How to Grow a Game?
Devolution is exploring and dissecting the creative process of game development, encountering new characteristics with every new edition. Each Devolution event / exhibition focuses on the evolution of a game through the exhibition of prototypes and interim versions and an in-depth conversation with the developers.
Looking at games and game development from the perspective of Devolution lets you discover new and inspiring aspects of how games are growing into shape. In contrast to the usual reception of the results, Devolution reveals the whole road up to them.
“Games develop in a way that I can only describe as organic, in that they tend to start as a core and then grow outward.”
– David Oreilly (Everything, Mountain)
Previous physical exhibitions of several in-between versions of other games (The Curious Expedition, Shift Happens, Thumper, SUPERHOT, Ape Out, Hidden Folks, Kingdom) and a summit (Game Design as Gardening). Also, in 2020 – with the exhibition of Baba Is You & Dicey Dungeons – turning into hybrid, or even: total digital.