagger (they're both size 1 now instead of size 2, and when upgraded become unrestricted instead of simply increasing to MAX5.)

Terry Cavanagh / Wed, 29 Jan 2020 21:52:28 +0100
Associated "Quick Thinking" gadget with "Flight?"

Terry Cavanagh / Wed, 29 Jan 2020 21:55:40 +0100
Fixed Weakened Gemstone staff

Terry Cavanagh / Wed, 29 Jan 2020 22:04:11 +0100
Make sure low health loop is always stopped by title screen music

Terry Cavanagh / Wed, 29 Jan 2020 22:14:43 +0100
Setting buildconfig for v1.7 alpha

Terry Cavanagh / Thu, 30 Jan 2020 16:20:21 +0100
Fix crash bug if selecting "Mods" from the settings menu

Terry Cavanagh / Thu, 30 Jan 2020 16:42:48 +0100
Call for Backup Robot card now heals you instead of the enemy

Terry Cavanagh / Thu, 30 Jan 2020 18:35:47 +0100
Improved handling of countdowns when upgraded/weakened

Terry Cavanagh / Thu, 30 Jan 2020 19:12:32 +0100
Added "empty" command line option

Terry Cavanagh / Thu, 30 Jan 2020 19:29:06 +0100
Don't try to create pre v0.9 text particles (prevents lots of console garbage from displaying)

Ruari O'Sullivan / Thu, 30 Jan 2020 18:41:50 +0000
Dim inactive equipment during dice selection

Ruari O'Sullivan / Thu, 30 Jan 2020 18:44:23 +0000
Don't show 'red dice' effect on enemy dice

Terry Cavanagh / Thu, 30 Jan 2020 20:04:03 +0100
Ready for v1.7 alpha 2, also added a null safety check somewhere we got a crash report, and updated all the example mods to v0.13.0

Ruari O'Sullivan / Thu, 30 Jan 2020 19:05:38 +0000
Crash fix

Ruari O'Sullivan / Thu, 30 Jan 2020 19:10:46 +0000
Moved hoverdice over slot in equip-first gamepad mode

Terry Cavanagh / Thu, 30 Jan 2020 20:45:23 +0100
V1.7! Uploading this to steam a day early since I think it's pretty solid. If there are no serious bugs by tomorrow evening, I'll just set it live.

Ruari O'Sullivan / Thu, 30 Jan 2020 20:35:46 +0000
Overhaul dice - equip arrow to use image asset, slight curve

Terry Cavanagh / Thu, 30 Jan 2020 21:36:54 +0100
Whoops, fixed a problem with displaying equipment names that I introduced

Ruari O'Sullivan / Thu, 30 Jan 2020 20:51:07 +0000
Added dice_invalid.png overlay for unacceptable dice

Ruari O'Sullivan / Thu, 30 Jan 2020 21:21:56 +0000
Gamepad: Add a pulsing highlight over selected equipment

Ruari O'Sullivan / Thu, 30 Jan 2020 21:26:42 +0000
Soften fade up on inactive equipment

Ruari O'Sullivan / Thu, 30 Jan 2020 21:27:43 +0000
Don't show dice unacceptable unless equipment is active

Ruari O'Sullivan / Thu, 30 Jan 2020 21:33:46 +0000
Moved limit break to LB in equip-first mode

Ruari O'Sullivan / Fri, 31 Jan 2020 14:31:32 +0000
Gamepad asset pass from Marlowe

Ruari O'Sullivan / Fri, 31 Jan 2020 14:35:38 +0000
Only dim dice when in dice selection

Ruari O'Sullivan / Fri, 31 Jan 2020 14:40:52 +0000
Fix dice-fade on stolen equipment

Ruari O'Sullivan / Fri, 31 Jan 2020 14:59:17 +0000
Fix selection highlight on 'Jackpot' panel

Ruari O'Sullivan / Fri, 31 Jan 2020 17:13:59 +0000
Added missing PC version of gamepad asset

Terry Cavanagh / Fri, 31 Jan 2020 18:50:23 +0100
Fixes a crash bug that occurs when you play episodes with cutscenes for the very first time (v1.7.1 hotfix)

Ruari O'Sullivan / Fri, 31 Jan 2020 17:50:59 +0000
Tween dice-path around when selecting dice

Ruari O'Sullivan / Fri, 31 Jan 2020 18:13:43 +0000
Allow player to select dice while waiting for animations

Ruari O'Sullivan / Fri, 31 Jan 2020 19:46:58 +0000
Set default gamepad mode to equip-first

Terry Cavanagh / Mon, 3 Feb 2020 15:04:07 +0100
Prevent textboxs from flickering if you click through cutscenes as fast as you can

Terry Cavanagh / Mon, 3 Feb 2020 15:11:34 +0100
In modding situations where the player can have both Luck and Luck+ statuses, Luck doesn't overwrite Luck+.

Ruari O'Sullivan / Mon, 3 Feb 2020 19:46:51 +0000
Fixed dungeon movement at low fps.

Ruari O'Sullivan / Mon, 3 Feb 2020 19:47:05 +0000
Fixed gamepad trail animation at low fps.

Ruari O'Sullivan / Wed, 5 Feb 2020 17:52:23 +0000
Set up "simpleaudio" haxedef in project.xml for using standard openfl/lime

Justo Delgado / Thu, 6 Feb 2020 13:29:07 +0100
Update AssetListShim to use Polymod and use it in every platform.

Terry Cavanagh / Thu, 6 Feb 2020 17:59:16 +0100
v1.7.2!


v1.8
...

Terry Cavanagh / Thu, 6 Feb 2020 23:17:49 +0100
Added support for Live Localisation updating (requires -Dlivelocale)

Terry Cavanagh / Fri, 7 Feb 2020 15:43:44 +0100
Formatting pass on French

Terry Cavanagh / Fri, 7 Feb 2020 18:52:17 +0100
Formatting pass on German, small change to how shunken text is vertically centred

Terry Cavanagh / Fri, 7 Feb 2020 22:52:49 +0100
Working on Italian reformat; swapped out gamepad verbs for localised ones

Terry Cavanagh / Sat, 8 Feb 2020 01:35:21 +0100
Formatting pass on Italian

Terry Cavanagh / Sat, 8 Feb 2020 16:12:45 +0100
Finished Spanish formatting edits

Terry Cavanagh / Sat, 8 Feb 2020 18:15:25 +0100
Formatting pass on Portuguese

Terry Cavanagh / Sat, 8 Feb 2020 18:52:55 +0100
wip Dutch localisation cleanup

Terry Cavanagh / Sun, 9 Feb 2020 18:19:41 +0100
Formatting pass on Russian

Terry Cavanagh / Sun, 9 Feb 2020 21:41:32 +0100
Dutch formatting pass

Ruari O'Sullivan / Wed, 19 Feb 2020 18:23:31 +0000
Blocked gamepad actions before/after player's turn

Ruari O'Sullivan / Wed, 19 Feb 2020 18:40:41 +0000
Fix returning to dungeon with player offset on a blank node

Ruari O'Sullivan / Wed, 19 Feb 2020 18:43:02 +0000
Remove separation after eating an apple on gamepad

Ruari O'Sullivan / Wed, 19 Feb 2020 19:04:12 +0000
Gamepad: burning dice take a separate action to extinguish

Ruari O'Sullivan / Wed, 19 Feb 2020 19:26:29 +0000
Place wayward dice when changing from mouse+kb to gamepad

Ruari O'Sullivan / Thu, 20 Feb 2020 19:27:32 +0000
Allow gamepad movement off a node before separate tween completes

Ruari O'Sullivan / Thu, 20 Feb 2020 19:44:16 +0000
Improve dice cursor logic when wrapping

Ruari O'Sullivan / Thu, 20 Feb 2020 19:59:45 +0000
Block saving on an enemy/boss tile

Ruari O'Sullivan / Thu, 20 Feb 2020 22:20:22 +0000
When entering backpack, start gamepad in equipment

Ruari O'Sullivan / Thu, 20 Feb 2020 22:27:06 +0000
Allow player to advance tutorial textboxes with gamepad

Ruari O'Sullivan / Thu, 20 Feb 2020 22:32:43 +0000
When tutorial adds equipment, set the gamepad cursor

Ruari O'Sullivan / Fri, 21 Feb 2020 15:42:38 +0000
Simplified options screens for gamepad builds

Ruari O'Sullivan / Fri, 21 Feb 2020 17:23:02 +0000
Add rough gamepad support to sliders

Ruari O'Sullivan / Fri, 21 Feb 2020 17:27:16 +0000
Placeholder selection highlight on sliders

Ruari O'Sullivan / Fri, 21 Feb 2020 17:34:15 +0000
Improved gamepad behaviour on radio buttons

Ruari O'Sullivan / Fri, 21 Feb 2020 17:58:13 +0000
Placeholder cursor to show when dice are unacceptable

Ruari O'Sullivan / Fri, 21 Feb 2020 18:56:06 +0000
Experimental dpad movement in dungeon

Ruari O'Sullivan / Fri, 21 Feb 2020 19:03:20 +0000
General dpad support

Ruari O'Sullivan / Fri, 21 Feb 2020 19:17:41 +0000
New dpad+dungeon system, dumber, waits for player to resolve conflicts

Ruari O'Sullivan / Fri, 21 Feb 2020 19:27:30 +0000
Stick/dpad rotate character even when the move isn't available

Ruari O'Sullivan / Mon, 24 Feb 2020 19:06:56 +0000
Gamepad cursor movement prompt in tutorial

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