done in 7 days for the 7DFPS challenge
- gameplay
- FPS mechanics, WASD movement
- time only moves when you move
- trigger based text messages
- breaking glass
- content
- 3 levels, no real level end
- gun
- graphics
- grey environment
- red enemies, dissolving into a helix
- other
- levels embedded in html page
- level selection / restart
- blinking SUPER/HOT
- levels embedded in html page
3 weeks! done for the game show WGK in Gdańsk
- gameplay
- picking up guns by walking over
- video cutscene, as overlay
- level ends with last enemy dying
- autostart next level
- enemy spawning, red light
- graphics
- white environment
- selected objects in black / red
- enemies throwing away black glasses
- enemies dying with symbolic blood splatters
- content
- new levels, clearer instructions
- story!
preparing for Kickstarter
- gameplay
- destroyable objects
- new weapon type: katana
- cut through bullets and enemies!
- content
- 1 level, showcase
- new guns
- more detailed environment
- textures, shadows
- graphics
- low poly enemies, incl. faces
- enemies and objects breaking apart when shoot
- debug
- restart with E
- select weapon with 1 – 0
- endless health
05. - 06.2014
first VR test
08.2014
- gameplay
- ingame visuals through DK2
- incl. positional tracking
- move / shoot with controller
- ingame visuals through DK2
- content
- only one weapon, the gun
actual work restarts after Kickstarter
- UI
- crosshair changes depending on target object
- hit / shoot / etc.
- zoom in at active target objects
- (almost) full controller support
- crosshair changes depending on target object
- graphics
- dashed shader
- enemies without faces
- players hand visible in the frame
- some environment objects in black
- glitching ASCII symbols at bullet impact
- other
- 10 new / improved levels
- improvements / bugfixes
- debug
- god mode (G / D-pad-Up)
- select weapon with 1 – 0
alpha for the backers
- UI
- improved symbols
- shader highlightind targeted objects
- removed
- zoom in at active target objects
- gameplay
- moving objects (train, cars, etc.)
- endless mode
- unlocked by finishing story
- highscore based
- unlocks mods
- mods
- chat
- no controller support!
- glitch cutscene
- content
- 6 levels, story!
- piOS v1.0
- open ingame menu (ESC / Start)
- corrupt / activated files / levels!
- blurred preview images of levels
- graphics / other
- improved bullet impact
- instant replay after level ends
- killstagram.com
- options
- improvements / bugfixes
huge mess of ideas
- content
- more chat and cutscenes
- lot of new / improved levels
- graphics
- playing with lights and shaders
- other
- restructuring
- game starts with menu
- removed
- instant replay after level ends
- killstagram.com
- restructuring
- piOS v2.1.01p
- tests for chat elements
- ASCII menu / terminal apps
- known bugs
- no crosshair
beta for the backers
- UI
- crosshair rotates back during reloading
- chat works with controller
- full controller support
- loading files into the system dialogue
- graphics
- added again
- instant replay after level ends
- rewind (space / X)
- instant replay after level ends
- added again
- content
- restructuring
- game starts witch story / chat
- new menu / terminal apps
- credits
- new level for endless mode
- restructuring
- other
- improvements / bugfixes
Release!
- gameplay
- hotswitch (E / X)!
- content
- restructured menu
- story!
- finalized levels
- incl. levels for hotswitch mode
- other
- improved setting
- languages
- controls
- graphics
- gameplay
- edit instant replay video
- upload to killstagram.com
- improvements / bugfixes
- improved setting
12.2016
- full VR support
- roomscale VR
- VR controller support
- new / adjusted gameplay
- new / adjusted content
standalone procedural DLC
04.2018
- MCD ALPHA 4.0.0m
- highscore / timer
- runs, incl. several levels
- hearts / lives
- minds
- expand your mind
- mods, buyable during runs
- infinite run
- mushrooms
- new weapons
- content
- tutorial
- piOS v2.5.01p
- chat / internet / notepad
- removed
- a lot menu / terminal apps
- others
- improvements / bugfixes