How to Grow a Game?

Devolution is exploring and dissecting the creative process of game development, encountering new characteristics with every new edition. Each Devolution event / exhibition focuses on the evolution of a game through the exhibition of prototypes and interim versions and an in-depth conversation with the developers.

Looking at games and game development from the perspective of Devolution lets you discover new and inspiring aspects of how games are growing into shape. In contrast to the usual reception of the results, Devolution reveals the whole road up to them.

 

“Games develop in a way that I can only describe as organic, in that they tend to start as a core and then grow outward.”

– David Oreilly (Everything, Mountain)

 

Historically physical exhibitions of several in-between versions of a game (The Curious ExpeditionShift HappensThumperSUPERHOTApe Out, Hidden Folks, Kingdom) and a summit (Game Design as Gardening). Since 2020 – with the exhibition of Baba Is You & Dicey Dungeons and Lonely Mountains: Downhill – turning into hybrid, or even: total digital.

Devolution #6 is examining the inspiring development process of two amazing games:

Huge THANK YOU to both developers for their trust, cooperation and support!

How To...?

Devolution #6 is accompanying A MAZE. / TOTAL DIGITAL, so it’s live.
Devolution #6 is online, so it’s permanent.

The core experience is live, but we’ll keep as much as possible for later.
The website will be updated during the event regularly.

Explore!

  • Examine the development timlines
  • Play the inbetween versions
    • Compare them to each other
    • Explore their file structures
  • Watch the developers talking about the development process during the streamed exhibition tours

Participate!

  • Comment on the exhibition boards
  • Ask questions during the streamed exhibition tours
  • Talk to each other and to us on the Devolution channel of the A MAZE. Discord server
  • Talk about Devolution on Twitter:

Total Digital

This online exhibition is available for permanent viewing, offering visitors an opportunity to explore an interactive timeline of the game’s evolution, downloadable and playable early prototypes and in-between versions of the game.

The exhibition works as a unique archive for…

  • Researchers to discover new aspects of how games are growing
  • Game designers & developers interested to learn and to be inspired
  • Tutors and lecturers searching for inspiring use cases
  • Just everybody interested in games and game development