7drl
v0.2
v0.3
v0.4
v0.5
v0.6
v0.7
v0.8
v0.9
- prepared slots, new equipment, better level up rewards, etc
v0.10
v0.11
v0.12
v0.13
- Cpp will use soundstuff_ogg and flash/html5 will use soundstuff_mp3
- Flash won't load the korean and chinese font
- Each target's folder will be platform-target(cpp/neko)-type(debug/release)
- initial card layouts, changes to deck logic, fixed shops and pickups, ability to view deck, bug fixes
v0.14
v0.14
- support for Blind, Curse, reusable equipment and most other cases. Only mutiple dice placements remaining!
- battle mountain background
- streetmagician animation sprites
- snowman animation sprites
- overworld grid sprites
- overworld non-animated sprites
- changed stairs to trapdoor
- updated battle jungle animation
v0.16
v0.17
- Change continuesave version to build version.
- Return error (don't show continue) if the saved version differs from the build version or if the active mods are different.
v1.0
- Wheel spin
- baby squid cutscene sprites
- overworld boss
- character select background updated
- Boss combat background
- endgame scene 1
- endgame character select Updated sprites:
- Overworld girl scout sprite change
- Updated gameshow overworld background
- Updated baby squid combat animation
v1.1
v1.2
- Equipment tweening won't accept any user dice. It will still accept any dice added by code (like jester's snap)
- Fixed equipment slots. Before it wasn't taking the dice correctly because the check was too small.
- Dices need to be moved at least 50 pixels for the equipment to accept them (avoid a dice that hasn't moved but the user has clicked on it to be consumed by the equipment) and
- Fixed tap behavior (disabled until we come with a way to show that the dice is being selected) which fixes some issues with witch spell slots taking the dice when the user clicked on it but didn't move it
v1.3
v1.4
v1.4
- Fixed some little things that were causing linting warnings, unused imports, etc
- Made fleeing from combat instantaneous for testing
- Restored new languages
- Added a buildconfig flag for tracing missing characters from fonts to reduce console clutter
- Changed Title.testingmode to Game.editormode to make that easier to remember in future
- New Sneezy design
- Change Sword's downgrade from complicate to decrease range.
- Increased the damage on Magic Missile+ to 8.
- Reduced the countdown on Plasma Cannon+ to 10.
- Change Slime Ball+ from 2 poison on a NORMAL slot to 3 poison on an EVEN slot.
- Added AI support for boostcountdowns()
- it has custom episode changes that I'm going to undo right away
v1.6
v1.7
- my changes to mod settings broke that!
v1.8
...